JonVanCaneghem Posted June 13, 2012 Share Posted June 13, 2012 (edited) Are you bothered by the potential tactic of using a spotter and then using machinegun fire from outside the targets visual range to suppress it? If we ignore the chance of killing your spotter in that example, how about tying in the suppression value to the weapon range to make it less useful to suppress a unit from too far away? You beat me to it! I think a good way to calculate suppression value would be something like, Suppression - range to target = suppression damage. Yes, I realize super-long range weapons wouldn't suppress very much (unless firing from up close), but that's not really their bag. Snipers are doing their job best when nobody knows they are there. You don't WANT to suppress your targets as a sniper, because then they hide in cover and you can't take em out. Ideally, they have no idea you are shooting at them until they are dead. If the job of a machine gun is to be loud and scary while not necessarily hitting that much, sniper rifles are at the opposite end of the spectrum. To clarify: Taking cover from sniper rifles is a logical move in your advantage. Being suppressed by machine gun fire is a fear response that is intentionally caused by an aggressor. EDIT: Another reason for range decreasing suppression damage that I just thought of... What about the melee attacking type aliens (assuming there will be some in the final game)? Reducing melee attackers to half AP is a pretty significant advantage, though I'd imagine they'd be very difficult, if not impossible to suppress. Edited June 13, 2012 by JonVanCaneghem Quote Link to comment Share on other sites More sharing options...
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