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Gijs-Jan

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Gijs-Jan last won the day on March 30

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  • Biography
    Game developer enthusiast!

    M.Sc. Artificial Intelligence; Maastricht University
    Lead Developer / Owner of CodePoKE.
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    Maastricht, Netherlands

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  1. Support for runtime code-centric mods has been built in from the start. The game has been programmed from a "hook" perspective and I will make sure we release documentation on how this works once we fully release. I've also already looked into Harmony / other runtime patchers in the past to check compatibility and we're explicitly keeping things in C# (as opposed to IL2CPP) to provide mod support for this. My plan is to release a public example project that shows how to use it.
  2. Is the Steam build also crashing/hanging for you, or is the question on Steam simply where to see the version number of the game?
  3. While not something you can easily set in settings, it is something that should be straightforward to mod in! Because what would "more aliens" mean? In certain missions +4 might be ok, but in others that might overwhelm. It would require a rebalancing of the game that goes way beyond a simple setting you can adjust
  4. Hi, we weren't able to reproduce this locally - could you provide us with one of the saves where it happens?
  5. This is definitely not as intended - and we recently stumbled onto a bug with how items got assigned through the loadouts that touched on the MARS. That seemed to be related to soldiers coming back from missions being the cause somehow. It seems you've got a good understanding of when it happens - do you maybe have a set of steps to replicate it? If I simply boot up the game and add in limited items, the loadouts work as intended in that trying to apply a loadout that you don't have the items for will lead to soldiers without items.
  6. Thank you for the complete bug report, this report finally gives me some good insight in what's going on and should allow me to attempt a possible fix!
  7. It'll be quite the thing to debug, but could you give me the info on what failed and what stopcode was given the next time it occurs? See the red outlined parts.
  8. Hi, given that this is the second report in which you mention running into a bluescreen, could you post the information that was presented by it? Do you experience the hang still if you load the turn_5-end-80 save? We locally already fixed several end-of-turn hangs, so I suspect this one's fixed in the upcoming hotfix.
  9. Would you be able to upload any logs or saves?
  10. Probably best as that can be a lengthy discussion
  11. If you come across this issue again, can you upload the GC auto save & the save on strategy that was made prior to going to the crash site?
  12. Literally got annoyed by this bug this morning - saw the forum post just now and fixed it
  13. Hi, We haven't looked at the visuals of shooting in GC for quite a bit and because a lot of new assets got introduced need to give it another pass - so likely this is a temporary change. Having said that, it would really help us fix the issue if you could provide some details on the specific issues you have with it. Is it mechanical (Do you feel they miss more, hit more, etc) or visual (it looks bad)? What specifically felt or looked bad and do you maybe have screenshots or recordings of it? (or maybe a save game?) What was the last version you played prior to this version?
  14. Most of us work remotely at the moment. I myself working from the southern part of the Netherlands. So, excluding anything unforeseen such as actually getting ill, it'll affect us less than some other companies.
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