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Posts
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Topics posted by Kamehamehayes
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v26 Balance Feedback (Different enough from v25 to warrant a newer thread imo)
By Kamehamehayes, in Xenonauts-2 General Discussion
- 20 replies
- 1,576 views
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- 18 replies
- 2,035 views
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- 12 replies
- 1,321 views
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I think the game needs to show accumulated stun damage on soldiers
By Kamehamehayes, in Xenonauts-2 General Discussion
- 11 replies
- 782 views
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- 11 replies
- 1,042 views
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The new shield system "game feel" and how to potentially improve it
By Kamehamehayes, in Xenonauts-2 General Discussion
- 9 replies
- 990 views
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Should you be allowed to bully local forces and steal their weaponry?
By Kamehamehayes, in Xenonauts-2 General Discussion
- ground combat
- game balance
- (and 1 more)
- 7 replies
- 1,188 views
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v25.2 Playtest- Game hangs at loading screen for a very long time at 79% and 93%
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 7 replies
- 309 views
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- 6 replies
- 716 views
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- 5 replies
- 931 views
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Opinions on the accelerated weapon and advanced laser changes?
By Kamehamehayes, in Xenonauts-2 General Discussion
- 5 replies
- 1,320 views
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- 5 replies
- 744 views
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Opinions on the "missing" mechanics that Xcom had but were missing in Xenonauts 1 (and 2)
By Kamehamehayes, in Xenonauts-2 General Discussion
- 5 replies
- 398 views
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v26.3 stable ground combat- game crashes after attempting 0% MARS rocket burst fire
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 5 replies
- 257 views
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- 4 replies
- 627 views
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v25.1b Playtest- New Planes Produced come with no Alloy plating
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 4 replies
- 190 views
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I think the shield system needs to be changed imo
By Kamehamehayes, in Xenonauts-2 General Discussion
- 4 replies
- 634 views
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- 3 replies
- 678 views
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Document with Xen 2 Shield Data as of Demo v3.03
By Kamehamehayes, in Xenonauts-2 General Discussion
- 3 replies
- 442 views
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v25.1b- Abduction missions only grant 3 alienium total instead of 3 for each pod
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 3 replies
- 189 views
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v25.2 Playtest- "Intervening smoke" in the hit calculation shows a negative number and still has a positive hit chance
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 3 replies
- 137 views
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v26.3 geoscape- crusier ufo gives less money for bounty than earlier ufos
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 3 replies
- 209 views
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v26.2 ground combat- most of the mantids and reapers end up dead in the ufo at start of mission
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 3 replies
- 356 views
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v25.1 Playtest-Aliens sometimes not being stunned after taking enough stun damage
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 2 replies
- 148 views
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- 2 replies
- 170 views