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Max_Caine

So, who wants more cool aliens?

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In this thread there was lots of discussion about cool looking aliens. Apat from the usual Xenonauts suspects, what would you like to see in X2? 

 

EDIT: That;s a point - continuity. It's clear that whil X2 is not a direct sequel to X1, there is continuity of character in terms of the alien races you'll fight. Do#you think that's a good thing, or does continutiy stifle creativity? Does the Sebillian and the Andron help to make Xenonauts what it is? 

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Posted (edited)

There are cool Ideas which Xenonauts 2 could use from XCOM2 WotC and Phoenix Point.

Robotic Aliens we have already in Xenonauts 2 and many similar organic to X-Com / XCOM2 too. What´s the Alternative?

I personaly would like to have some Guerilla Groups which give you a additional challange. The best Example is the EXALT-Group from XCOM: Enemy Within or as atm newest Example the 3 Factions from Phoenix Point.

But such things we should only implement in an DLC or if nessecarry in the Early Access Development. But before everything from the Game and Main-Parts we test in the Beta-Version must be stable and the Nerve Bolts on Steam have their light Early Access (max. 6 Month playtime like we have in Beta atm) to have Quiet again for more Development and Beta-Testing.

 

 

 

 

Edited by Alienkiller

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I would like to see some very different and interesting aliens. After all the aliens have a galaxy to draw from for recruits. One of the things I enjoyed about UFO Exterrestrials was the variety of aliens. I do not think a strict continuity is necessary. Creativity is vital and this is a fantasy type game. So let your imagination run wild.

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Contentious topic: realists versus the fantasists. My take is that if you're going to make a sci-fi game, then make sci-fi enemies.

There is definitely scope for a theme where the aliens use mundane looking foot soldiers that are cloned humans (plays into the secret war and explains how the enemies can survive in the environment). But I'd be disappointed if there were nothing that looked startlingly alien once you get past the front-line troops. Ideally, the big boss type aliens would be something really monstrous, something that picks up on anxieties around the way insects move or the the visceral grossness of internal organs. 

In that other thread I think someone mentioned breaking the norm of aliens being two-armed, gun-toting bipeds. Androns could certainly get an update to look like the T1 model from Terminator, although even that has something of the human upper body about it. Sebillians did have a good effect of looking tough, but they also gave off vibes of a crocodile wearing half a suit of armour. I think you've got to lean one way or the other. Either it is a bio-engineered somewhat nonsensical fighter species (like a Reaper) or it is a regular tool-using species that grew up the old fashioned way, in which case it has to have some kind of hand(s) and sensory organs but you can go wild other than that. 

I think the things to avoid are the drooling types (like in Alien) or the types that are so clearly a blend of some animal and a human (like a lot of Star Wars races).

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To be honest I prefer the X1 Caesan than new one, the X2 one is more cartoonish and i still think a slim little grey man is authentically better than some pet-like goblins considering the background settings. X1 alien races did a really good job and i cant see why changing them. 

I did like to see more human enemies like enemy within, the idea of fighting human terrorists can let you take a break from fighting endless waves of Reapers and Androns, and i really like to see the lore of such organisation if they have any.

Also I'm having an idea of doing alien vehicle, so instead of always fighting foots soldiers and grunts, you can also destroy alien APCs and alien Tanks, It would be interesting if the aliens bring their own tanks to the party, although this might be impossible because even human vehicles are cut from the current build.

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As long as the aliens are grounded and not too "out-there", the game should be fine

Basically no codexes or watchers from XCOM 2

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Me me I want more aliens!:D

Most of the current aliens in the game now are fine some like the Sebilians are great redesigns. But I have to agree that the design of the ceasan as it is now is a little bit too cartoonish to my taste. They just really don’t look threatening at all.

My conception of the invaders is a coalition of different slave races under the thrall of the Praetor civilization. Based on the heavy usage of genetic engineering and cybernetic implants within the aliens even from the first game. I think the devs should add more alien species to create more varieties in gameplay.

On 5/13/2020 at 2:22 AM, Ninothree said:

In that other thread I think someone mentioned breaking the norm of aliens being two-armed, gun-toting bipeds. Androns could certainly get an update to look like the T1 model from Terminator, although even that has something of the human upper body about it. Sebillians did have a good effect of looking tough, but they also gave off vibes of a crocodile wearing half a suit of armour. I think you've got to lean one way or the other. Either it is a bio-engineered somewhat nonsensical fighter species (like a Reaper) or it is a regular tool-using species that grew up the old fashioned way, in which case it has to have some kind of hand(s) and sensory organs but you can go wild other than that. 

I think the only requirement for the aliens is two just being able to carry weapons and some interesting mechanics added on. Aside from the moties and eosapien concepts I posted in the last thread, I do have a few more.

First is just some kind of creature that resembles the fallout floaters. Weak, can only attack using electric tentacles but there’s a lot of them and is used by the aliens like scouts or attack dogs. They should be used along side the ceasans as the early game canon fodder.

Next some type of shapeshifter or alien hybrids in the same vein of the thin men of the X-Com reboot. Just to enhance the feel of the secret war and infiltration missions. They can be mildly human but some higher ranking one by mid-game can just turn themselves into more alien forms as the second phase could be fun.

The Androns and other drones could be retcon to have tiny aliens controlling them from the inside like the tiny aliens from the first MiB.

Maybe we can have aliens that came from water worlds that lives containment suits. Aliens that are made of crystals that rather than using weapons can shoot out diamond like projectiles. Or even modular creatures that fell apart into multiple smaller aliens when injured. The possibilities are endless.

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First of all to get out of the conventional mold, there really should be some kind of alien that have multiple limbs or different vision cones. More legs like centaur alien or more arms so that the alien could use multiple weapons at the same time. Also I think that having a humanoid alien would be perfectly fine as long as the design is just some anthropomorphic animal like the Sebilian or just rubber-headed aliens like the Harridan. Something like the Wraith could be good if they have more limbs. Take a look at this Drii for instance.9F2FEE46-CD54-4F04-AB27-6480776E570B.thumb.jpeg.567a203874032e87d30e1789e3501b05.jpeg

On 5/15/2020 at 8:28 AM, Comrade said:

As long as the aliens are grounded and not too "out-there", the game should be fine

Basically no codexes or watchers from XCOM 2

Man you have no idea how much I hate the concept of the codex in general. It’s both boring and somehow lore breaking at the sametime. Wow! A digital alien! How unique of of them to just have a human with weird texture!

On 5/8/2020 at 3:46 PM, Alienkiller said:

I personaly would like to have some Guerilla Groups which give you a additional challange. The best Example is the EXALT-Group from XCOM: Enemy Within or as atm newest Example the 3 Factions from Phoenix Point.

 

I think the need for a human enemy to fight could be easily addressed with the reintroduction of the Cold War setting. By your decision of help either the NATO or the Warsaw Pact in tech sharing and covert missions, one side will get increasingly hostile to the point of actively helping the aliens. By the end you would have to completely wipe out one faction to finally unite humanity in the war if you choose this path. The NATO or Soviet you fight will will have different tech and weapons coming from their regional bonuses.

But this is entirely your choice. You can choose to help both equally (with the penalty being you will not get unique scientists, soldiers, factional technology and subsequently their exclusive weapons) to avoid fighting human enemies and only fight the aliens. Your decision will not only change the course of the war against the aliens but the future of the Earth as well.

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On 5/14/2020 at 7:52 AM, EurekaSeven said:

Also I'm having an idea of doing alien vehicle, so instead of always fighting foots soldiers and grunts, you can also destroy alien APCs and alien Tanks, It would be interesting if the aliens bring their own tanks to the party, although this might be impossible because even human vehicles are cut from the current build.

I guess you're probably not playing the Experimental branch builds, then? Because there's a human vehicle in those. The Xenonauts definitely will have vehicles, and there's probably going to be some kind of alien drones in the game much like in X1.

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I must admit I do somewhat struggle with ideas for aliens these days. I think there's room for more aliens in X2 but the problem is that not only must an alien look interesting and visually distinctive (but also in some way consistent with our existing aliens), but they have to have an interesting gameplay mechanic associated with them.

The "fallout floater" aliens mentioned a couple of posts above are something that could work, but in general most of the ideas I have boil down to "alien with a gun" and there's a limit to how many of those you can fit in the game before they all start to blend together.

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I suspose if you could boil it down to 1-2 word archetypes, thne you could look at the archetype and see if there's a room for it. Like...

 

The Buffer

The Debuffer

The Minelayer/Trapper

The Exploding One

The Tsundere (get over here! wait, stay away!)

The Healer

The Alarm Bell/Radar

The Terrain Alterer

The Networker

The DOT/Drainer/Exsanginator

The Burner/Gasser

The Powers-Up-When-Hurt

The Cheapshot Ambusher

 

and so on and so forth. 

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I was really a fan of the x1 Caesans, I really like how they were very similar to the "real" grey aliens, I think it adds a nice bridge between the game's setting and real life while also raising some interesting implications (maybe the conspiracy nuts were right in the Xenonauts universe?)

I also like having at least one or two clean and "professional" looking common enemies, like the x1 Caesans, Harridans, and Wraiths. I think it's a nice reminder that the enemy, while capable of making beastly, terroristic forces, is also dominant in its ability to field large numbers of organized, professional, highly skilled forces. It makes me feel like the aliens really are dominant in all spheres, and that the only way to really beat them is to get creative, carefully choose engagement situations, and figure out how to use the aliens' advantages against them.

In terms of mechanics, I think enabling more advanced behavior when different tiers of officers are on the map would be cool. Maybe some aliens are working together to press your position from two sides, and running a guy around back to disable their officer makes them less cohesive (for instance, maybe when the officer is present, some units provide covering fire and others advance, and when he's gone they act more independently).

Edited by Col. Flanders
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10 hours ago, Chris said:

I guess you're probably not playing the Experimental branch builds, then? Because there's a human vehicle in those. The Xenonauts definitely will have vehicles, and there's probably going to be some kind of alien drones in the game much like in X1.

Yeah I'm not in the Experimental branch so i have to wait for EA for now :(

Although I'm refering to large manned (or in higher tier unmanned) vehicle in my post, from the previous comments in several posts I had the impression that the "Vehicle" you're refering to (is it called THOR or something?) is more of a small or medium size combat robot (as well as the alien drones in X1) instead of the big armoured dudes in X1, correct me if i'm wrong though. i'M not asking about "must have" in X2 (to be honest i never thought this would get attention by you and rest of the devs), I'm just saying that I really like the armoured vehicle in X1 and it could be good if Alien have same kind of equipment, but i wont be disappointed if they dont either. 

Edited by EurekaSeven

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6 hours ago, Col. Flanders said:

I was really a fan of the x1 Caesans, I really like how they were very similar to the "real" grey aliens, I think it adds a nice bridge between the game's setting and real life while also raising some interesting implications (maybe the conspiracy nuts were right in the Xenonauts universe?)

Yes, same reason why i love the X1 Caesans design as well as the air combat system, it did gave me the feeling of connecting the xenonauts events to a real world scenario as linking them with historical incidents of human military detect or encounter the UAPs, playing a scenario that may really happen if the conspiracies are not that wrong.

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@Chris Yeah, I always think that the enemy design in X1 as something that needs to be carryover to X2. The first game’s alien had a distinctive cleanliness to them that make them resemble early sci-fi aliens designed by Wayne Barlowe and old 50s magazine aliens.

But an enemy can be distinctive in their behavior as well as unique role in the battle. For instance the smart AI of the psychic soldiers in FEAR make a relatively boring enemy (grunts with guns) into something that drew in players time and time again. Or even the Stalkers in Dead Space 2 with how they work in pairs of two to distract and attack the player made them the most memorable part of that game.

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Aliens also can be made distinct by having exclusive weapons that made them into a specialized class of enemy. That way just having enemy with a gun isn’t a big issue. For instance the enemy I suggested a previous thread being always floating and can shoot while flying (basically a beefed up Harridan) and can see through walls, should only get close range weapons like the plasma carbine, flame thrower and melee weapon. Or the alien with multiple arms can only use heavy weapon like the cannon and the heavy machine gun. Or the snake like enemies can turn invisible but can only attack you up close. That would certainly make them more memorable.

11 hours ago, Max_Caine said:

 

I suspose if you could boil it down to 1-2 word archetypes, thne you could look at the archetype and see if there's a room for it.

 

This is also a good design philosophy. I also suggest we make some aliens straight upgrades of the already existing aliens.

- Harridan (flying sniper) -> Eosapien (flying heavy)

- Andron -> Drones, Tanks

- Sebilian -> Snake aliens

- Ceasan -> Alien hybrids 

Some archetypes like the healer (worms in a containment suit like the Halo series Hunters), AoE damaging field enemy (alien that is a humanoid pile of radioactive crystals), enemy with different stages (huge modular alien that break apart once damaged enough), buffer (giant humanoid slugs with flame weapons that can increase nearby enemies APs and make them immune to suppression), melee specialists (giant insectoid alien that break through doors and walls and carry grenades),... should be a must.

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