Jump to content

Arghy

Members
  • Posts

    47
  • Joined

  • Last visited

Reputation

10 Good
  1. Yeah seriously its hard to reach the endgame to test it properly--tempted to do it on easy repeatedly so i can get there faster. Historically russia was experimenting with titanium armor in the early 70s and they had already built fairly modern laminate armor on the T64 which allowed it to shrug off kinetic rounds and withstand most of the missiles back then. You need to remember that we are currently in a technological dark age compared to the 50-80s where we invented most of our technology after WW2 then degraded due to the cost of war. Literally any advanced material besides carbon fibers was invented during the cold war haha so they have all of the modern materials and thats just the sad truth of the world.
  2. I've been wanting to play this be sure to update when theres more then 3 ceasans everywhere haha.
  3. I validated 4 times in a row off my clean install and ran into the same CTD at the end of my first mission.
  4. Hahaha wow started a brand new game, first UFO i bring down i get a CTD at the end of the mission, saved before the mission but didn't think to save during it. Here are my saves if you want them. Aut.sav crashrepor.sav Aut.sav crashrepor.sav
  5. I love them as area denial weapons and they are so integral to creating areas of control. Dont remove them, make them not stun if anything but make them suppress/damage you so you want to get out of the cloud or not get into it. Stun batons are pretty absurd since you need to charge an alien to use it and you got things that resist stun/flashbangs. Add in a gas mask, a combination suppressing/hiding/damaging gas grenade and you got your stun baton units! You got an alien officer amongst 2 androns, you throw in a gas grenade then rush in a berserker unit who dodges all the reaction fire and stuns the officer then high tails it out of there while your regular troops clear out the androns! Hell if anything just modify the smoke grenade like the regular grenades, after research it gains a weak stunning/suppressing effect on aliens and more research makes this stronger. When you first get stun grenades it would basically make the smoke grenades weak stun grenades and force your soldiers to equip gas masks or take damage when walking through it.
  6. Just had my first base assault, sebs i had to save scum once because of a stupid pathing error on my part. It was super fun but once again i failed to bring enough ammo--ammo should be lighter so you can pack your soliders to the gills and there should def be more prompts telling you to bring more ammo. The base commander took 3 goddamn gas nades to bring down, it was pretty absurd--hit markers also need to be better animated because you'd just see lasers disappearing into sebs without any sort of feedback. I had my first CTD shortly afterward which is annoying--hoping it friggin auto saved because i dont want to redo that base assault.
  7. Yeah glad your alive dude 6 out of 8 soldiers i know killed themselves and we monitor those 2 very closely. Get help dont wait and dont hesitate--we miss playing games with you when your gone.
  8. It would be around 20-30% more range per fuel pod, the point would be to allow your interceptors to stay up longer at the cost of ordinance. If you increased their weapon loadout you can also have short ranged interceptors that had more weapons to do more damage and long range ones that were purely there to intercept a weak target and fly home. You'd drop them in combat so you would have more fuel to fight with but you'd have to return to your base when your done. As it is now your pretty much never going to intercept and shoot down 2 UFO's, if there was more pylons and fuel pods then you could not only intercept and shoot down multiple UFO's you'd have the increased fuel to do this. Its actually very unrealistic to increase the F16's range without external fuel pods--you'd have to design a completely new aircraft to jam more fuel tanks in there. It would be so much more better to add the pylon system and have the generic condor being a souped up F16 with 3 fuel pods and 2 missiles. I've always hated how everyone copied the extremely simple upgrade system from Xcom, why must it be so simple? Why cant you have interesting balance like giving the mig31 back its cannon and 6 hard points? You can have tactically diverse and interesting aircraft instead of just having a generic fighter and a bomber. I know its not easy to balance these things but the game is in beta right now and its a perfect time to try and fine tune it with the standard being a fall back if it doesnt work or proves to hard. Give the condor its 5 pylons, sure you could mount 5 missiles but it would have horrid fuel range and open up a system for short range powerful interceptors or extremely long range flexible interceptors with the same plane. You wont need to have 1 plane for 1 job, every plane can be kitted out to do a wide range of jobs except some will be better then others. The mig31 for example normally carries 2 ASM's(anti ship missiles), 2 fuel pods and 2 short range A2A missiles as well as its standard cannon. Adding more weapons doesn't make it OP and completely impossible to balance, its still never going to be as nimble as the condor. Air combat would be so refreshing if you really thought it all out before just clicking the standard planes and auto resolving it. You could tweak the UFO's in response so every time you had an air engagement you'd actually want to manually do it to get the most out of it rather then hitting auto resolve and forgetting about an entire portion of the game.
  9. Did you change anything regarding soldiers deaths? i'm losing a soldier a damn mission never had this kind of attrition before. They all got jackal armor thanks to my army of scientists but i'm still losing soldiers to silly things like stray shots out of the blue or a seb deciding hes going to survive a point blank burst after hes been shot by a laser pistol twice.
  10. To me air combat in general is really weak and not rewarding at all, for instance no matter how good you do with a condor you can only ever kill 1 target. You should be able to carry enough weapons to kill 2 scouts on 1 condor but your not going to be able to do that unless you do so manually and intelligently. Aircraft should be glass cannons with great killing power but low durability. A condor should be able to carry 4 light missiles and have its guns as well as a center line external fuel pod that allows it to get to the target but it drops it in combat. You should be able to replace missiles with fuel pods to extend its range/combat time or gun pods. Guns should be extremely efficient since their at such a disadvantage so you could theoretically put 2 gun pods, 3 fuel tanks on your condor and micro it enough to shoot down 3 scouts if your good. Air combat should be this crazy unbalanced thing, you and the aliens should have a chance of wiping the floor with the opponent or totally getting owned by smaller numbers. Instead current air combat is me looking at the UFO's size and speed then assigning the right amount of aircraft and auto resolving the fight for guaranteed victory every single time.
  11. Whats annoying is suppression can still go through smoke though, it may not hit my guys but theres a huge cone of suppression that goes right through it.
  12. Yeah i can see a 3-5% chance to drop it at your feet but it should be out of a 60% chance: - 60% chance to go right where you throw it - 30% chance to land anywhere in a 30 degree arc 1-2 tiles from where you aimed - 5% chance to bounce off something in that arc and go in a new direction - 5% chance to land at your feet but not detonate till the end of your turn There should be a stat showing a block % showing you objects that it might potentially rebound off but if there is nothing in the arc it should now be a 35% chance to land anywhere in the 30 degree arc and STILL 5% chance to land at your feet but not detonate till the end of your turn. These are the best of the best who have seen aliens either through pictures or their corpses and some of them even faced live ones and killed them. Throwing a grenade is not something their going to mess up 99% of the time.
  13. If there is a chance for the nade to bounce off things i should see a 'block %' show up so i know that this can happen otherwise the nades should always travel a distance just not land where i want them to if they fail. I'd love to be able to count on this block % to be able to bank them around corners also--hit crlt and throw them against a wall for 100% block to bounce them around a corner would be friggin awesome but just make sure they cant travel more then 2-3 tiles or they will fly back towards the users haha. I used to have 2 shields now i have 1 shield and 1 grenadier haha, he just carries 3 of each nade and a pistol and if he cant carry more i try to get as many nades as i can get on him. Hes the man who chills in a safe spot until we cleared to the closed door then its his job to never stop throwing nades until the mission is complete! Abilities that cant be used twice even from full TU's should be tweaked down--a MG should be able to shoot 2 bursts from full TU's otherwise its absurdly wasteful, whats the point of getting him in position when he can only ever get 1 shot off? You should be rewarded for good placement--flushed that andron into a firing lane? then that sniper who's been sitting there doing nothing should be able to get 2 aimed shots off. A RPG man should be able to fire and reload in a single turn if hes done nothing else. Grenades should also suppress you a little if their thrown directly at you haha, add some incentive to hitting the alien rather then next to him.
  14. I'd love to be able to boost their stats up by like 3-4 points so i can recruit 20 new soldiers then have them chill in the base for a week and come out with better stats overall. Strength, accuracy and TU's are things that you should be able to raise with training--i'd take some random 3-7 stat boosts for 2-3 days of being in training. The more information i get on aliens and the invasion in general should decrease the time and improve the performance. I'd love to be able to get abuncha newbs strength up so that i can slap on some armor and a laser gun and throw them into a mission.
×
×
  • Create New...