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What will Increase Bravery and Resiliance?


HoboRed

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I know that most of the stats like Strength and Time Units will increase naturally during missions. And I believe that Accuracy will increase when you get kills/use aimed shots. Reflexes are gained when you hit with a reflex shot.

What situations on the Battlescape will improve Bravery and Resiliance?

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Failing a roll against bravery (whenever your soldier berserks, panics or is sucessfully targeted by alien psy) will count towards gaining bravery.

I assume taking a hit/damage would count towards increasing resiliance.

I'm not sure that reflex shot needs to hit to help with that?

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The description and customization for the progress is in gameconfig.xml:

<soldierDevelopment>

<!-- Soldiers develop their attributes by using them. Each time the soldier performs a certain action, he will gain a "progress point" in that attribute. Once he reaches the "pointsToProgress" value, the attribute will increase by one point. These progress points are cumulative and are stored from mission to mission. -->

<APProgress pointsToProgress="300" maxPointsInSingleBattle="600" globalMaxProgress="120" comment="A progress point is earned every time a soldier spends an AP on a mission" />

<strengthProgress pointsToProgress="20" maxPointsInSingleBattle="40" globalMaxProgress="100" strengthCoeff="80" comment="Points are given when soldier moves of one tile while carrying a weight that is strengthCoeff percent greater than its maximum carry weight" />

<accuracyProgress pointsToProgress="5" maxPointsInSingleBattle="10" globalMaxProgress="100" comment="Points are given when a soldier attempts to fire at a valid hostile enemy within weapon range * 1.5" />

<reflexesProgress pointsToProgress="3" maxPointsInSingleBattle="6" globalMaxProgress="100" comment="A progress point is gained when a soldier performs a Reaction Fire test (it doesn't matter whether he passes or fails it)" />

<braveryProgress pointsToProgress="1" maxPointsInSingleBattle="2" globalMaxProgress="100" comment="A progress point is earned whenever a soldier panics in battle" />

<resilienceProgress pointsToProgress="4" globalMaxProgress="100" comment="A progress points is earned every time the soldier gets a skillup in any other attribute" />

</soldierDevelopment>

So, as Gorlom said, the bravery progress is taken when a unit panics, while a resilence progress point is takent each time a soldier gets any other progress.

Since 4 points are required to have a skillup in resilence, you'll get a resilence progress each 4 other skillups.

Edited by Giovanni
Explaining the pointsToProgress parameter in <resilenceProgress>
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<strengthProgress pointsToProgress="20" maxPointsInSingleBattle="40" globalMaxProgress="100" strengthCoeff="80" comment="Points are given when soldier moves of one tile while carrying a weight that is strengthCoeff percent greater than its maximum carry weight" />

Wait, does that mean that to increase strength, you have to load them more than 80%? Or more than 180%?

And what exactly IS the max carry weight? Is that when soldiers start taking AP penalties?

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"Points are given when soldier moves one tile while carrying more than strengthCoeff percent of its maximum carry weight"

Just moved the word 'of' along a little, makes more sense to me that way.

Nice, I'll use this. Sounds much clearer than before, for sure!

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So you only gain an accuracy progress point if you shoot beyond x1.5 the weapon range? I don't think that makes sense. First, it is counter-intuitive. You never would have guess this without reading the insides of the program.

Second, if you train yourself with a firearm, and you go to a shooting range for a challenge, do you practice by shooting way beyond the sensible range of the weapon, or rather you set your targets at the maximum range? I think the latter.

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So you only gain an accuracy progress point if you shoot beyond x1.5 the weapon range? I don't think that makes sense. First, it is counter-intuitive. You never would have guess this without reading the insides of the program.

Second, if you train yourself with a firearm, and you go to a shooting range for a challenge, do you practice by shooting way beyond the sensible range of the weapon, or rather you set your targets at the maximum range? I think the latter.

<accuracyProgress pointsToProgress="5" maxPointsInSingleBattle="10" globalMaxProgress="100" comment="Points are given when a soldier attempts to fire at a valid hostile enemy within weapon range * 1.5" />

It says within the weapon range*1.5

I'm guessing that means if a weapons's range is 12 tiles you will gain accuracy if you shoot within 18 tiles of the target (12 x 1.5 = 18)

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So you only gain an accuracy progress point if you shoot beyond x1.5 the weapon range? I don't think that makes sense. First, it is counter-intuitive. You never would have guess this without reading the insides of the program.

Second, if you train yourself with a firearm, and you go to a shooting range for a challenge, do you practice by shooting way beyond the sensible range of the weapon, or rather you set your targets at the maximum range? I think the latter.

where does it say beyond? as Khall points out it says "within" in the description.

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