DaWilko Posted April 14, 2013 Share Posted April 14, 2013 Hi guys, I've noticed that in 18.2 that the drop ship at the beginning of the game is not letting me assign more soldiers above the the original 8 initially assigned. I do not have a tank on board. Any ideas? Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 14, 2013 Share Posted April 14, 2013 Not a bug, it's a new limitation on the Chinook. The maximum is now 8. Best of luck with the terror missions. When ah joined Xenonauts, ah did not know about cover. With the Chinook cuts, it's all ah now think about. -Pvt Billy-Joe-Bob Tucker, Tennessee Quote Link to comment Share on other sites More sharing options...
erutan Posted April 14, 2013 Share Posted April 14, 2013 You have to remove someone else to add another. It's 8 soldiers or 6 + tank. Quote Link to comment Share on other sites More sharing options...
DaWilko Posted April 14, 2013 Author Share Posted April 14, 2013 That's nasty. Are there larger drop ships in the game now? Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 14, 2013 Share Posted April 14, 2013 Yes and no. Yes its in the game. No, you can't get it without modifying files. Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 14, 2013 Share Posted April 14, 2013 isn't the doohickey to get the next dropship in the Landing ship or Cruiser then? I was building one in 18.1 I've not had any landing ships or cruisers in 18.2 yet to test. Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 14, 2013 Share Posted April 14, 2013 I didn't get the option to research it in HF 1 and I got up to Cruisers. Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 14, 2013 Share Posted April 14, 2013 most odd. Quote Link to comment Share on other sites More sharing options...
Aklyon Posted April 14, 2013 Share Posted April 14, 2013 So what exactly is needed for the spoilership thats missing, then? Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 14, 2013 Share Posted April 14, 2013 Directional thrusters or something. Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 14, 2013 Share Posted April 14, 2013 Yeah, while I probably didn't read it it, it must have been there at least on some craft. Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 14, 2013 Share Posted April 14, 2013 Yep, just took a landed Landing ship (at night, with 8 troopers and only 3 deaths! go me!) and all I got was Reactor research opening up. Quote Link to comment Share on other sites More sharing options...
Chris Posted April 16, 2013 Share Posted April 16, 2013 Yes, the next version should sort out the missing dropships. The troop capacity goes up from 8 to 12 to 16 with the 3 dropships, but we might nerf that to 8, 10 and then 12 if 16 proves a bit too unwieldy in terms of squad size. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted April 16, 2013 Share Posted April 16, 2013 Well, I say we should keep the 16. I mean, if it's too difficult for some people to control 16 soldiers, then why don't they simply stop filling the dropship to capacity? They don't have to use all slots, they could have a tank or something take up space instead, or even leave it empty. Get what I'm saying? Just because it's unwieldy for some, doesn't mean it is for everyone. Quote Link to comment Share on other sites More sharing options...
Gorzahg Posted April 17, 2013 Share Posted April 17, 2013 Well, I say we should keep the 16. I mean, if it's too difficult for some people to control 16 soldiers, then why don't they simply stop filling the dropship to capacity? They don't have to use all slots, they could have a tank or something take up space instead, or even leave it empty. Get what I'm saying? Just because it's unwieldy for some, doesn't mean it is for everyone. +1 I want lots of toys to play with. Quote Link to comment Share on other sites More sharing options...
TehRic Posted April 17, 2013 Share Posted April 17, 2013 What's amusing from my old memories of X-COM'ing is that I'd usually roll out with 8, early on, even though you could cram more, and yet now when I see a restriction of 8, I suddenly want 10. I do agree with the notion that having more options to play with is better than keeping things minimum. As far as I'm concerned, having more xenonauts on the field just equates to more targets for the sebilians to target-practice on. Quote Link to comment Share on other sites More sharing options...
TrashMan Posted April 17, 2013 Share Posted April 17, 2013 True, but it can also bea chore sometimes to command too many soldiers. 12 is the magic number for me. I can stand 16 tough...I think. Quote Link to comment Share on other sites More sharing options...
Belmakor Posted April 17, 2013 Share Posted April 17, 2013 Yes, the next version should sort out the missing dropships. The troop capacity goes up from 8 to 12 to 16 with the 3 dropships, but we might nerf that to 8, 10 and then 12 if 16 proves a bit too unwieldy in terms of squad size. But the 16 would hold 12 and two tanks which to me sounds perfect. 8 is far too little tbh. Just walking out of the dropship I usually seem to lose 1 or 2 men as it stands by end of first turn (on terror missions). If you really felt a nerf was in order then you could go 8,10,14 Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 17, 2013 Share Posted April 17, 2013 I don't think the plan is to allow for multiple vehicles. Balance and such, especially since they are really quite tough and have some damn powerful weapons (and don't get wounded). And are fast. Anyways, it would be 14 and a tank, which sounds like a good number to me with the much larger crews in the later ships (which should have more of an impact with the new AI being fully active. Terror missions are nasty, I agree. But since I don't use tanks at all, I've found various ways to use 8 troopers for everything up to cruisers. It is possible to do them without any deaths at all, and at most, 3 wounded. Mostly it has to do with exploiting how the fog of war doesn't reset till the start of your next turn, knowing when to pull back and try from a different angle, and knowing how the AI reacts to various situations (It often retreats when surrounded and/or wounded and/or suppressed). Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 17, 2013 Share Posted April 17, 2013 I agree with Sathra that 14 and a tank is a good number. Having tried the 12-man dropship, 10 men plus a tank made it possible to create more specialised roles that I couldn't do with 6 plus a tank, and permitted some losses in the face of plasma cannons without think "welp, that's all she wrote". 14 guys plus a tank allows for much larger alien crews which make it interesting. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted April 17, 2013 Share Posted April 17, 2013 True, but it can also bea chore sometimes to command too many soldiers.12 is the magic number for me. I can stand 16 tough...I think. Then go ahead and use 12. But don't limit the rest of us to that. We'll take the 16 possible, and do with it what we will. Quote Link to comment Share on other sites More sharing options...
Bansheedragon Posted April 20, 2013 Share Posted April 20, 2013 I have yet to be able to handle a single terror mission because of this. In addition I have the aliens 1 shot my soldiers on reaction shots, right out of the ship. Dont matter if I have 8 soldiers or 6 and a tank, they wipe me out in the first 3 rounds of the mission no matter what I do. So having up to 16 slots should help allot. As others have said, if someone cant handle 16 then they can just take fewer soldiers with them. Nobody says you have to fill the ship to capacity. Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted April 20, 2013 Share Posted April 20, 2013 From what I see it's not so much about whether 16 is too much but whether 8 or 6 + tank is too few. The problem is that with the Chinook, the tank reduces your soldier count by 25% (2/8) while with a capacity of 16 (-2 for vehicle) it's only 1/8th. Quote Link to comment Share on other sites More sharing options...
TrashMan Posted April 20, 2013 Share Posted April 20, 2013 Then go ahead and use 12. But don't limit the rest of us to that. We'll take the 16 possible, and do with it what we will. How am I limiting you by stating my prefference? Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted April 20, 2013 Share Posted April 20, 2013 No, sorry, I thought you were advocating Chris reduce it to 12, because 16 was too unwieldy. Obviously, I was mistaken. Quote Link to comment Share on other sites More sharing options...
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