Chris Posted April 2, 2013 Share Posted April 2, 2013 These are manifested by units being invisible (but still having a shadow), displaying the wrong animation for the unit or not appearing to hold a weapon when they are using one. Report such instances here and we'll try to fix them up. A good way to identify a hostile unit that is not displaying correctly is to kill it, then stand on the corpse and open the Soldier Inventory. Hold your mouse over the corpse of the dead unit until the tooltip appears, which will give the race and rank of the alien and you'll be able to see his equipment from the ground too. Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 5, 2013 Share Posted April 5, 2013 Androns use Caesan death animations. Quote Link to comment Share on other sites More sharing options...
Lt_Parsons Posted April 5, 2013 Share Posted April 5, 2013 Arctic tileset: - green civilian have wrong idle_w sprite (shows as some other man in blue cap) - red friendly with shotgun have misnamed idle_w sprite - red friendly with laser rifle have missing crouchidle_s sprite Quote Link to comment Share on other sites More sharing options...
Omots Posted April 5, 2013 Share Posted April 5, 2013 Railroad yard map - Invisible civilian moving around (only shadow visible) on grassy area near Chinook. Quote Link to comment Share on other sites More sharing options...
crusherven Posted April 6, 2013 Share Posted April 6, 2013 Arctic tileset: red friendly with shotgun is visible briefly, then disappears. Next turn I see him turning around, then he disappears again. There is no throw animation for grenades while crouching. Stunned aliens remain standing. Quote Link to comment Share on other sites More sharing options...
Shoggoth Posted April 6, 2013 Share Posted April 6, 2013 (edited) I had a base defence mission and some of the caesans were only showing shadows until killed. The graphic that appeared when they died was the helmeted officer graphic. (Although I didn't get to a corpse in time to verify for sure if that was what unit the game thought it was) Edited April 6, 2013 by Shoggoth Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 7, 2013 Share Posted April 7, 2013 Terror mission Green and Blue Androns become red Caesans if they die (from start of death animation). Quote Link to comment Share on other sites More sharing options...
Omots Posted April 7, 2013 Share Posted April 7, 2013 (edited) This is sort of animation related... I can't select two of my soldiers inside dropship at the very beginning of the crash site mission. This is probably because of two 'pallet stacks' that appear inside the dropship where they're standing. I've experienced this on two different missions. The map is the one with the railroad yard in the lower left quadrant and a blue van parked behind the dropship. Edited April 7, 2013 by Omots Quote Link to comment Share on other sites More sharing options...
Nalca Posted April 7, 2013 Share Posted April 7, 2013 (edited) When a soldier in wolf armour throw a (stun) grenade, he switch back to the jackal armour. Edit : He is currently using a rocket launcher and facing top-left direction. Edited April 7, 2013 by Nalca Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 7, 2013 Share Posted April 7, 2013 Farmers with shotguns don't vault fences. They slowly pass through them. Quote Link to comment Share on other sites More sharing options...
Lt_Parsons Posted April 7, 2013 Share Posted April 7, 2013 Xeno troops: - jackal / rifle - missing "crouchsingleshoot_w" and "crouchburstshoot_nw" sprites - jackal / none - missing "death_e" sprite - basic / machinegun - missing "crouchburstshoot_nw" sprite - basic / shotgun - missing "crouchsingleshoot_sw" sprite - basic or jackal / crouch grenade throw (any) - seems to be using old mismatched sprites from "assets/units/xenonaut/none" Farm tileset: - red civilian farmer - has 1 wrong death animation (he looks like blue farmer) Middle east tileset: - AK47 friendly - has misnamed "idle_w" sprite Industrial tileset: - friendly with laser pistol - has misnamed "idle_w" sprite - "Barrier_SE" tile - look normal but has wrong cover direction properties Bonus xeno troops sprites (didn't knew these spritesets exist, thanks): - basic / shotgun - missing "burstshoot_e", "crouchburstshoot_se", "crouchburstshoot_sw" sprites - jackal / pistol - missing "crouchburstshoot_nw" sprite Quote Link to comment Share on other sites More sharing options...
Omots Posted April 8, 2013 Share Posted April 8, 2013 African desert village map. Soldier stops next to wall, kneels, then the torso merges with adobe wall. Quote Link to comment Share on other sites More sharing options...
Omots Posted April 8, 2013 Share Posted April 8, 2013 Industrial map with train yard the full length of left side of map. Soldiers crossed street to left of dropship. Alien fire came from vicinity of crashed ship diagonally all the way across map...through building, solid fence and goods stacked in yard. Quote Link to comment Share on other sites More sharing options...
crusherven Posted April 8, 2013 Share Posted April 8, 2013 A number of the African desert maps have that same problem. Seems like it's an issue with that particular wall piece that runs nw/se. Quote Link to comment Share on other sites More sharing options...
Omots Posted April 8, 2013 Share Posted April 8, 2013 There are at least two wall sections in the Africa desert map that merge the torso. Which direction on the map is north? straight up...up & diagonally left...up & diagonally right Quote Link to comment Share on other sites More sharing options...
Nalca Posted April 8, 2013 Share Posted April 8, 2013 (edited) Soldier with sentinel armour + laser carbine are invisible, while those with a laser rifle are visible. Edit : Look like all animation are broken for a soldier with sentinel + laser carbine. Edited April 8, 2013 by Nalca Quote Link to comment Share on other sites More sharing options...
Omots Posted April 9, 2013 Share Posted April 9, 2013 In Africa map, civilian moved and merged into stairs that are on building exterior. Appears as though he stayed at ground level as only upper torso was visible when part way up/into stairs. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 9, 2013 Share Posted April 9, 2013 For reference north is the top of your screen. NE is the top right corner, SW the bottom left. Quote Link to comment Share on other sites More sharing options...
Shima Posted April 10, 2013 Share Posted April 10, 2013 (edited) Crouching buzzard armour with precision plasma facing NE played out basic armour death animation when killed (terror mission). Edit: north facing as well (crashed cruiser mission) Next one is buzzard armour as well, when equipped with medikit, it changes to basic armour, facing all directions. Harridan warrior shows up as caesan in red shirt with no weapons (desert map). He spinned around and did some running animations, all of them looking as a caesan. But the groans gave him away Sentinel battlesuits uses jackal combat armour sprite to throw grenades. Edited April 11, 2013 by Shima Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted April 12, 2013 Share Posted April 12, 2013 When a soldier in wolf armour throw a (stun) grenade, he switch back to the jackal armour.Edit : He is currently using a rocket launcher and facing top-left direction. This happened facing NE, Wolf armor w/ shotgun. Grenade throw turned to jackal armor. Quote Link to comment Share on other sites More sharing options...
erutan Posted April 12, 2013 Share Posted April 12, 2013 Jackal and precision rifle don't animate. SW and N? if I recall. One of the red armed civvies in the artic map disappears occasionally. Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 13, 2013 Share Posted April 13, 2013 Jackal armour + laser precision is missing the xml file for runSW. No running animation for that direction (they slide) Quote Link to comment Share on other sites More sharing options...
Silverhks Posted April 18, 2013 Share Posted April 18, 2013 wolf armour + machine gun : when throwing switches to jackal... I think he was faced NE Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 21, 2013 Share Posted April 21, 2013 Not so much missing as odd. Femciv2 of the Soviet Town tileset isn't lined up with her shadow properly or something. I thought she was a ghost at first (what with how soviet town looks its not too much of a stretch). Quote Link to comment Share on other sites More sharing options...
erutan Posted April 23, 2013 Share Posted April 23, 2013 Caesan Officers (in a landing ship) were invisible at all times. I had to stun them as they would gain corporality when killed and CTD the game during their death animation. Quote Link to comment Share on other sites More sharing options...
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