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alcari

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  1. Not quite true, but yeah, you only get the hyperspace decoder after you finish an alien base... which kind of defeats the purpose of using it to figure out if they're building a base or not BTW, loving the mod, kinda missing a high-tier aircraft like the marauder or fury, something that can fight a battleship (or at least catch it). Though this way is making me a lot more nervous than vanilla
  2. Interesting... i'll try a full reinstall, because it keeps crashing even after reapplying the hotfix. EDIT: Full reinstall of xenonauts and the mod seems to have helped. Thanks for the fast reaction.
  3. Ugh dropbox does that occasionally. new link added to both posts. http://bayfiles.net/file/1herE/keQm4u/Valkerie_gamecrash.sav
  4. Ahhh, I think I know what's going on here. Probably those two foxtrots have a "required ammo expenditure" to kill the fighter. Say, based on the relative strengths, a group of 2 foxtrots needs to spend 32% ammo. Rounds down to zero torpedoes. Lucky you
  5. Yes, here it is https://dl.dropboxusercontent.com/u/285744/Valkerie%20gamecrash.sav Or maybe here. Hint "premium download" means "free download" http://bayfiles.net/file/1herE/keQm4u/Valkerie_gamecrash.sav
  6. As the title says. When I start ground combat, any ground combat, with any combination of troops in a Valkerie dropship, the game crashes at the loading screen with a BEX (buffer overflow) error. This doesn't happen if I do the same ground combat in any other transport ship. EDIT EDIT: savegame added https://dl.dropboxusercontent.com/u/285744/Valkerie%20gamecrash.sav Or else here. Hint "premium download" means "free download" http://bayfiles.net/file/1herE/keQm4u/Valkerie_gamecrash.sav EDIT 2: I just realized the NXT mod I installed might make this hard to check...
  7. For some reason, I can't start a mission with my men in a valkerie, the game simply crashes during load and throws a buffer overflow. Not sure if this is a vanilla bug or caused by NXT, but it can't hurt to report it here as well, right? EDIT: savegame added https://dl.dropboxusercontent.com/u/285744/Valkerie%20gamecrash.sav Or else here. Hint "premium download" means "free download" http://bayfiles.net/file/1herE/keQm4u/Valkerie_gamecrash.sav
  8. My game keeps crashing whenever I start a mission with my men in a valkerie, so I haven't actually used it. But I assume it CAN land, it just doesn't do it well, so you can't abort.
  9. I'm liking it so far, i've just hit lasers though. I like having research being actually important, and not something you can cram into one base and have it work out.
  10. While the mission score for securing a UFO is now much decreased, you still gain 100 points for getting the UFO in the specially generated crash sites. EDIT: nevermind, they all seem to be 100 points now.
  11. Aliens get injured in crashes, it may just have been hurt badly on the way down.
  12. EMP damage isn't implemented yet. This is a known bug. Thanks for testing it thoroughly though.
  13. Yeah, I don't blame the locals, but it's annoying as hell. You've finally Stunned your first commander, along comes some hick with a shotgun, and turns your valuable intel into a useless cadaver.
  14. I don't have the same bug, but you can always make your fighters retreat simply by ordering them to move outside of the grid.
  15. The obvious workaround would seem to be "don't call people when playing xenonauts"
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