Kamehamehayes Posted December 19, 2022 Share Posted December 19, 2022 I've been playing for awhile and I keep having my soldiers falling unconscious to gunfire, to smoke, to explosives, and to a lot of things. It's really annoying that sitting in smoke in the first couple turns of a mission and then falling unconscious near the end because I forgot how much stun damage they took at the beginning. I think there needs to be some sort of metric somewhere that shows each soldier's accumulated stun damage somewhere, because the amount of times my soldiers fell unconscious because I didn't know how much stun damage they took is significant imo. Quote Link to comment Share on other sites More sharing options...
asdfcyber Posted December 19, 2022 Share Posted December 19, 2022 Does stun damage not gradually 'heal' over time? That's at least what would make sense to me (if you're breathing fresh air again, smoke effects should fade) Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted December 19, 2022 Share Posted December 19, 2022 Kamehamehayes, the Stun Damage for your Soldiers get shown. You know the HP-Information for your Specialists. Normaly they reduce after getting hit or Bleeding. Stun works different. There an yellow Colour raise until the max HPs get reached. That get shown in the Pictures on the Top and on the Specialist itself. asdfcyber, yes the Stun Damage for your Soldiers reduce (if they aren unconsicious) if you are not staying in Smoke and similar. In prevouis Betas (before V.23 or V.24) we testet something out for your Specialits, but it seems to be canceld or if we all get lucky in Rework-Process. Quote Link to comment Share on other sites More sharing options...
Chris Posted December 19, 2022 Share Posted December 19, 2022 Stun Damage is shown already, it’s the yellow line under the red HP bar. And yes, stun damage does gradually heal over time. It’s like 5 Stun Damage per turn I think. Quote Link to comment Share on other sites More sharing options...
Skitso Posted December 19, 2022 Share Posted December 19, 2022 Does regular damage add stun damage? Would be a nice touch to see a soldier lose their conciousness taking hits in the armor. (Air out of lungs) Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted December 19, 2022 Share Posted December 19, 2022 I don´t know if the Devs have testet that out internaly. If yes, that won´t come in. If you read the UFO-Pedia correct, then you know that you have enough to do to get your Specialists finish the Mission alive, esp. against the Alien-Weapons, beginning with the easyest from them. Quote Link to comment Share on other sites More sharing options...
Kamehamehayes Posted December 19, 2022 Author Share Posted December 19, 2022 3 hours ago, Chris said: Stun Damage is shown already, it’s the yellow line under the red HP bar. And yes, stun damage does gradually heal over time. It’s like 5 Stun Damage per turn I think. Oh, I see. I didn't even notice that small yellow line under the hp bar. I think the line needs to be way thicker if I missed it so easily after 12 hours of play across campaigns imo. Maybe taking up the entire width of the hp bar? Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted December 19, 2022 Share Posted December 19, 2022 Yep, it´s the yellow Bar, which lays over the red HP-Bar if Stun Damage comes up. It orient on the red HP-Bar, means how hurt is the soldier (has he / she get some damage) or not. The lesser the HP-Bar the faster the Xenonaut falls unconsicious. Quote Link to comment Share on other sites More sharing options...
Chris Posted December 19, 2022 Share Posted December 19, 2022 5 hours ago, Skitso said: Does regular damage add stun damage? Would be a nice touch to see a soldier lose their conciousness taking hits in the armor. (Air out of lungs) A unit falls unconscious when accumulated stun damage exceeds current HP, so effectively yes. 1 hour ago, Kamehamehayes said: Oh, I see. I didn't even notice that small yellow line under the hp bar. I think the line needs to be way thicker if I missed it so easily after 12 hours of play across campaigns imo. Maybe taking up the entire width of the hp bar? It could maybe be expanded upward a bit but I wouldn't want to make it full height, no. I feel like it's quite rare for a Xenonaut to get stunned so most of the time I think it'd be an annoyance. Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted December 20, 2022 Share Posted December 20, 2022 Oh, then I interpredet something wrong. He meant the Smoke from Fire, Grenades and similar to Stun someone. I thougt the Comrade mean something heavyer. Quote Link to comment Share on other sites More sharing options...
asdfcyber Posted December 21, 2022 Share Posted December 21, 2022 On 12/19/2022 at 4:26 PM, Chris said: A unit falls unconscious when accumulated stun damage exceeds current HP, so effectively yes. Does that also mean that if a unit is almost fully stunned and takes damage it will fall unconscious as well? Quote Link to comment Share on other sites More sharing options...
Chris Posted December 21, 2022 Share Posted December 21, 2022 1 hour ago, asdfcyber said: Does that also mean that if a unit is almost fully stunned and takes damage it will fall unconscious as well? Yeah, provided you don't accidentally kill it in the process. Quote Link to comment Share on other sites More sharing options...
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