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ViniJones

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  1. Aye, but soldier xp is not gonna pay for the interceptors. Ill be back, when I get further into the campaign, if I dont get pasted again. BTW: I just got successfully reaction fired in the face, could be the reinstall could be the hotfix.
  2. Never seen a scout land. I played the early game a lot, wouldnt blame the randomness here. As for the payout, unless you stun every crew member while clearing the crash-site, the loot is worth less than the airstrike reward, up to landing ship at least. This could be blamed on randomness though. The game doesnt freeze, it crashes straight to desktop. The reaction fire never comes out, theres no soldier dying. I might try re-installing.
  3. That makes sense, though It might not be exactly what I meant. If I clear crashsite theres guards. If I let it land in my base theres an officer and soldiers. Wether or not it was the same craft though, Im not sure . Oh yea the datacores, theres not really any money from clearing a crashsite, so while someone stated, you cant just airstrike all of them... You can, and now, its even profitable... bleh. Not to mention waiting for a corvette to research alenium. How about a chance to find an intact core in a crashsite, instead of a guaranteed one? Uh huh, I suspect XNT itself, it is one of them "secret encounters" crews... I guess ill try to finish the mission and see if the problem persists. EDIT: Definitely not the crew. Even fresh start crash-sites CTD like theres no tomorrow.
  4. Now first, nicely done on the geoscape. I was very sceptical when reading your description, but the ground mission variety seems to have improved. I Actually had to do one nighttime. Which I didnt have to do since.. well, never. I like what you did with the soldier stats. Though they still gain ranks too fast imho, the stats are fine. A crew of fresh privates armed with free advanced ballistics can hold their ground. Love the morale system, I still consider psionics in this game retarded, but this is definitely a step in the right direction. I look for high bravery recruits, again never done that before. Alien crews seem messed up? A scout crash-site had weaker aliens on board than a base assault one? I dont like some of your GC loading tips, "Use planes to scout, but if you find a base, its cheesy, dont do that!". Wtf? I mean its still better than "Retreat is always an option." or "Oh god, I hope its not androns.", but damn. Cant really touch on the balance I reached Dec. on Insane, and the game started CTDing everytime an enemy should reaction fire. Was there a patch today or something? Doing great, keep going.
  5. I hate that. X_X I found Insane not much different from veteran. Playing vanilla again would probably bore me.
  6. I always rage at androns bloody reaction fire and didnt have much trouble with sebillians... You didnt mention the ironman option so I assume you didnt use it? It helps with the "too easy" feeling. Oh and if you plan to do another run, be sure to check out the mods, preferably ones with melee aliens.
  7. Indeed I dunno Deidrianna´s elites always wore the 3rd gen night vision in my version. I guess I just prefer to rule the day and sleep at night.
  8. Delaying the bleeding by one turn would be cool. I find it most annoying, especially when I get hit by 2 smoke grenades and bleed for 8hp that turn. Far from fine imo..
  9. Depends on what you call cheating. Avoiding night missions is well within the set boundaries. While changing the flare light radius is pissing on the boundaries set. That said, cheating is a childish "concept", its a sp game. If its more fun now, than before, thats all that matters.
  10. I stun them, if theyre in danger, that way they actually survive.
  11. Youre probably right, I was just thinking aloud there, I got too many hours into it and stuff seems to blur together uncontrollably.
  12. I didnt play vanilla for quite some time, but I vaguely remember the terror mission briefing stating that the funding increase is shaped by the number of surviving civies.
  13. I carry multiple charges onto GC floor. Much like rockets, i dont use them often, but theyre there when I need them. Use it mostly for UFO door breach in alien bases to break cover or soften up enemies, if I dont need the money and/or do not care for reaction fire. Leveling a whole building with a scumbag Reaper hiding inside happened only twice, but was fun nonetheless.
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