Kamehamehayes Posted December 23, 2022 Share Posted December 23, 2022 The game likes to hang a loading screens for a long time at 79% and at 93% when loading a tactical battle. I'll give you the log and the save form that particular battle. Although I did quit to the title screen and then quit the game at that point, so the logs probably recorded that near the end. auto_groundcombat_turn_1_start-32.json output.log Quote Link to comment Share on other sites More sharing options...
Chris Posted December 23, 2022 Share Posted December 23, 2022 2 hours ago, Kamehamehayes said: The game likes to hang a loading screens for a long time at 79% and at 93% when loading a tactical battle. I'll give you the log and the save form that particular battle. Although I did quit to the title screen and then quit the game at that point, so the logs probably recorded that near the end. auto_groundcombat_turn_1_start-32.json 1.26 MB · 0 downloads output.log 9.62 MB · 0 downloads Did it hang to the point where Windows tried to close the game because it thought it wasn't responding? If not then this isn't really a bug, as the loading screen isn't really linear and certain parts of the bar represent bigger tasks than others (e.g. generating the tactical map), so that's probably why it gets "stuck" on certain parts. But Windows is trying to kill them game then that would be a problem. What type of hard drive is the game installed on, out of interest? Quote Link to comment Share on other sites More sharing options...
Kamehamehayes Posted December 23, 2022 Author Share Posted December 23, 2022 9 hours ago, Chris said: Did it hang to the point where Windows tried to close the game because it thought it wasn't responding? If not then this isn't really a bug, as the loading screen isn't really linear and certain parts of the bar represent bigger tasks than others (e.g. generating the tactical map), so that's probably why it gets "stuck" on certain parts. But Windows is trying to kill them game then that would be a problem. What type of hard drive is the game installed on, out of interest? I have a sata hard drive. This particular load did not get to that point, but I've had one or two that had windows assume it was not responding. Quote Link to comment Share on other sites More sharing options...
Chris Posted December 23, 2022 Share Posted December 23, 2022 3 hours ago, Kamehamehayes said: I have a sata hard drive. This particular load did not get to that point, but I've had one or two that had windows assume it was not responding. Right, so not a solid state drive then? Loading times are going to be quite slow on a spinning plate drive in the Experimental builds, unfortunately. They'll be quicker in the final version of the game though. Quote Link to comment Share on other sites More sharing options...
asdfcyber Posted December 27, 2022 Share Posted December 27, 2022 (edited) I just had it hang at 79% as well for over ten minutes after which I force quit the still responsive game (the dots below the loading bar were still changing). I have an SSD but I don't think it's relevant considering the logs show a couple of exceptions about loading a wraith corpse. Which is interesting, because this is the second mission in the campaign and wraiths won't be showing up for a while. After restarting the game the save loaded fine again. output_loadhanging.log quick-12.json Edited December 27, 2022 by asdfcyber Quote Link to comment Share on other sites More sharing options...
Ruggerman Posted December 27, 2022 Share Posted December 27, 2022 IT used to hang on %86, but now as asdfcybar has noted it a cures at %79. Quote Link to comment Share on other sites More sharing options...
silencer Posted December 28, 2022 Share Posted December 28, 2022 I had instance of hanging on 93%, had to close the game. Sometimes it happened few times in a row. Quote Link to comment Share on other sites More sharing options...
Chris Posted January 1, 2023 Share Posted January 1, 2023 Thanks all. I think we'll hold off on looking into this until we've got the memory leak bug fixed, as the fact this bug is non-repeatable makes me wonder if it has something to do with the memory leak. Maybe it'll go away when that is fixed. Quote Link to comment Share on other sites More sharing options...
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