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Everything posted by garyg

  1. I voted for just before Christmas but I'm not sure i'll still be around at that time. Too many people in the USA are doing their best to flush our country down the toilet for me to be optimistic. Many of us are wishing we had the money to move to the UK or some other place. Things do not look good here!
  2. garyg

    What's the late game looking like?

    Sounds good!
  3. I would like to see some very different and interesting aliens. After all the aliens have a galaxy to draw from for recruits. One of the things I enjoyed about UFO Exterrestrials was the variety of aliens. I do not think a strict continuity is necessary. Creativity is vital and this is a fantasy type game. So let your imagination run wild.
  4. garyg

    What's the late game looking like?

    Glad to hear that something is being done to mind control. I have played the game for many hours in spite of the fact that I hated the mind control aspect of the game. That alone proves my high opinion of X1 but if X2 still has a aggravating, frustrating, annoying, hair pulling, fist through the monitor mind control, I will seriously reconsider buying it. No, that's a lie. I'd buy it anyway. Love the game.
  5. Don't use $ signs ever. It looks like a 5 sometimes and I don't care what natiionality the money is anyway. And I know you are going to use larger font because that has been mentioned many times. Right?
  6. I agree on both points. In real life grenade throwing is not that difficult. Alien alloys should be more plentiful, after all those are big spaceships. I think the alenium (sp?) should be increased somewhat too. Otherwise the game gets boring doing countless missions just to get material to build stuff.
  7. I am always disappointed by the ending of Xeno and I hope Xeno 2 does not have any suicide missions. You work hard to build your team only to have them all killed at the end mission. Even trying the alternate method by destroying the pods gives you only a very small chance of any survival. This leaves me with a very unsatified feeling and little desire to finish the end mission. Hopefully other players feel the same way.
  8. garyg

    suicide mission

    I have been playing on 'normal' difficulty, assuming that was the difficulty the game was set up for, a balanced playthrough. The word normal led me to believe that I was playing on the diffficulty the designers intended for a balanced game. Thank you Chris, good luck on the decisions you have to make.
  9. garyg

    suicide mission

    If I may insert my opinion here again, and this is just my opinion of course. I just finished another run through of Xeno and again when approching the end mission was not motivated to continue. Yes, there are some of you guys that are so good at the game that you can end with no casualities. I' m very happy for you. But there are others of us who can enjoy the game in spite of not being the 'best of the best'. Ending with one survivor is not really winning except for the overall story line and I am more interested in my team, who I trained with great difficulty. Killing the boss is too easy and the other option is too hard. (for me, that is. I don't expect you experts to understand) I would be happier with a role of honor for the heroes instead of a line of corpses. There is no glory in body bags.
    Having only played a couple of hours my impression is quite favorable. Print on the screen is easier to read and I am enjoying the game so far. One thing seems to be missing. The author states that downed fighter planes cannot just be retrieved and repaired as in the regular game. This is not true. My Condor was shot down and is now being repaired. I agree that when a plane hits the ground at few hundred miles per hour there isn't much to repair so this would be a nice addition to the realism if it worked. It is interesting that you can now buy Foxtrots as well as Condors at the beginning of the game and the Foxtrot is cheaper in spite of it being the better plane. The Condor has a 10% Advantage in turn radius but the Foxtrot is better in all other aspects. This makes the Condor obsolete. Also on the research screen the "high speed interceptor' is still available, which is the Foxtrot, and is unnecessary to research. So far I haven't noticed any increase in ground combat difficulty but my soldiers accuracy is certainly better. Edit: Just finished the game and yes the combat is harder and better. Really like the new armor, looks great. Overall a very good mod.
  10. Playing the demo mission, I didn't see an access to the soldier inventory. Is there a way or not?Besides changing weapons/medkit that is.
  11. I agree. The first thing I noticed was the HM screen and I thought 'don't like it' Options are great, the more the better.
  12. At the loading screen it freezes and I have to use Alt+Ctrl+Del. This brings up the task mgr and a message of 'Name='armour.jackal_3' this screen is also frozen. after 3 or 4 tries I am able to 'end task' for the error message in the task mgr and then the game will load. This is a problem every time I start the game. What can I do?
  13. A small addition to a mod that I would like to see would be the ability to airstrike or bombing strike an alien base that you don't want to do by ground attack. I really dislike alien bases and loose too many veterans when attempting. An airstrike like done for ufo's on the ground would be great. I would lose a lot of resources but it would be worth it sometimes. Is this a feature in a mod that I'm not aware of?
  14. garyg

    alien base strikes

    you're probably right, I do hurry. I get a little bored doing all those missions and I dislike the maze aspect of the base missions anyway.
  15. garyg

    alien base strikes

    Too bad. Maybe in Xeno 2?
  16. garyg

    Modding tools screen

    the only bug I have seen is the really bad one on the modding tools screen. If you try to delete a mod using the delete mod button it completely screws up xenonauts. I just had to download and install the game all over. I wonder how many people have had this happen to them. It really should be fixed.
  17. On the modding tools screen, what does the priority up and priority down buttons do? I can see that it moves the mod up or down on the list but what does this mean? Also some mods won't move. Like the xenonauts fix pack which says it should be at the top of the list, but it won't move.
  18. Yeah, I had so many reapers piled up that I think that they were blocking my LOS at times. When I was down to just grenades I was killing 3 or 4 with each grenade. I never made it to the throne room with any more than 6 troopers left and 2 or them wounded and by the time I got back to the intersection to attempt to leave, there were the reapers waiting. Anybody love a reaper?
  19. Was never able to have any troops survive so I thought I'd try to eliminate the reapers. I had a lot of ammo and grenades so I thought it would be fun to kill them all. Answer: no way. I think reapers are infinite. I tried twice and wonder about the 'mission successful screen. The first time my kills were 261/386 and the second was 230/337. I assume that was kills/total aliens. Then why did the total change? I did not replay the whole game just the end game so I should think the total aliens would be the same. Am I wrong?
  20. XCE with mods: Most aliens are dying from two or three stun grenades, one or two electro stun grenades, and sometimes even the shock baton kills them. The alien falls down and looks to be stunned but at the end tally he is listed as executed. Almost impossible to stun an alien of any kind. I have run through the game 2 or 3 times with the same problem. This really needs to be fixed!!!
  21. garyg

    something wrong here!

    I thought you had to capture one of every type of alien officer and each had to be interrogated in your research lab. I had the Caesan already but don't remember getting a Sebellian yet. Too bad there is no history type data to check on. I still think stunning is too difficult.
  22. With the older stun grenades I managed to stun a Caesan but using the electro-shock grenade I have had no luck at all. Either I have to use so many that it kills the alien or it does nothing! I haven't had a chance to use it on a Caesan but 3 or 4 of them does nothing to a Sebillian. Does it only work on Androns? Update: I just tried to stun a Caesan officer by lobbing grenade after grenade at him while he shot up my team. He was not stunned just eventually killed by the electroshock grenades. I haven't seen anything posted about this. Am I doing something wrong? update again: anybody out there. I am now building mauraders and sentinels armor and still unable to stun anything. They just die.
  23. I am doing a alien base mission. Ran into an ambush and discovered that two of my men had no guns.Where were they left? Had to reload a save to find the guns. All my troops have as high bravery as I could manage at this point in the game yet they are still repeatedly panic, unnerved, berserk, etc. Almost every turn this happens. I am still using lasers which are black on a black background and are not easily noticed when missing. I may be stupid for not checking weapons every turn but am very tired running around looking for the guns dropped somewhere. There should be some kind of defense against psions because looking for guns on floor, sometimes hard to see, is no fun.
  24. garyg

    psion pain in the neck

    OOPS! My fault. I just checked. Soldiers only drop weapon if they panic AND run. It just seemed to me that they always dropped them for any reason. 2-3 seconds? I think 1 second is closer to the truth. Maybe I'll come back to this base when I am better prepared. Does the alien base grow bigger the longer I leave it alone? Thanks much. I appreciate your quick responses.