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Bugs / Issues in Xenonauts V1.0

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Extreme badluck or is this alien just impossible to harm with ballistic weapons?

There are some smoke involved and I cannot get a red target over the alien.

I figure my soldiers just aimed the ground?

That was painful to watch. I have a feeling there was a bug in there.

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All you guys experiencing black ground tiles, it's not a problem with the game. It's also not caused by my map pack. To ensure your installation works as it should, please delete /assets/maps/ folder, then check the file integrity from Steam and only after that, install my map pack.

Please note that the community map pack is dated and NOT compatible with the game.

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From the release announcement thread:

Just met an immortal and untargettable Ceasan.

The damn thing was hiding behind some trees, so i took them down with a rocket (not sure if i damaged the alien too). Anyway, after removing the obstacle, we managed to get the alien in our line of sight, but it was untargettable. Even shooting at its tile didn't manage to deal it damage. The Ceasan proceeded to keep squatting, shooting my poor soldiers and taking them down one by one while we helplessly kept firing at him both bullets and rockets (at its tile, since the game didn't let me target the enemy). Soldiers were firing at him with the "reflex" auto-fire too, but not a single bullet managed to hit it.

Then i quit the game, reloaded the ironman save and apparently the problem was fixed: i could finally target that alien correctly once again.

I can confirm the replication of this bug; I saw it on the stream.

http://www.twitch.tv/esnq/b/534269626

around 6:38:15 to onwards.

One of the interesting thing is that you can see there is blank 1x1 spot that gives 19% block chance nearby at 6:38:34, which suggests that Vehicle Hitbox bug detailed on the link below may have same origins as immortal, untargetable alien bug. Unfortunately I cannot confirm this as the streamer did not decide to shoot at the "empty" spot.

http://www.goldhawkinteractive.com/forums/showthread.php/10239-V1-0-Vehicle-Hitbox-Bug

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I had several cases of aliens that can't be targeted and don't take damage if i fire at them manualy (i did not test if explosives work). Re-loading fixes the bug, so i can't provide a savegame.

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Posted this in the bug report forum, but in the event you're trying to keep all the release issues consolidated:

Units with grenades are unable to use flares. If a unit has any type of grenade available during a night mission, flares aren't set as the default in the quick grenade slot, meaning only units that have no grenades available have any method for deploying flares. I don't remember if any base missions also make flares available, but if so it's probably the same case there as well.

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Super minor issue, but is it intentional that Scout UFOs are set so they can't land? All the other crashable UFOs can; seems odd that Scouts are excluded.

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kabill, it's been that way since forever. I remember Chris saying ages ago that Scouts are deliberately intended not to land (unless you give them a helping hand).

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[V1.0] UfO spawns ignored and keyboard is ignored too

Ufo spawn and are totally ignore by the system i can't even click on them and send interceptor. it is not even possible to normally close the game esc is totally ignored. after a long time the game crashes if you tell me are i can find the crash report i upload it too.

to reproduce:

1. airstrike cashsite

2. fast forward

3. choice alien plasma pistol

4. fast forward

5. if a landed ufo appearers (ufo-12-14) reload bug.sav and start again at 1.

6. item received 1x aircraft pres go to base

7. a second 1x aircraft info will appear press again bug go to base

8. fast forward bug is triggered

i can reproduce it always this way i'm sure a lot of steps are unnecessary but this triggers it 100%

i think this has something to do with the double aircraft received.

i call this one hell of a game breaking X-)

http://www.goldhawkinteractive.com/forums/showthread.php/10250-V1-0-UfO-spawns-ignored-and-keyboard-is-ignored-too

i over saw this thread sorry for posting in the bug forum.

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In the 22.10 game I started, I now on 1.0, my initial squad did not get the large across-the-board stat increase when promoted to corporal (as they used to) but subsequent squads do. Was this a deliberate change instituted to nerf your starting team...?

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Here is a scout map that is bugging. There are some tiles in the map that you cannot pass through.

I also encounter opponent that are invulnerable.

After the opponent moves you can shoot tho, as you can see in the video I provide bellow.

I also have save file for this but when the game is loaded it works normally.

I figure the save file will not help. So, here is the short buggy video.

I hope you figure this out guys, keep up the good work!

[video=youtube_share;nk-q6kWsdt8]http://youtu.be/nk-q6kWsdt8

Edited by Tascruel

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i run in the immortal enemies too. you can notice them by the cursor the cursor tries to hit the ground and it is hard to aim at the enemy. and hit simply didn't do any dmg even with the hit sound.

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I've had a crash during Air Combat. I think I was toggling a missile from inactive to active at the time. Aside from that, only the usual equip screen crash so far.

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Had a weird bug yesterday where the second floor of a building wouldn't show. This proved particularly annoying as there was an alien up there and I had no way of killing him as nobody could target him.

Also, morale seems pretty wonky right now. I've had soldiers panic/berserk even when they weren't in danger (one got injured a couple of turns earlier but I stabilized him quickly). Is this normal?

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I had a weird bug with an alien close to a building, I was trying to target the alien and I was missing all the shots because the crosshair was greyed out, as soon as I loaded up the savefile again it fixed my issue and the crosshair aiming thing started working as intended.

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kabill, it's been that way since forever. I remember Chris saying ages ago that Scouts are deliberately intended not to land (unless you give them a helping hand).

Cool, that's fine. Just wanted to check as it seemed odd. I'm not sure I get why they shouldn't, though.

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Had a weird bug yesterday where the second floor of a building wouldn't show. This proved particularly annoying as there was an alien up there and I had no way of killing him as nobody could target him.

Also, morale seems pretty wonky right now. I've had soldiers panic/berserk even when they weren't in danger (one got injured a couple of turns earlier but I stabilized him quickly). Is this normal?

Seconded, I have had this bug as well. I posted a bug report here: http://www.goldhawkinteractive.com/forums/showthread.php/10208-Release-Candidate-Ground-Combat-Upper-floor-problems

Also getting the immortal/untargetable alien problem too.

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Since the 1.0 version went live i cannot opt out of the experimental build in steam anymore

this may be a bug in steam, but I cannot click on the dropdown menu.

restarting steam didn't help at all so maybe it is because you guys removed the other possiblities in the dropdown menu (aka the experimental build)

Zwischenablage01.jpg

Zwischenablage01.jpg

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Had a weird bug yesterday where the second floor of a building wouldn't show. This proved particularly annoying as there was an alien up there and I had no way of killing him as nobody could target him.

Also, morale seems pretty wonky right now. I've had soldiers panic/berserk even when they weren't in danger (one got injured a couple of turns earlier but I stabilized him quickly). Is this normal?

I have had this too. I had a xenonaut behind the building, so it would not show the upper levels.

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fugo - we've not changed anything there, so that sounds extremely strange to me!

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I noticed that the text in the "intro" view on a new type mission don't fit the text area, and you cant scroll to read all of it.

FsUutZB.jpg

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I'm not sure how you want me to report this: I had a sniper who took a huge shot to the face in a mission and was healed up from 4 health back to 26. After winning the mission with no other injuries and certainly no fatalities, I return to the geoscape. For reasons relating to fuel shortage on an escort and having to turn around my dropship (is there anyway to split up a squadron?), a shot down ufo on another continent timed out. I reloaded the autosave after the mission with my damaged sniper, only to find that in this autosave, my sniper apparently died and a previously unscathed assault unit was reported to be at 92% health.

Long story short, something seems to be mis-recording data in the autosaves...

Edit: I've described my encounters with the second floor bug in legit1337's thread...

Edited by aeons00

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Strangely, I've found that I get the main menu displaying properly on both of my machines since I've reformatted my tower. It used to look fine on my laptop but not on my tower, but now it looks fine on both. So it can't be tied entirely to hard-drive speed, as I'm using the exact same hardware as before!

On another note, I'm also still seeing a few shots that feel like they're not being registered by the game's engine. I mean, if a shot hits the tile an alien is in, I should either get a damage number, a "resisted" message or a "missed" message, yes? Yet I'm still seeing shots that look like they've hit but seem to have no effect. Not a major issue mind you, and fairly rare.

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Cool, that's fine. Just wanted to check as it seemed odd. I'm not sure I get why they shouldn't, though.

As I understand it, its because they're basically just probes. They scan the surface and maybe conduct small-scale abductions, but don't really do anything that would require them to land for hours at a time.

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As I understand it, its because they're basically just probes. They scan the surface and maybe conduct small-scale abductions, but don't really do anything that would require them to land for hours at a time.

I'd assume, in that instance, that it would apply to light scouts too?

It's not really a problem, mind. I just like the idea of there being more landed UFOs.

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Haven't looked around, but is it easy to mod in? I'd like to have more landed ufo's too...

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