Redwallzyl
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[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Redwallzyl replied to drages's topic in Completed Game Mods
its the manufactured shields so the titanium and the force field shield. i can see it in the equip screen when i equip them and when i go into a mission they are 0 out of whatever and break immediately on getting hit but when i get back they returned to maximum and work fine there after. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Redwallzyl replied to drages's topic in Completed Game Mods
having just won the game there are some things i think can recommend you do in the future and some things i noticed. -the ufo disasembly lore should have what you actually get from dissembling them. its vary hard to tell what ones you need to do missions for to get the materials you need. -the final mission could be a lot harder i cleared it easily. adding twenty or so more enemy's would greatly improve it. -its a bit to easy to skip tec levels and end up quite overpowered as a result. you can just have a science base research everything super quickly. limiting scientists or labs could be a solution or upping tec cost. -the end game weapons are way overkill for even the top level aliens. the higher level enemy's could use some more powerful armor and weapons. perhaps a new race that gets introduced later that has vary powerful armor and weapons on par with the human gauss weapons capable of killing an mec suited soldier with a few rifle busts. not too common but have something to be afraid of later. it was terrifying early on when the enemy's keep getting harder but then i just started wrecking them when i got wave weaponry and mec suits and it never gets hard again. -alien ammo has no apparent use and the default plasma battery's sell automatically -you end up with way to many alloys and they have little use perhaps allow the manufacture of some parts you need like engines or computers with a lot of it. i ended with almost two thousand. -some kind of in game list of things you need to capture would be nice -manufactured shields seem to start out with no durability i loved them mod and its slower pace keep up the good work -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Redwallzyl replied to drages's topic in Completed Game Mods
no i don't have the save. but thanks. when will .99 come out then and will it be save compatible? -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Redwallzyl replied to drages's topic in Completed Game Mods
the particle pistol seem to make a double shooting sound and has an extra bullet in the equip screen but only holds 6. it gets rid of two bullets on the first firing. also is there a particle rifle? -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Redwallzyl replied to drages's topic in Completed Game Mods
there seems to be no ammo to equip for the singularity cannon. also i don't appear to be able to switch to a different vehicle gun. and how do you capture a andron controller? -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Redwallzyl replied to drages's topic in Completed Game Mods
they confused me to until i realized i had to to scroll around and then i saw the monstrosity of a tech web and just said nope. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Redwallzyl replied to drages's topic in Completed Game Mods
what does reactor fragmentation actually do? and do you know what the best way to get computers is i need lots of them. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Redwallzyl replied to drages's topic in Completed Game Mods
just looking at the code the sentinel 2 seems to lack its special jump pack as well. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Redwallzyl replied to drages's topic in Completed Game Mods
just to let you know the ripper armor suit seems to not have the same walk through things like the other heavy suit it upgrades from instead acting like a normal armor. and I'm not sure if its supposed to make fire actions cost 10 ap more. the texture in game is also outlined roughly. not sure if you can tell in this screen shot. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Redwallzyl replied to drages's topic in Completed Game Mods
I'm not actually using any map packs -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Redwallzyl replied to drages's topic in Completed Game Mods
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[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Redwallzyl replied to drages's topic in Completed Game Mods
that's a vanilla bug i remember it from early beta. aliens can just through grenades through ceilings. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Redwallzyl replied to drages's topic in Completed Game Mods
I'm having a problem with terror missions. the terrain textures are all missing so the entire map is just black. also i figured out the losing control thing. the aliens can apparently just take control of one of your troops permanently which seems kind of unfair. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Redwallzyl replied to drages's topic in Completed Game Mods
im having a problem where occasionally one of my troops will become marked as an enemy and dead even though they are perfectly fine and shown on the map. and xenomorphs keep going invisible after they stop moving. you also cant load missiles into rocket launchers on the equip screen at the base and the mec armors keep reverting do a different model sometimes on the base screen. also what do i have to do to get the ability to disassemble landing ships? edit: is it possible to turn of beserking its bullshit. one of my troops just outright kills another for no reason and then i have to reload until it doesn't happen. it get worse as your weapons get more powerful and it doesn't get less frequent. basically its not fun it doesn't add any challenge because everyone reloads after it happens. take a way a turn fine but don't have my veteran mec suited sniper with 100 kills and max rank turn around and shoot my other veteran sniper in the head for no reason. edit 2: the shield model doesn't show up with the advanced stun baton -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Redwallzyl replied to drages's topic in Completed Game Mods
could you make a tech tree with required captures marked? it would greatly help with making sense of it. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Redwallzyl replied to drages's topic in Completed Game Mods
how do i get the "Armour Penetrating Spear Weaponry" i got it on my first attempt but i haven't gotten it as an option on my second what do i need to research? also is there a use for Praetorian corpses? -
Enemy's on helicopter
Redwallzyl replied to Redwallzyl's topic in Xenonauts Bug Reports / Troubleshooting
well he is a teleporter guy so that could be how he got up there. he also could move way out in the air in the helicopter box. if you are able to be on it it should only be in a few places. i think its just a case of not making the helicopter box helicopter shaped. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Redwallzyl replied to drages's topic in Completed Game Mods
so why do you have it so you have to pick up all the alien ammo and stuff it makes it vary annoying and micromanage to do that. also why not have it so at a certain tech older weapons become free so when you reach the end of a weapons tech the weapons from two techs ago become free and unlimited same with grenades. just some thoughts. also the xenomorph thing keeps going invisible. -
This doesn't seem quite fair. he is also floating.
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Xenonauts V1.08 HF Released!
Redwallzyl replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
i keep crashing when trying to load the game. -
Xenonauts Release Candiate 1 Released!
Redwallzyl replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
but C4 does not explode from other explosions in real life you can even set it on fire. an electrical charge is needed. -
V21 Experimental Build 5 Released!
Redwallzyl replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
so a civilian runs into a ufo.... -
V21 Experimental 1 Available!
Redwallzyl replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
so in what patch were the new faces added? the one with orange hair and glasses is hilarious. -
V20 Stable Candidate 5 Released!
Redwallzyl replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
somethings up with the pistol. after the first shot it will not hit regardless of over 100% chance to hit. -
V20 Stable Candidate 5 Released!
Redwallzyl replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
i found a bug. you cant relocate aircraft they just act like you sent them to intercept things but with unlimited fuel.