SaintSC05 Posted April 10, 2014 Share Posted April 10, 2014 I noticed that funding and relations fall much quicker in this version. Was that intentional? Quote Link to comment Share on other sites More sharing options...
Skitso Posted April 10, 2014 Share Posted April 10, 2014 Does anyone else have the problem of only finding caesans? I've built the quantum cryptology center and even ships that should carry androns or sebillians are full of caesans... Yeah, only caesans here so far... Quote Link to comment Share on other sites More sharing options...
dmholt Posted April 10, 2014 Share Posted April 10, 2014 On the plus side, my first terror mission on this version had only 3 Caesans. :-) Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted April 10, 2014 Share Posted April 10, 2014 Yeah, only caesans here so far... Same here Quote Link to comment Share on other sites More sharing options...
Dead Dread Posted April 10, 2014 Share Posted April 10, 2014 So i cant have 2 shields in a backpack and one in each hand anymore... well that ruins my turtle strategy Quote Link to comment Share on other sites More sharing options...
Arghy Posted April 10, 2014 Share Posted April 10, 2014 I've been wanting to play this be sure to update when theres more then 3 ceasans everywhere haha. Quote Link to comment Share on other sites More sharing options...
dmholt Posted April 10, 2014 Share Posted April 10, 2014 First alien base ... you guessed it. 3 Caesans. I'm sort of tempted to play this versin through to the end game mission just for luaghs. Quote Link to comment Share on other sites More sharing options...
Chris Posted April 10, 2014 Share Posted April 10, 2014 I've now fixed the bug where every mission had 3 Caesans in it. Quote Link to comment Share on other sites More sharing options...
dmholt Posted April 10, 2014 Share Posted April 10, 2014 Yay! Quote Link to comment Share on other sites More sharing options...
Troublechuter Posted April 10, 2014 Share Posted April 10, 2014 I've now fixed the bug where every mission had 3 Caesans in it. As in the hotfix is already live, or you've fixed it in dev and it'll be in the next version? Quote Link to comment Share on other sites More sharing options...
Skybirduk Posted April 10, 2014 Share Posted April 10, 2014 Combat shields and Assault shields are now too large to fit into a backpack Commander: Mule one, two, get over here! Mules one and two: Yes Sir! Commander: Owing for some reason our combat shields have grown in size and our shield guys can only carry one now. Mules one and two: Why do we need to know? Commander: Owing to the very odd fact as well that the dropship can carry people weighed down with equipment, yet can't carry any extra itself, your job is to have your firearms in your backpack, and carry one shield on an arm. Once the dropship has landed you can leave the shields there and arm yourselves with your weapon. Mules one and two: But they will still only have one shield, sir? Commander: Yes, but once the perimeter around the ship is clear, our shield guys can go back to the dropship and get fresh shields for the breach. Now do as you're told. Mules one and two: Sir, yes sir! Quote Link to comment Share on other sites More sharing options...
Chris Posted April 10, 2014 Share Posted April 10, 2014 The hotfix should be live on Steam already (it was only changing a single file). Quote Link to comment Share on other sites More sharing options...
TrashMan Posted April 10, 2014 Share Posted April 10, 2014 I've never seen a backpack large enough to hold a riot/ballastic shield. They should never have been allowed in the backpack in the first place. But it can be slung over the back. And it should be. "Backpack" is taken too literally. The soldiers don't even carry backpacks. So the shield should be able to fit in the back slot. Quote Link to comment Share on other sites More sharing options...
Hairyscreech Posted April 10, 2014 Share Posted April 10, 2014 But it can be slung over the back. And it should be."Backpack" is taken too literally. The soldiers don't even carry backpacks. So the shield should be able to fit in the back slot. Agreed, I rairly use combat shields as I prefer to breach with stunsmoke/MG combination but see the double combat shield as a valid tactic, it has its obvious downsides with how much you can carry into combat/firepower trade off so I personally think it is something that should be in the game. "tanking" has always been a valid strategy game tactic so I think it is something that should stay in. Quote Link to comment Share on other sites More sharing options...
Troublechuter Posted April 10, 2014 Share Posted April 10, 2014 I just had a mission start, let me take my first turn, and then end successfully. Hard to tell if its a bug or not. Is it possible that there was only one surviving crew member and they died on the first turn somehow? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 10, 2014 Share Posted April 10, 2014 Wow, that's an old "feature". There used to be a situation where the entire crew could die on the crash - that shouldn't happen now. Looks like it has! Quote Link to comment Share on other sites More sharing options...
Caaygun Posted April 10, 2014 Share Posted April 10, 2014 Farmer Joe might have killed the single survivor. Aliens occasionally spawn only outside of Ufo, and shotgun wielding farmers have a tendency to more often than not successfully gun them down. Quote Link to comment Share on other sites More sharing options...
kabill Posted April 10, 2014 Share Posted April 10, 2014 I just had a mission start, let me take my first turn, and then end successfully. Hard to tell if its a bug or not. Is it possible that there was only one surviving crew member and they died on the first turn somehow? I had this happen when I was playing 22.1 Exp, but I thought it might be mod related. Quote Link to comment Share on other sites More sharing options...
Chris Posted April 10, 2014 Share Posted April 10, 2014 Each crewmember has a % chance to be killed in the crash. It's possible for the entire crew to be killed if the aliens have a particularly bad day with their random rolls. Quote Link to comment Share on other sites More sharing options...
Jimmiusmaximus Posted April 10, 2014 Share Posted April 10, 2014 (edited) ‎ Edited March 3, 2021 by Jimmiusmaximus Quote Link to comment Share on other sites More sharing options...
silencer Posted April 10, 2014 Share Posted April 10, 2014 I've now fixed the bug where every mission had 3 Caesans in it. I am still getting only Caesans in UFOs though the numbers are correct now. Also I have strange tingling sensation that downed UFOs always have undamaged interior. The exterior is damaged for downed UFOs. Quote Link to comment Share on other sites More sharing options...
kabill Posted April 10, 2014 Share Posted April 10, 2014 I am still getting only Caesans in UFOs though the numbers are correct now. Also I have strange tingling sensation that downed UFOs always have undamaged interior. The exterior is damaged for downed UFOs. I think downed UFOs having the same interior is intentional. It's possible that the power core/whatever in a UFO can explode on a crash, but other than that I think they're supposed to be the same. (This said, it wouldn't be that hard I think to redo the submaps for crashed UFOs. If GH aren't planning on doing this officially, it might make a cool mod.) Quote Link to comment Share on other sites More sharing options...
StellarRat Posted April 10, 2014 Share Posted April 10, 2014 But it can be slung over the back. And it should be."Backpack" is taken too literally. The soldiers don't even carry backpacks. So the shield should be able to fit in the back slot. I just looked through 4 pages of Google images for "ballistic shield" and saw not a single one where a full size shield was slung over someone's back. There are some half size ones that could fit on someone's back, but the in game ones look like full height shields. Quote Link to comment Share on other sites More sharing options...
Moonie Posted April 10, 2014 Share Posted April 10, 2014 I've never seen a backpack large enough to hold a riot/ballastic shield. They should never have been allowed in the backpack in the first place. I would imagine that modern military shields would be foldable, and have sharp spring loaded spikes that pop out when it's unfolded. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 10, 2014 Share Posted April 10, 2014 Not according to the images or descriptions in the Xenopedia. They look to be quite rigid and of solid construction. Quote Link to comment Share on other sites More sharing options...
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