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EurekaSeven

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EurekaSeven last won the day on March 22 2023

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  1. It's technically more of a discussion than suggestions to the devs, as this is still a revolving thought myself. As the lore itself is about aliens and their intervention with human technology and politics, it would be reasonable to assume that in this timeline alien/cleaners also tweaked with human space technologies, though it's not covered in lore much and frankly I'm not really sure about how to integrate such lore ingame either, as we're fighting mostly within the atmosphere. As the alien presence was kept secret by the Cleaners for decades I'll assume that the major tipping point of Cold War history would be the assasination of Gorbachev in '89-91-ish as shown at the beginning, by that time most of the crazy Cold War Space Projects (Star Wars, Soviet Crewed Lunar Missions, weaponized satellites.etc) were already closed, Though some other projects may still having questionable future, like the Space Shuttles from both sides, specifically the Soviet ones, and also the ISS, or even proposed Space Planes (or even SpaceX but it's too early for 2009). How may Cleaners and Aliens change the history of Space development? Did they deliberately sabotage the Space Missions, lingering the human Space development slower than what we did in OTL 2009? Or did space technologies being more advanced than real life, as the reality of increasing aggression forced both US and Soviet engaging a more advanced (i.e. Moon Settlement & Mars Exploration like in For All Mankind) and aggressive (Weaponized satellites and Shuttles) Second Space Race since the late 80s? How would space technologies affect the alien lores? Would the astronauts/cosmonauts in ISS (or Moon?) becoming the first witnesses or even victims of alien/Cleaner incursion, warning Earth about first contact before the game starts? Would the results of years of space research attributes to the development of Xenonauts technology? How would the continuation of Cold War help the Space development for secondary countries, like China, EU, Japan, India, UK... on their technologies? Currently I'm just having some fragmented thoughts, but.I guess It'll be interesting if the lore talks about how space technologies would be affected in such setting.
  2. It's always worth thinking about adding 3x3 to local forces, even though Xenonauts themselves cannot equip them (hard to balance), having local military and aliens of their own vehicles and battling against each other would be a lore friendly touch and make local forces more useful
  3. Fixing what? If you hate the setting of USSR still exist in this game and want to relate it to Russia in real life, since you didn't quit the forum outright i would suggest you do a playthrough and let the Xeno ravage/conquer the USSR, to “fix” things in this universe. There's nothing to “fix” in an alternative history setting.
  4. You think i dont have friends who fight in Ukraine against Russians? They're not dying to defend a country INGAME and have nothing related to real life politics, hell the game even set in 2009 for no reason, a 2009 USSR have nothing to do with a war currently going on and should not be, and I'm sure you have better ways to honor your friends, like taking legal actions against governments that still use the spelling in real life than doing this to a indiegame, which USSR still exists
  5. I still can't understand this post, because the whole thread seems magically forgot and ignore the fact that USSR still exist in the game lore. And also the fact that real life politics is not something should be brought up routinely to a game, especially when we have an independent Taipei ingame and a 50/50 of male and female soldier spawns, which are bigger political issues than an USSR-era spelling if someone ever brought this up to the devs.
  6. Sounds like the AWACS mod in X1 which basically is a moving Radar and vulnerable to alien fire. It's feasible but I'm not sure if it's the priority of the devs I also remember in X1 there was a mod that introduced drones called Lamplighter or something but i can't remember its function.
  7. Rather than changing numbers of aliens, changing the crew composition would be a nice touch. Alien would tend.to add.more reapers as crew if the players tend to value civilians, or increase number of robots if players prefer non-lethal/laser weaponry. Also more cleaners can be deployed to crashsite or have an reinforcement mechanism like Phantom Doctrine, stimulating situation that cleaners are more willing to take back the crashsite from xenonauts with all costs
  8. DISCLAIMER: This post would be only used for fan-lore discussions, It's not asking the devs to take those discussions and suggestions seriously! Hope the game comes out as the way it is! ------ One of the contexts that Xenonauts 1 intrigues me would always be the alternative Cold War settings, which put the game lore more serious and closer to a real-life geopolitic and military background (especially the modification of real Cold War jets to shoot down aliens), comparing the previous genres. I've read the Crimson Dagger as well. Though the depiction of the Soviets was kind of meh but still an interesting story and setting. And as we all know the X2 lore took place in another Alternative History timeline aka Cold War continues in the 2020s. For the Earth in X2 though, fewer lores were focusing on the Cold War setting itself. Despite a "not-Cuba" version of the Iceland Incident and the "Berlin Wall still stands" opening, It's hard to deduce from the lore about how the world came into such stage that Soviet and Warsaw Pact still survived, and how the world would go through if Alien invasion happens in this setting. The only clue we have about how this world was changed from Our Time Line (OTL) was the more peaceful version of the Iceland Incident, that the US and USSR agreed to form a neutral research organisation for the alien wrekage (the predessesor of Xenonauts), but it also mentioned that the organisation found nothing interesting for decades until the 21st century, so it's safe to assume that most of the history of this world was just as same as the OTL and Iceland Incident have little to put into it, except for some reason Soviet survived until 2020. I'm actually working on my own mind-lore about how this Alternative Timeline would be before the game event, about how the combat contingent of Xenonauts (fighter squadrons and commandos) were developed through the cooperation between different countries, though it's still in an early stage and also it's more focused on the Eastern Bloc and Asian Pacific nations (specifically China and Japan) so I won't explain further by now, but I do think there're some interesting questions for discussions here: - How did Cold War in X2 universe developed after the Iceland Incident, that the whole Eastern Bloc had avoided the catastrophical 1989-1992 collapse and managed to remain the status quo till 2020? - How did the events that led to the survival of Soviet had butterfly effect on geopolitics on other countries, Western or not? -- (For example, Would China stand closer to NATO because of the incresing threat and cooperate with American industries? Would Japan avoid the economic crisis in the 80-90s and maintained her economic bubbles until 2020s? Would US avoid the 9/11 and Afghan, and took focus on Europe, as Soviet in this universe may pulled out or won the Afghan War? Would European Communities still form the EU as in OTL but without Eastern countries? Would Latin American countries continue their junta regimes facing an everlasting Soviet/Cuba threat? Would African become a third frontier between US and Soviet, that Cuba and South Africa continue to fight over Angola? Would countries like Yugoslavia, Iraq, Libya and Syria keep unified, as the Soviets may took effort to protect them from a civil war? ... ) - How would the event in this universe affect the technologies? Would US-USSR Space Competition ensues, with even more players like China, Japan, EU and not-SpaceX? Were space probes and even astronauts become the first victims of the invasion long before the game event? Would abandoned military projects during and after Cold War managed to continue and made it into production? Would OGAS be developed, making Soviet and its allies having a completely different Internet systems to the West? - How would the alien threat and the presence of the Cleaners affect the general culture of human being? Would there be a surge of more UFO-related cult and conspiracists like the Heaven's Gate, due to the increase of UFO sightings from 80s to 10s? How would society and conspiracists contribute to the mindset of people involved in the forming of Xenonauts? Would intelligence agencies infiltrated by the Cleaners acted differently and obstruct the political cooperation between nations to identify the threat? How would real life UFO encounters, notably the USS Roosevelt Encounter, or real life events like the Chelyabinsk Meteorite and the failure of Space Shuttles, unfolded in the X2 universe that hostile UFOs do exist? - ... The setting of the 2020 Cold War in X2 lore is really interesting for me to explore, it's also interesting to imagine that whether the 21st century in this timeline would seems a better or worse one than our current world, not only for the US and UK, but for many other countries. I also took inspiration from other alternative history Cold War settings like For All Mankind, which also presents a Cold War continues alternative timeline. Feel free to share your ideas here (or not), It would be existing for people to dig into the lore of the universe of X2
  9. I always thought Chief Scientist has some Japanese blood from his c@cky looks Speaking of which, though characters are surely not the main focus of the game, I do wonder what's Op Director's role in campaign despite blabbering with Chief Scientist. You can pay a visit to Chief Scientist every time you want to research something, though Op Director on the other hand is hard to find in-game despite being an advisor for tutorials I guess? Also I do think it's not nessesary to have a fixed character art for the Commander aka the Player, a black silhouette would be enough, as characters like this often remains that way
  10. Thank you for all your hard work! I'm also willing to help with cn localization if wanted
  11. I'm not familiar with Steam Community though but I can see that through these years you're becoming more and more extreme towards critiques and that would be a really bad signal for the game community. The game had been delayed for multiple times and it's understandable that most people not from this forum being upset about it. We don't need the game forum becoming toxic based on personal vendetta.
  12. https://en.wikipedia.org/wiki/Project_Iceworm It's really interesting because the cut setting of the ATLAS Base might be a pure coincidence (the percise location is different), but they really shares some similarities, a rare example of how a game lore actually touches a real life Cold War project that people had never knew. They even have a VR Podcast for the Underground Camp.
  13. Bit of late, but That really helps a lot with my own research on Warsaw Pact elite forces that can be mentioned in Xenonauts Universe. Thanks! Though I'm little bit curious, as you've listed a lots of less known conflicts that a PACT personel might involved into, but you never mentioned the Operation Danube aka Prague Spring in '68. It was one of the biggest depolyment involving almost all of the Warsaw Pact countries and also includes special opeartions and sabotage (e.g. Spetznaz caputure of Ruzyne Airport), so I'm guessing it could be one of the most common combat experience for a PACT soldier during the period. I'll say REFORGER might also be an available experience for US soldiers as it includes exercises dealing with a possible Soviet invasion against Germany.
  14. I remember that in 2019 or earlier when ppl talk about the Air Combat System, someone had brought up an old (maybe 90s?) Strategy game that involves commanding real life USAF fighter jet squadrons to intercept UFOs. I remember that either the UI or the mechanism of the game was quite similar to military command stimulators like CMANO, or at least someone said it was realistic on a strategy level. Now that I'm really interested for playing such game but I just can't quite remember its name, and whenever i googled the results are mostly X-COM or Xenonauts, and i did tried to find the post talking abiut this with no success (maybe the post was in the older X2 feature threads that are cleared later). Did anyone else remember such game, or maybe i saw it on other sites but had confused memories?
  15. I'll guess it will be difficult to complete a "tutorial campaign" by the devs with fewer resource and time. Such mode need to at least include a way to "insert" dialogs, fixed scripts, a number of markers.etc to a ground combat mission (and maybe air combat), if the devs have such resource to do so they will reveal it right away as such ability can also be used to create more dynamic "main story" missions and especially the final one to make it more immersive lore wise, and also demonstrate deeper aspects of those NPC characters by utilizing dialogs (like XCOM2 and Chimera Squad that have dialogs popped out occationally). But it would an interesting idea to make such tutorial missions, maybe setting as the prologue of the main event, or even something related to the Iceland Incident.
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