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hoangvt93

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Everything posted by hoangvt93

  1. Then how about upgrade and add on to weapon system, like an upgrade to laser tree to recharge ammo every turn in cost of ammo count and weight? First phototype should have a lot draw back but improve over time with alien tech.
  2. Alien race as xenonaut? Nope! Human with alien tech or abities? Yes plz!
  3. maybe something like regeneration stop or reduce if take damage for that turn, exclusive for Seb should be if they regen to full hp the hp limit by wound will be slowly lift if they not taking damage. So at first stage stupid seb grund not a big threat as they charge right to player gun but the higher intelligent one will try to take cover or hiding to recover force player to be more active hunt them down
  4. I used to play a similar game name Silent storm which got aiming and injuries system nearly as you describle: go for the head make blind reduce vision and aim; shoot the hand mean lower aim, take more ap to do stuff, damage or drop off weapon, made gernade on hand explore; leg damage reduce moving ability. So this should be like heavy injuries only be treated out of combat, while the game progress there some unlock tech or skill can help treat heavy injuries in combat like character skill, peak, tech to allow treating, equipment heal fatal wound,... But this system is complex, too hard for newbie but can be easily abuse by veteran.
  5. like DeathlySouls my game crashes everytime load to Ground combat i got all 6 Choice ---- okay the game work now after i'm reinstall XCE, the mod work great till the large garage upgrade, its seem the garage still appear as normal garage not large and the aircraft build time mess up
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