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About drages

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  1. Thank you.. We did not force the player to use vehicles, we let them use the vehicles without any penalty. So vehicle is not a choice now, it's something you need to use, like your soldiers. As you said, the vehicles super needed, because the mod is created this way. You are against harder enemies with big vehicles/creatures. At default game, you can easily ignore vehicles to get more soldiers, now it's not something you can ignore. All the maps are edited to be able to use vehicles freely. So we made the vehicles a thing rather then a choice which u would ignore. We erased 1 soldier as i remember from all crafts and added vehicles for 0 soldier place. So think your vehicle as your lovely soldier. And bringing 2 vehicle will be OP..
  2. Hey maera! We care all the ideas and happy to see a girl here too. For air game, I can advise to use easy air game autosolve mode. It comes with Xdivision, just enable it and use autosolve at air fights. Don't forget to bring as much as many planes to the fights, max 3. For map and ufo sizes, there is nothing we can do about this. To create a new ufo you need to have serious pro 3d modelers and ppl who knows how to integrate it to the game. And we don't have map maker at the team. There is smaller maps for small ufos because you can find enemies and ufo faster. It would be hard to find 1 or 2 alien in a huge map per little ufo. Ufopedia explanations is another problem because we don't have any one left to write about 1000 entries. For the difficult, you should watch some videos about tactics. The mod is hard. You can play at easy, which is hard too so don't worry.
  3. This could be good addition but then it would be easy to just camp at landing craft and kill aliens easily. And landed ufos should have their weapons too because of balance. Dunno..
  4. Probably you missed some specialist. You can check the researches.xml file at Xdivision folder. Yes you can hit them with anti missiles.
  5. We don't want to add your XCE files to our mods because it's not right, unrespectful and confusing. So when you return here, we can talk some possibilities around fixes and have a clean xce version..
  6. I don't remember that your minipatch repaired the retake country with that. As charon said, we worked really hard even we lost 2 member (MIA)... We are waiting you publish a version which is working with the new content officially.
  7. But you made us miss you. What can we do without you?! We are waiting your return as charged and ready to create awesome things!
  8. what do u need about sprites_ maybe i can help.
  9. @Solver lost his interest again i think. There is no word from him for days..
  10. @EpicDude430 If you start a new game, there is no reason to crush because there is no addition to crush at the beginning. So i hope you don't try an old save game here. I don't know Barleyman's soldier mod. If it edits something, it could make it crush. The script files will return, there is no problem. You will erase them only once and game will cleared new ones for the modded version. If you delete them every time maybe it could crush too. Be sure to have a right install..
  11. Xenonauts 1 is a success even with the engine flaws and non-finished aspect on details over original UFO. This is very important point. So if something works, don't break it policy, is very important but mostly ignored thing. When the developers goes to next games, they want to "change" things to have something "different" then the first one. Many developers lost their ways for this reason and even they created one legendary product, they failed so badly at second. The biggest example was SOTS 2 in my entire life. I still cry sometimes.. MOO 3 could be a nice old example too. Is "having a fully functional, 3D supported, all the missing parts added, good coded and fully mod support Xenonauts 1" bad as Xenonauts 2? I would say a big "NO" here. Xenonauts done it's job as a original UFO clone with every bit of soul. People wanted it and you win. There are tons of openXcom fans out there, only Xenonauts missed the exact point to be become the ultimate clone because of the limits you got.. money, engine, planning.. If you succeed to finish what you start with Xenonauts 1, this game could be the best turn based game of the year.. As i read all the reviews and steam and the forums who does not like Xenonauts, - the biggest (%90) reason is the ground combat bugs about LOS, shooting, bullets passing by objects, grenades falling to the feet, not able to picking from corners, as short ground combat bugs because of engine. A proper ground combat will give you already tons of buyers. -then some linear, a bit boring at late game progress, which you will handle it with some more stuff probably like random missions without UFO landing, different weapon types with different roles, more resistance/damage type combinations to make more tactical approach, different ammo types for weapons, a simple skill system or armors with different tactical things. -Missing things like alien containment, different melee weapons, different sized more scary real aliens,very shallow alive alien capturing research line from original UFO. -Animations and graphics are a bit dull and lifeless, which is already handled.. and btw add some idle animations to the maps too.. maybe some lights.. breaking walls with animations.. you got what i mean. So i am saying this from the beginning. I am sure that you will improve all the Xenonauts experience even you finish what you missed at first game at next game. I hear some crazy ideas here but this game does not need crazy different ideas. It needs to be working as intended without bugs which can kill your tactical experience and to have the missing parts. All of the XCom players are happy to go to the crush side with a lame slow chopper.. So no need to change it with a teleporter or rocket, as an example. I think most of us can see that how beautiful that SS is with the new game engine and old lovely UI. I see everything at a nice panel there but the new UI u use at demos is everywhere.. I need to look every part of the screen to get my needed info.. why? This is not a android game. Everybody got at least 15'' monitors so you don't need huge UI all over the sides of the game. The old one is practical, useful, simple, not confusing. I like all the UI's of the X-1. We just added some more things with Solver and it became perfect. But please give this Xenonauts a proper name like X-Com.. give them a flag.. a symbol.. it's so important to connect the player and it's soldiers.. This game will be my 2. pre-order.. I pre-ordered SOTS 2 before and i thought, if a dev made a game like SOTS 1, they can't make a disaster with a 2. game.. but they did. So after that, you will be the next one, i trust in gaming sector. I would give as much as i can without thinking what to get.
  12. Resistances and weapon damages are a bit tricky. If u need anything, just ask.
  13. Aiprops.xml is the file about all enemies. Then comes weapon gc.
  14. You did not update your xce to 0.34.2.
  15. M is not a useful against enemies. Game dont have code to make a weapon with melee ability. But there are melee weapons.