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Weather conditions in ground combat?


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I'm wondering if there can sometimes be some kind of weather condition(like rain or snow) that can occur in ground combat that can shake up the maps visually and somewhat mechanically even if the player gets the same map. 

Perhaps the line of sight can decreased by a couple of tiles and hit rate can be decreased by 1% per tile. I also believe that there was a xenopedia entry for X1 that mentioned energy weapons being less effective due to weather conditions (the mag weapon one I think). This could perhaps be implemented in-game with energy weapons' attack power being reduced by 5-10%. I think weather conditions should be shown on the mission details screen and occur on around 20% of missions. 

I would not mind if the effect was enabled map wide even if soldiers are currently inside. It would be an ok price to pay if something don't make total sensefor the sake of more map diversity. I don't think story missions have to be affected by this either.

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If their were weather conditions that decreased performance of your troops, then maybe their could be some devices that could enhance or decrease those effects. This would add a new tech level to the game, and also add a lit bit more complexity to the game. 

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Yeah, an Weather-System was planed in the Crowfounding, but not reached with the Crowfounding.

I personaly hope that System will come in too to have more Deversity in Airfights, Ground-Maps and Geoscape. And with Hooded Horse as Publisher I think some more Bucks come in to implement that earlyer or later.

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Instead of an orbital laser, it is possible to introduce an alien climate weapon.

After activating the aliens' climate weapons, - the weather on the planet begins to deteriorate. Weather conditions are starting to give a penalty to your soldiers and your fighter planes. However, they begin to give a bonus for aliens.

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