Ishantil Posted August 2, 2013 Share Posted August 2, 2013 Start of combat. Sebiillian nine squares away, no cover. I have three guys in the end of the chopper. Sniper: 75% miss Assault: 56%, miss, 56% miss Assault: 56%, miss, 56% miss Just now, standing two squares away, 95% miss with shotgun. Next turn, kills my guy (of course). This is getting ridiculous. So am I being lied to? By say...50%? Because everyone seems more accurate, well, actually, no, just the aliens. Quote Link to comment Share on other sites More sharing options...
Lorebot Posted August 3, 2013 Share Posted August 3, 2013 No, that's just incredibly unlucky...sorry Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 3, 2013 Author Share Posted August 3, 2013 Yeah, well, we all gotta be good at something. I'm going at being outside two standard deviations. Quote Link to comment Share on other sites More sharing options...
lightgemini Posted August 3, 2013 Share Posted August 3, 2013 Many times people complained about the enemy having superior guns or planes, and something needed to be done quickly. Later to be found that they actually had the superior guns/planes not the enemy. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 3, 2013 Author Share Posted August 3, 2013 Er...okay. I was commenting about the fact that I should have hit the guy twice out of those five shots. I didn't say anything about the quality of the weaponry... Quote Link to comment Share on other sites More sharing options...
EchoFourDelta Posted August 3, 2013 Share Posted August 3, 2013 I'd almost be willing to buy this sort of thing if the game wasn't telling us every time we looked at the soldier select screen that they're SEALs and Spetsnaz and stuff. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 3, 2013 Author Share Posted August 3, 2013 Indeed, these guys are supposed to be badass as a private, not a dumbass as a private. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted August 3, 2013 Share Posted August 3, 2013 That's the complete reverse of my experience. My squaddies take long shots, short shots, any sort of shots and hit, hit, hit. Swap karma? Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 3, 2013 Author Share Posted August 3, 2013 You know, if we could each get a little of both, that'd be awesome. Quote Link to comment Share on other sites More sharing options...
smoitessier Posted August 4, 2013 Share Posted August 4, 2013 I get the feeling the to-hit percentages are off a bit from reality, because i've missed too many point blank 95% to be bad luck, but that's just based from the displayed percentages, otherwise it feels fine now after the accuracy tweaks. Quote Link to comment Share on other sites More sharing options...
Razorsharp Posted August 4, 2013 Share Posted August 4, 2013 Try aiming 1 tile behind the aliens. I always get a hit that way, even with a pistol Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 4, 2013 Author Share Posted August 4, 2013 That's a lot like the magic vacuum that sucks any bullets going by one my soldiers towards them! Quote Link to comment Share on other sites More sharing options...
StellarRat Posted August 5, 2013 Share Posted August 5, 2013 (edited) I think there is a bug when trying to fire from/to certain types of tiles. Aaron said this was corrected, but my personal feeling is that there is hidden problem with accuracy on certain terrain. Just a feeling. I've had a lot of "bad luck" trying to hit aliens inside ships lately. More then I think can be justified by just randomness. Example: I had an alien standing dead center (no cover) in the control room of a scout ship. Three guys firing at him from the outside at about 6 tiles distance. One AR, one pistol, and one LMG. The LMG had a 19% chance. I got one hit three full rounds of combat. In the meantime the alien killed all my guys one by one. Edited August 5, 2013 by StellarRat Quote Link to comment Share on other sites More sharing options...
Chris Posted August 5, 2013 Share Posted August 5, 2013 The debug output should explain shots that hit / miss, although I've not looked at it lately myself. The scattering may just still be screwed. If you run this program while using the gc_editor.exe file variant then it should give a bit of commentary on the shot accuracy roll: https://dl.dropboxusercontent.com/u/26290309/Dbgview.exe Quote Link to comment Share on other sites More sharing options...
StellarRat Posted August 5, 2013 Share Posted August 5, 2013 The debug output should explain shots that hit / miss, although I've not looked at it lately myself. The scattering may just still be screwed.If you run this program while using the gc_editor.exe file variant then it should give a bit of commentary on the shot accuracy roll: https://dl.dropboxusercontent.com/u/26290309/Dbgview.exe Thanks Chris. I'll give that a try next time I play. Quote Link to comment Share on other sites More sharing options...
Mytheos Posted August 5, 2013 Share Posted August 5, 2013 I did notice funky accuracy while shooting out of the Chinook. Might be similar to the weirdness sometimes experienced when shooting from the outside of a UFO. Had an Alien like 6 tiles away from the Chinook, and took the whole team to hit him once, save loaded a couple times and it was generally the same. However if I took 1 step outside the Chinook the accuracy seemed normal. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted August 5, 2013 Share Posted August 5, 2013 Yeah, I think something is getting counted as "cover" that shouldn't be. Maybe the door thresholds are doing something funny to the accuracy. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 5, 2013 Author Share Posted August 5, 2013 I hadn't thought of that. That makes me wonder if the transition from the Chinook and the UFOs are both the same problem. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 10, 2013 Author Share Posted August 10, 2013 I dunno about you guys, but I miss constantly. It's maddening. And these Androns are hitting me consistently from 15-20 squares away. Every turn, another guy gets it with autofire from beyond sight range. Quote Link to comment Share on other sites More sharing options...
ViniJones Posted August 10, 2013 Share Posted August 10, 2013 (edited) I believe Ive covered this in my rant enough, but yes. Androns are the worst, theres something wrong in there , but the reaction fire feels different in every species Ive encountered this last playthrough. I actually like the enemy fighting back for once though. As for your guys missing, believe it or not, but my people got better after a few missions and can now shoot as good as a 15yr old playing paintball. Which is a tremendous improvement. Edit: I have no trouble shooting from charlies, UFOs seem a bit fishy sometimes, but its a LOT better than 19.5. I dont shoot in point blank at all, I either stun baton them, or go with 3 tile approach: Alien l cover l Xenonaut with no spaces between I always get 95 percent and hit almost as often. Edited August 10, 2013 by ViniJones Quote Link to comment Share on other sites More sharing options...
StellarRat Posted August 10, 2013 Share Posted August 10, 2013 You guys know there is a known problem with the sight range settings? Quote Link to comment Share on other sites More sharing options...
ViniJones Posted August 10, 2013 Share Posted August 10, 2013 I only know stuff I hear at the pub late at night, half drunk. But I sure as hell know the sight doesnt work as it should. Enlighten me, what the known issue is? Quote Link to comment Share on other sites More sharing options...
StellarRat Posted August 10, 2013 Share Posted August 10, 2013 I believe Aaron said he accidentally set the range too long on Sebillians and Androns in the last release. Quote Link to comment Share on other sites More sharing options...
ViniJones Posted August 10, 2013 Share Posted August 10, 2013 Hmph, I dont have a problem with androns range, rather their reflexes and accuracy.(and their shooting through walls obviously) I dont see anything wrong with sebillians, they were always a pain in the ass... with their 100+ TU points. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 10, 2013 Author Share Posted August 10, 2013 There where quite a few of those shots where they shouldn't have been able to see me, really. You know, behind walls and stuff. Quote Link to comment Share on other sites More sharing options...
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