Chris Posted July 14, 2014 Share Posted July 14, 2014 This build is an update to V1.08 on the Experimental branch (click link for instructions to access it). V1.08 has not yet been pushed out to the Stable branch or any other distribution service. If this new build proves stable then it'll be released later this week. We'll do the Mac / Linux updates at the same time. CHANGELOG: Reapers no longer have a 0x reaction fire modifier - i.e. they no longer always trigger reaction fire when sighted, irrespective of the current Initiative of the shooter (likely why the local forces were so good at killing Reapers). Fixed a crash whenever people tried to access the Soldier Equip screen after a particular mission. Fixed the crash when you tried to click-and-drag an item from one soldier's inventory to another in the ground combat. Fixed a rare crash when a base was destroyed while a fighter jet was being transferred across to it (thanks Solver). The only files changed are the .exe files and weapons_gc.xml - the latter has just had a reaction modifier stat added to the Reaper / Zombie claw weapon entries. Quote Link to comment Share on other sites More sharing options...
Sleet01 Posted July 14, 2014 Share Posted July 14, 2014 Awww, there goes my perfect record of shotgunning Reapers this last game I'm really loving 1.07 and on. Great work! Quote Link to comment Share on other sites More sharing options...
StellarRat Posted July 14, 2014 Share Posted July 14, 2014 Reapers no longer have a 0x reaction fire modifier - i.e. they no longer always trigger reaction fire when sighted, irrespective of the current Initiative of the shooter (likely why the local forces were so good at killing Reapers).The only files changed are the .exe files and weapons_gc.xml - the latter has just had a reaction modifier stat added to the Reaper / Zombie claw weapon entries. What value was selected? Quote Link to comment Share on other sites More sharing options...
Redwallzyl Posted July 14, 2014 Share Posted July 14, 2014 i keep crashing when trying to load the game. Quote Link to comment Share on other sites More sharing options...
Moonie Posted July 14, 2014 Share Posted July 14, 2014 (edited) Crash on game start. "Xenonauts.exe has stopped working" Verifying cache. Update: Validated but the game still crash's on start. This is the first crash I have had in ages, brings back memory's from years back. Edited July 14, 2014 by Moonie Quote Link to comment Share on other sites More sharing options...
Gam Posted July 14, 2014 Share Posted July 14, 2014 Crash on start just after updating it Quote Link to comment Share on other sites More sharing options...
Chris Posted July 14, 2014 Author Share Posted July 14, 2014 Reverted for now then. EDIT - OK, V1.08 HF is back and should now be functioning. It was just a code setup issue on my home machine; it's compiling fine on my work PC. Quote Link to comment Share on other sites More sharing options...
Moonie Posted July 14, 2014 Share Posted July 14, 2014 (edited) Nope, still crash's Chris. Correction, working fine now. Edited July 14, 2014 by Moonie Quote Link to comment Share on other sites More sharing options...
hosser Posted July 14, 2014 Share Posted July 14, 2014 (edited) Fixed a rare crash when a base was destroyed while a fighter jet was being transferred across to it (thanks Solver). Thanks for fixing this one! I can continue my game now. What happens to the plane being transferred, out of interest - how does the game handle it if you transfer the plane then immediately buy/start building a new one in that hangar, and there are no other free hangars? Edited July 14, 2014 by hosser Quote Link to comment Share on other sites More sharing options...
Solver Posted July 14, 2014 Share Posted July 14, 2014 Don't do that The plane being transferred will return home when the target base is destroyed, but if you manage to fill the hangar in that timeframe, something weird will probably happen. Quote Link to comment Share on other sites More sharing options...
hosser Posted July 15, 2014 Share Posted July 15, 2014 Don't do that The plane being transferred will return home when the target base is destroyed, but if you manage to fill the hangar in that timeframe, something weird will probably happen. Guess what I'm going to go and try right now? Quote Link to comment Share on other sites More sharing options...
Game_tester Posted July 16, 2014 Share Posted July 16, 2014 This map-pack is integrated into new versions of Xenonauts ? http://www.goldhawkinteractive.com/forums/showthread.php/10980-V1-07-Skitso-s-Ultimate-Megamix-Map-Pack-2000 ======= also interesting add .. Destructible UFO Hulls and Dynamic UFO Assaults http://www.goldhawkinteractive.com/forums/showthread.php/10909-v1-06-X-CE-v0-21-Fire-in-the-Hole!-Destructible-UFO-Hulls-(v1-3-3) ___ do you plan to officially add it in Xenonauts ? -- Quote Link to comment Share on other sites More sharing options...
Piakio Posted July 16, 2014 Share Posted July 16, 2014 Hi, where i can download v.1.08 patch?, thanks & greetings Quote Link to comment Share on other sites More sharing options...
StellarRat Posted July 16, 2014 Share Posted July 16, 2014 Hi, where i can download v.1.08 patch?, thanks & greetingsYou have to sign-up for the experimental branch on Steam. Quote Link to comment Share on other sites More sharing options...
silencer Posted July 17, 2014 Share Posted July 17, 2014 Standard branch got update yesterday. Quote Link to comment Share on other sites More sharing options...
Game_tester Posted July 17, 2014 Share Posted July 17, 2014 Standard branch got update yesterday. right ! Quote Link to comment Share on other sites More sharing options...
ventuswings Posted July 17, 2014 Share Posted July 17, 2014 Nice! Just need to wait for Humble Bundle guys to upload as well. Quote Link to comment Share on other sites More sharing options...
Chris Posted July 18, 2014 Author Share Posted July 18, 2014 Stealth patch now put out for the "No Soldiers at Base" bug. We'll get to work on the Mac and Humble Store / Desura uploads etc now. Quote Link to comment Share on other sites More sharing options...
nicolasbella Posted July 18, 2014 Share Posted July 18, 2014 Guess what I'm going to go and try right now? Hi, I'm new to the forum, and I registered out of interest in this!! please tell me what happened! Thanks! Quote Link to comment Share on other sites More sharing options...
Seafireliv Posted July 21, 2014 Share Posted July 21, 2014 You have to sign-up for the experimental branch on Steam. What if you`re not on Steam? I got mine through Steam on that humble thing (I actually very rarely touch Steam) and it allowed me to install without Steam which I was really glad about. But is there a separate way to download and install? Like just pasting a direct link? Quote Link to comment Share on other sites More sharing options...
Chris Posted July 21, 2014 Author Share Posted July 21, 2014 No, the Experimental branch is a testing branch. Everything else gets updated once we think it's stable enough to push out for real. Quote Link to comment Share on other sites More sharing options...
Seafireliv Posted July 21, 2014 Share Posted July 21, 2014 Ok, I`ll wait then. thankyou. Quote Link to comment Share on other sites More sharing options...
Ozi Posted July 22, 2014 Share Posted July 22, 2014 So if i dont buy steam i am a 2nd grade user? Sorry but i am quite unpleased with that. You got the same Money from me than from everyone else and now i dont have the same Access ro patches as steam users. If i could i would trade in my gog Version for a steam Version but thats not possible and although i appreciate every work you do i am really a little upset (mostly because this policy locks me out from a lot of mods).... Wheres the Problem in sharing a link for patches? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted July 22, 2014 Share Posted July 22, 2014 (edited) If you pay attention to these forums, you'll have seen that 1.08HF has been reverted not once but twice, because it was causing more problems than it fixed. Is that what you're after? A patch that messes with your game so you can't play it? EDIT: The gamers on Steam are not an exalted clique that pushes you out into the cold. They are guinea pigs that are used to see if patches work as they're supposed to. Edited July 22, 2014 by Max_Caine Quote Link to comment Share on other sites More sharing options...
Ozi Posted July 22, 2014 Share Posted July 22, 2014 (edited) Well, i am willing to try Alpha or beta patches myself, all i want is the Option to decide myself no matter WHERE i did buy the game. There should be no difference between the platforms. Just provide a experimental patch in the Forums... Edited July 22, 2014 by Ozi Quote Link to comment Share on other sites More sharing options...
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