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Omots

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  • Location
    Houston, TX
  • Interests
    Kayak Fishing & Grandkids
  • Occupation
    Retired Old Navy Coot
  1. Ditto first ground combat mission infinite Hidden Movement. I experienced it again after reloading the save file that was in use the first time it crashed. Go to https://www.dropbox.com/s/7ytmrhqtyxg5tpn/2013-08-30_12.36.19.sav Update: here's another save file just hit 'END TURN' and it will immediately hang on alien turn. https://www.dropbox.com/s/5cxcago53qli7jq/2013-08-30_20.26.31.sav Only Caesans were in the mission.
  2. I'm reporting this as a new bug because I recall this as previously 'fixed'. My humble apologies if wrong. I did not immediately launch the dropship when the terror mission first appeared. I canceled out and allowed some time to pass waiting for precision plasma weapon manufacturing to complete, updated my weapons loadout, and then responded to the terror mission. As the dropship approaches Mexico City, the 'UFO DETECTED!' info window pops up for the grounded alien ship. Immediately upon canceling out of that window, the 'CHARLIE - 1 IS LOW ON FUEL, RETURNING TO BASE' info window pops up. This is repeatable using attached save file. https://www.dropbox.com/s/iv2xggrdpiybu04/2013-06-10_21.09.50_A.jpg https://www.dropbox.com/s/6o05ef03wyuu3bk/2013-06-10_21.09.50_B.jpg https://www.dropbox.com/s/ijbm1wg7u504gxy/2013-06-10_21.09.50.sav
  3. I've seen this bug multiple times, but am unable to recreate it because as soon as I reload the ground combat save, the soldier is fully accessible. IIRC the problem has occurred in multiple maps (farm, desert, industrial), and soldier is always next to an object - dropship, rocks, wall, etc.
  4. Second floor, see jpeg and save file in Dropbox. Soldier is unable to walk in direction of arrow through blown out doorway. I exited game, restarted & reloaded the below save file and problem persists. I believe the door was shot out by aliens when this building was still in FOW. https://www.dropbox.com/s/o4y2u2bmzi2tmbn/2013-06-06_18.42.21.jpg https://www.dropbox.com/s/57asjk7aormbnh1/2013-06-06_18.42.21.sav
  5. I was unable to determine if there was squad sight. The alien fired a burst at the wall right at the location of the trooper. Hope this helps... https://www.dropbox.com/s/s9r43rw1ccdzawb/2013-05-30_20.26.46.jpg https://www.dropbox.com/s/yefz8d4wiby9n4o/2013-05-30_20.26.46.sav
  6. In normal play, it appears the Hunter Scout Vehicle is now given only 50 TUs to start. It can move forward only two tile sets or diagonally one tile set before it has insufficient TUs to fire. With the scout at the rear of the dropship just driving off the ramp left it with too few TUs to fire. If this is intended, it is too restrictive for a 'scout' vehicle.
  7. I've sometimes wondered if the aliens have moved to new positions after firing at my troops from inside FOW. But in Waladil's video, if the point of origin (inside FOW) of the alien energy bolts is an accurate indication of the Caesan's location at the time he's firing, then, IMHO he doesn't appear to have moved after firing. This would put him 22 tiles from the troops at which he appears to be firing.
  8. Cwell, I'm currently in a daytime early mission without armor, and am getting hammered the same way. Straight tile distances are +/-20 and diagonal distances are +/-15. Can't get close enough to see the Sebillians without losing Hunter and/or squaddies before seeing them. In this instance they are not shooting through structures...
  9. Sathra, sorry to ask this if previously answered in another post, but I often have difficulty finding relevant previous posts. Can you say whether the diagonal sight range is also 15, or is it adjusted for 1:1.4 ratio side to diagonal length of a square?
  10. Yep, agree with Stinkspray too. There was a suggestion, a while back, that it match effective shotgun range or something of the like - about the same as pistol. IMHO that would seem reasonable.
  11. I agree with Gizmo, and would add that in this game where the aliens have a decided advantage (as it should be) throwing a grenade from cover is a rare jem, and then... I BLEW MYSELF UP WITH IT?!...fuel for the fire for sure. btw - In 18.5 I have had grenades occasionally clearing low cover (fence, single stack hay bale), and have even had a very few that appeared to clear taller cover.
  12. Sebillian behind train car is visible to squaddies, but not to me. Can't lock on with targeting reticle. I was able to reproduce the problem. JPG and save file links below... https://www.dropbox.com/s/b0qta51ptlyt70v/2013-05-24_14.38.03.jpg https://www.dropbox.com/s/vad9azpaqodfc86/2013-05-24_14.38.03.sav
  13. Am already a Steam user, and am so looking forward to the transition. I've never had a significant issue with Steam, and have had more that several squaddies' share with Desura. I do appreciate Desura for what they've facilitated thus far, but definitely won't look back. I'm hopeful there will be a cloud save capability so that I can switch same game play between multiple PCs, as I do now with other Steam games.
  14. Will forward a save file if it happens again...Haven't had any sort of crash since loading V18.5.
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