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fugo

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  1. I really like the mod. I am still early into my run, but one thing I would like to see is a more clear indication for the brunching tech-trees. It is kind of easy to lose track of what tech is based upon an advanced ballistic, hellgate tech and laser tech (for a beginner at least)
  2. Hi, I am new to modding. Is there any reason, that the ZIP file is blocked by my chrome browser saying its dangerous?,
  3. Is there any way to nerf elevated scouting during ground combat? I tend to fly around with 1 guy early on in the mission and scout a lot of enemys that are killed by sniper and heavy machine gun in the first turn. It kinda kills the suspense for me... no shots from the dark or aliens to run into me on accident.
  4. 2 Sniper (buzzard armor) ran into 2 different teleporter at about the same time and the game crashed. It was on a carrier-class (I dont know the exact name, the large one with 3 entrances). I sent one and selected the second to send him onto the teleporter next to the first. both entered their tile the camera went onto the next level and the game crashed.
  5. after an update my steam-related problem fixed itself. thanks Chris
  6. Since the 1.0 version went live i cannot opt out of the experimental build in steam anymore this may be a bug in steam, but I cannot click on the dropdown menu. restarting steam didn't help at all so maybe it is because you guys removed the other possiblities in the dropdown menu (aka the experimental build)
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