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Nalca

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  1. Each time you hire a new soldier, he will immediately equip rifleman (Default loadout) equipment. Which mean you will be unable to use an armour/weapon for 3 days.
  2. Well, now the hunter cannot shoot then escape. And while it have 150hp now, it do not have any armour against plasma weapons.
  3. They try to do it against door too. Even in their ship. But the one of the alien ship is indestructible.
  4. I checked the ammo of an alien weapon that was used against me (more exactly, against the door of the alien ship). It was 20/20. I don't remember any alien weapon that wasn't full. Do aliens use ammo ?
  5. When i try to make a Valkyrie, if i go to the aircraft screen while it being manufactured, the game crash. After it's completed, it's fine. Edit : Well, cannot use it, the game crash when i send it at a crashsite.
  6. I have this issue each time i click on a crashsite after reloading a save (on the geoscape), if the crashsite has been saved.
  7. Battlecruisers are alien ship with 4 flour. The first floor is buggy. One room is empty, but soldiers can't move here. Also, my soldiers cannot use doors in this ship, they just walk in a wall (Predator armour help a little). But the real problem is, you cannot go into the 3 others level. There isn't any elevator and sentinel armour don't help.
  8. Each time i went to a cruiser, every aliens were IN the cruiser. Absolutly no aliens outside the cruiser. They were all waiting for my soldier to go near the door. While waiting for xenonauts soldier to come is a good strategy (The first time i went to a cruiser mission, I lost 4 soldiers in only one turn), doing this every mission isn't a good strategy. Because now I open door with rocket launcher and throw lot of stun grenade.
  9. Soldier with sentinel armour + laser carbine are invisible, while those with a laser rifle are visible. Edit : Look like all animation are broken for a soldier with sentinel + laser carbine.
  10. When cruiser come, you have HUGE amount of alenium/alloy, to the point it's broken. I mean, a corsair cost 20 alenium and 30 alloy, and you've got 300 alloy and 100 alenium for each cruiser. Juste now, i've sell 2k alloy, 1k alenium and some alien reactor. Result : +7M$
  11. I give a rocket launcher to a soldier with predator armour. When equipping the soldier, I could give him any weapon without problem. When in battle, i couldn't see the rocket launcher. But I could use it. One time. After that, I couldn't reload it and after dropping it, my soldier was unable do take it. Looking at the assets, it look like soldiers with predator armour only use machine gun. They should not be able to equip other weapons. Ok now, i have to kill 5 aliens without weapons. Any ideas ? Edit : I used right click, no drag & drop.
  12. I think alien base are really dangerous in this build. I've got an alien base in North America, out of range of my chinook, and in only one month, i lost the country (and 75k$/m). I play in normal. And, one more thing, they still diseappear when you reload your game, then cannot be found anymore.
  13. When a soldier in wolf armour throw a (stun) grenade, he switch back to the jackal armour. Edit : He is currently using a rocket launcher and facing top-left direction.
  14. Alien plasma canon show #### for project title. (And by the way, in xenopedia, is show in Xenonaut aircraft sections) Edit : Missiles launched by heavyfighter are named #### too. Edit2 : Corsair's powerplant are named ####
  15. I wanted to transfert technicians in a second base, and i didn't found a transfert button for scientists/technicians. Can we have this ?
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