Jump to content

I think the game needs to show accumulated stun damage on soldiers


Recommended Posts

I've been playing for awhile and I keep having my soldiers falling unconscious to gunfire, to smoke, to explosives, and to a lot of things. It's really annoying that sitting in smoke in the first couple turns of a mission and then falling unconscious near the end because I forgot how much stun damage they took at the beginning. I think there needs to be some sort of metric somewhere that shows each soldier's accumulated stun damage somewhere, because the amount of times my soldiers fell unconscious because I didn't know how much stun damage they took is significant imo. 

Link to comment
Share on other sites

Kamehamehayes, the Stun Damage for your Soldiers get shown. You know the HP-Information for your Specialists.

Normaly they reduce after getting hit or Bleeding. Stun works different. There an yellow Colour raise until the max HPs get reached. That get shown in the Pictures on the Top and on the Specialist itself.

asdfcyber, yes the Stun Damage for your Soldiers reduce (if they aren unconsicious) if you are not staying in Smoke and similar.

In prevouis Betas (before V.23 or V.24) we testet something out for your Specialits, but it seems to be canceld or if we all get lucky in Rework-Process.

Link to comment
Share on other sites

3 hours ago, Chris said:

Stun Damage is shown already, it’s the yellow line under the red HP bar.

And yes, stun damage does gradually heal over time. It’s like 5 Stun Damage per turn I think.

Oh, I see. I didn't even notice that small yellow line under the hp bar. I think the line needs to be way thicker if I missed it so easily after 12 hours of play across campaigns imo. Maybe taking up the entire width of the hp bar? 

Link to comment
Share on other sites

5 hours ago, Skitso said:

Does regular damage add stun damage? Would be a nice touch to see a soldier lose their conciousness taking hits in the armor. (Air out of lungs)

A unit falls unconscious when accumulated stun damage exceeds current HP, so effectively yes.

1 hour ago, Kamehamehayes said:

Oh, I see. I didn't even notice that small yellow line under the hp bar. I think the line needs to be way thicker if I missed it so easily after 12 hours of play across campaigns imo. Maybe taking up the entire width of the hp bar? 

It could maybe be expanded upward a bit but I wouldn't want to make it full height, no. I feel like it's quite rare for a Xenonaut to get stunned so most of the time I think it'd be an annoyance.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...