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SaintSC05

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  1. Yeah, grenades weren't necessary in vanilla at all. I'll have to update my play style. Anyways great mod. I burned through vanilla multiple ties. Any word when V5 will be available? What does "Uploading Pack" mean?
  2. Those xenomorph look-a-like aliens are pretty much immune to all basic weaponry. I would understand this is they came later in the invasion, but I believe I encountered them at the third or so crash site. Is this intentional?
  3. I believe they were unnerved first. If that's the case, seems a bit over powered. It happened every turn for three turns in a row. I rage quit after I had several deaths on account of berserk. Maybe it's just really bad luck.
  4. Are psionic abilities bugged? My soldiers of 65+ bravery and 99+ morale are going berserk with no aliens in sight in only one turn. Very frustrating when it's a soldier surrounded by squad mates and armed with a plasma carbine.
  5. I noticed that funding and relations fall much quicker in this version. Was that intentional?
  6. I refer to the aliens that die when shot down on the Geoscape. With version 22.1 and 22.2 when I breach a damaged UFO, it's filled with the corpses and weapons of the crew that died on impact. It also doesn't show up when I salvage and sell the weapons after the mission. The only weapon salvage I get is from the aliens I personally kill in ground combat. Edit : After reading around a bit, I think this is related to the fact that only three spawn regardless of what kind of ship being shot down.
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