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Solver

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Solver last won the day on November 8 2018

Solver had the most liked content!

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About Solver

  • Rank
    Technology Enchanter

Converted

  • Location
    Sweden
  1. Solver

    Reverting CE Suppression Changes?

    So I think HMGs always worked in roughly the same way except for 0.30 where they did minimal suppression. The goal was definitely to keep the same visible outcome all along, although the firing mechanics changed. You could affect the calculation in assets/config.xml: <Suppression regenerationPercent="25" iconOffset="-80" iconName="tiles/SuppressionIcon.png" showEasy="1" showNormal="1" showVeteran="1" showSuperhuman="1"/> In there, add an argument called flyByRadiusFactor, e.g.: flyByRadiusFactor="0.5" The default value the game uses is 0.5. Lowering the value (maybe 0.25 is a good first guess for you) should decrease the suppression dealt to units that are in the firing line but don't suffer near hits, as in the usual situation for friendlies to be in.
  2. @Charon Thanks for all the work - it's not just the modding work, top notch in itself, but there's also so much more, like providing excellent support to all who needed it!
  3. Congratulations on the beta launch!
  4. Solver

    New forums online!

    www.xenonauts.com should now look like it did before.
  5. Solver

    New forums online!

    Yeah - everything there is safe, but the theme has reset itself to its default appearance, including placeholder text, hence the weird appearance (although the content is still there). Investigating.
  6. Solver

    New forums online!

    Can you elaborate? It's just a very unfinished site, or are you getting something else?
  7. Solver

    New forums online!

    Never mind, there was another bug in the server configuration. The Twiki should be gone.
  8. Solver

    New forums online!

    Ah, looks like the non-www version displays something strange. Go to www.goldhawkinteractive.com. I'll look into the non-www now.
  9. Solver

    New forums online!

    Thanks, it is indeed looking good! I hope the new server will be a nice benefit to better support X2.
  10. Yeah that's a bug, they're supposed to take 2-3 hits to kill a vehicle, as per the vanilla intention.
  11. You're the guy making a buggy mod, on top of a buggy version of the game and a reworked Xenophobia pack. For over a year now on two websites, you've encouraged people to use broken versions of the game. You're doing all of that on pirated copies of the game, you don't even know if your mod works on the official version, and since a month ago you've been asking people to send you money to help with this piece of crap. You're not quite doing any harm, but with the complete disrespect you've been showing toward's developers and other modders (and hell, even the TV shows inspiring your mod), I won't be spending any time helping your efforts.
  12. I think I screwed up the xcebalance in 0.35 somewhat, there's an issue with Reapers, and now this setting is missing...
  13. Solver

    [X:CE 0.35] Cruiser interior not visible

    Yeah, some of the roof button modes, like the one disabling all levels, are basically a workaround for some UFOs (landing ships and cruisers mainly) being broken on some missions. I don't think that's ever getting fixed.
  14. Solver

    Mod Hosting

    Pretty big uploads can be handled now - just let me know if there's a problem. And of course, looking forward to your Xenonauts 2 mods... wink wink
  15. Solver

    Mod Hosting

    Kabil - if you have the original files to simply re-upload for the Armour Resource Pack and Fire in the Hole, that would be absolutely excellent! Also, very good to see you. You're one of the absolutely top contributors to the Xenonauts community with your excellent work.
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