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alienman

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alienman last won the day on November 23 2022

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  1. Xenonauts 2 used to have ragdoll effects, and I'm wondering if it will ever make a return for the final release? Here is a tiny pic I saved, to prove it had.
  2. Hey @Chris, do you know about the wraith bug that locks up the turn? https://steamcommunity.com/app/538030/discussions/3/4334230834174791575/ & https://steamcommunity.com/app/538030/discussions/3/4334230664482455675/
  3. Yeah. They would be really good in an alien base assault since often must leave corridors unguarded. I just find that trap gameplay really rewarding, so I'm hoping the Xenonauts devs will add something.
  4. When defending my base, I started to think how fun it would be with some kind of proxy grenade, or mine to lure the aliens into. The OG X-com got one, but I have been thinking that a throwable one might be too powerful. So, how about a heavy mine instead? Something to make you ponder if you really want to carry it with you. It would play into other decisions too that way. Like carrying a lighter gun, and armor to be able to drag around the mine/mines. The enemies could use one too. To remove you either blow them up, or you need a special engineering tool (which also takes inventory place). But you get the mine by doing that for your own use. Maybe it could be a slightly different mine so would actually want to pick it up. Like a plasma mine that ignores armor or something. What do you all think?
  5. In my latest campaign, I had some oddities with grenades. It didn't happen often, but when it did, it seemed every agent was affected by it. Once it happened storming the control room in an alien base. I beamed up and made sure I had 100% throw, but all throws just went high up into the air and landed at the agent's feet. That got repeated a couple of times. Tried both flashbangs and grenades. Maybe I hit the ceiling or something? Another oddity was when I blasted a hole open into a building on the artic map. There was an alien hiding inside in the corner, and I wanted to stun him. Made sure the throw was 100% or close, but every throw from outside the building seemed to hit the roof at the beginning of the building like the wall was still there. Tried that 4-5 times. Then I moved one soldier up next to the wall, and then I could lob a grenade at the alien.
  6. From what I can see there is no kill tally on the mission debriefing. I miss that.
  7. That system was useless, since you always took damage with your shield users. I don't understand the positives at all tbh, I just don't see. Not then, and not now.
  8. I like the randomness of having AI doing whatever they want. Sometimes they help you, sometimes they die a screaming horrible death. I vote keep it as it is. AI could always be improved though.
  9. Not too many, maybe 2-3 small ufos, one medium and one bigger with 2 floors.
  10. I reached the ending point for the Xenonauts 2 early access version. Day 183 with the endgame progress at 73%. There is clearly more to do in-game, and I don't know what the endgame will be, but I got to say; the game seems short compared to the first game, and X-com games in general. However, I could all be wrong here and this last phase (endgame) last forever - I'm just surprised how fast everything escalated to this point. I mean, I just had a guy get the 10 missions medal. There are a few casualties in between, but I can't say I have been on that many missions. I think 2 terror missions, 2 base assaults, and a handful of UFO encounters, and then the cleaner missions of course. Is it supposed to go this fast? Will there be much more to do in the game?
  11. A bonus aim for crouching should be a thing - to add more tactical options to the battles.
  12. Thanks! I was wondering if there was a chance of seeing my guy in someone else's game
  13. Can the backer soldiers show up in anyone's game, or do you have to activate them first?
  14. Shame. I liked that you actually had to build more stuff/making the economic part more interesting.
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