alcari
Members-
Posts
119 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Downloads
Everything posted by alcari
-
Not quite true, but yeah, you only get the hyperspace decoder after you finish an alien base... which kind of defeats the purpose of using it to figure out if they're building a base or not BTW, loving the mod, kinda missing a high-tier aircraft like the marauder or fury, something that can fight a battleship (or at least catch it). Though this way is making me a lot more nervous than vanilla
-
As the title says. When I start ground combat, any ground combat, with any combination of troops in a Valkerie dropship, the game crashes at the loading screen with a BEX (buffer overflow) error. This doesn't happen if I do the same ground combat in any other transport ship. EDIT EDIT: savegame added https://dl.dropboxusercontent.com/u/285744/Valkerie%20gamecrash.sav Or else here. Hint "premium download" means "free download" http://bayfiles.net/file/1herE/keQm4u/Valkerie_gamecrash.sav EDIT 2: I just realized the NXT mod I installed might make this hard to check...
-
For some reason, I can't start a mission with my men in a valkerie, the game simply crashes during load and throws a buffer overflow. Not sure if this is a vanilla bug or caused by NXT, but it can't hurt to report it here as well, right? EDIT: savegame added https://dl.dropboxusercontent.com/u/285744/Valkerie%20gamecrash.sav Or else here. Hint "premium download" means "free download" http://bayfiles.net/file/1herE/keQm4u/Valkerie_gamecrash.sav
-
My game keeps crashing whenever I start a mission with my men in a valkerie, so I haven't actually used it. But I assume it CAN land, it just doesn't do it well, so you can't abort.
-
Geoscape Balance Discussion v19 Experimental Build 7
alcari replied to Aaron's topic in Xenonauts General Discussion
I'm liking it so far, i've just hit lasers though. I like having research being actually important, and not something you can cram into one base and have it work out. -
[19.2 ground combat] Grenade damage
alcari replied to svidangel's topic in Xenonauts Bug Reports / Troubleshooting
Aliens get injured in crashes, it may just have been hurt badly on the way down. -
The obvious workaround would seem to be "don't call people when playing xenonauts"
-
Xenopedia Errors / Corrections (V18.51 HF3 / V18 Stable)
alcari replied to Chris's topic in Xenonauts General Discussion
Reposting this one -
Game is nearly unplayable for me
alcari replied to Why no YF12?'s topic in Xenonauts General Discussion
CoughCoughFURYCoughCough. And between the Fortrot and the fury, we get several other heavy and light fighters. As for number 4, I really hated that saving TU mechanic, as it really encouraged passivity. Better to wait a full turn before moving, or you won't get your best TU availability. It felt more like they had a TU bar that would only fill up to 75%, and the other 25% next turn, assuming you did nothing. -
Massive air combat difficulty spike
alcari replied to fw190a8's topic in Xenonauts General Discussion
for escorted landing ships, I usually send in 2 waves. First wave deals with the fighters, and blasts as much of their guns into the landing ship as possible. Second wave comes in with torpedoes to finish the job. -
Wow, playing for over a year now, and I never knew that
-
Like Stellar said, but do keep in mind that the game will be a lot less fun and tense if you can afford everything you want.
-
Like Waladil said, you need to go find the Alien Base in south africa. If you're not an X-Com veteran, you probably won't realize this is happening, because there is no information telling you so (it's in the works though). What happened is that a larger alien ship (landing ship, cruiser or up) constructed an alien base in the region, which is influencing the funding nation, causing you to lose standing and funding. The way to find is, ideally, having radar coverage of the region. Less ideally but more realistically, you have to overfly it with aircraft for a while. Several times in a row, until you find the base. It helps to use your chinook for this because it has a lot of fuel to stay on site. I have a spare just for finding bases outside my radar range. THEN, once the base is found, you can attack it. Capture the leader, grab a metric buttload of alloys and regain quite a bit of standing.
-
I think the need for a "wow-factor" is one of the biggest problems with current videogames. Take your example, XCOM E:U. It certainly did have a wow-thing, with their "THIS is the alien!" in-your-face spining, posing camera shot. I liked it, sure. I also like how Call of duty has big showy setpiece fights. But the entertainment value wears off after 1 playthrough. I play call of duty for 6 hours, and then the campaign is done. I played XCOM for 10 hours and then it was over. I replayed it once with a pretty severe mod, but didn't even finish it. Big showyness doesn't make a game last a long time. Meanwhile, I must have logged over 100 hours on Xenonauts, because it has good gameplay. It has replayability. The entertainment comes from the gameplay itself, not from being handed a new bit of shiny every once in a while. The things I remember from XCOM E:U are the scripted events. That's fine, they were pretty good events. But the things I remember from xenonauts are during a nameless base defense mission, my 5 man group of reserves held back a flood of reapers with rockets and machineguns. That's also a good "event" and they're not limited to once-per-game, scripted events.
-
Ways to address the soldier skill gap
alcari replied to Waladil's topic in Xenonauts General Discussion
It might be because toops can gain 2 ap per mission, so it's cap + max per mission. and then it's locked.