tunatime
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Build V18 (Beta Candidate) released!
tunatime replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
its up! dling now! -
blah sleep is overrated:mad: not really sleep is very nice, but me thinks hes going to go partying for getting v18 out:D btw i take it as a good sign that so many pepole posted about the beta candidate, means you have a game people like:)
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15hr? what the upload speed your uploading at?can you post the change log to see how much bugs have been fixed?
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Novellas have betas? btw i see you live in no so do i tiny world lol lest hope the saints do good today:)
- 222 replies
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- iceland incident
- novella
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Level Design Principles Discussion
tunatime replied to Chris's topic in Xenonauts General Discussion
i think it could add some o shits to the game when you find the ufo( or have them randomly in a building some place) and there are a group of aliens by the thing ripping your guys apart. to me i would rather have a few larger groups of aliens then 5 groups of 1 alien spread all over the map, becuese when you find 1 alien you know your going to kill it but if you come up to 3 or 4 you know you might lose some men. or just buff the alien ai so they work together more -
Homeworld style Story Expositions?
tunatime replied to RiceMuncher's topic in Xenonauts General Discussion
i think you need some kind of introduction to not much just. something like a high ranking guy gets a phone call saying there are unknowns incoming, and he says launch the fighters and a little cut scene of fighters vs ufo chase the ufo wins and then the high ranking guy gets a phone call form the Xenonauts saying we are your only hope. and then it could cut to the game so you get the feeling that your the only one who can turn the tide -
1) Explosive Tiles: put more of them but only where they make sense, 2) Selective Destructibility: i like this idea to 3) Crushable Grass: love this idea add this if you can, its little things like this that can add up to a very good game just don't make things blow up as much as they do in the new x-com game where 1 shot takes out a whole wall.
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Level Design Principles Discussion
tunatime replied to Chris's topic in Xenonauts General Discussion
Crash Site: i think on crash sites that most of the aliens should be by the ufo or by a place they can defend easily instead of just roaming around. my thinking is this when they get shot down they are probably waiting for evac and trying to hold till reinforcements get there. you could also have it that if you take to long to get to the ufo that there could be some kind of self destruct go off. Terror Mission: i think terror missions should have an urban warfare type of feel to it lots of buildings and stuff you would find in a city, and also have terror missions out in rule places where theirs not so much their like a little town few buildings a few cars and that's about it. Alien Base Attack i like your ideas but why take place in darkness? could be cool if you have nvg and what not you could use though - Civilians / Friendly AI units what gets me about the npc ai is this you have civilians just running around and cops shooting at aliens. cops should guard the civilians and they should take the civilians to a place they can defend and hold up there. army forces should try to seek out the alien and kill them - Verticality- please add more of this to the maps where you could send snipers to the high ground to scout/take out aliens, but make it so aliens try to do the same thing. -Building Levels- you should have high buildings in a city map, but make it so that any aliens in them don't just hide, walking down a street whit a tall building next to it should have the fell of any senced now a group of aliens might start shooting out me though those windows. so if the ai was good and the aliens don't just sit hiding so you have to go clear all buildings, i think tall buildings could be fun -
im game to test maps/other stuff, i really like supporting indie games
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link is dead for me to, any other places to grab this?
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[V17.1 - Air Combat] Graphics Glitch and Crash
tunatime replied to n0m4d3's topic in Xenonauts Bug Reports / Troubleshooting
i been getting this a lot to, been playing for about 2 hours today and had this happen 3 times out of about 20 intercepts.- 5 replies
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- air combat
- bug report
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Air-game quickly became unmanageable.
tunatime replied to smith350's topic in Xenonauts General Discussion
i love the air combat, and how many ufos spawn makes you fell like your being invaded by aliens and makes air power very very important. and i like how its a mimi game.