HoboRed Posted January 15, 2013 Share Posted January 15, 2013 I know that most of the stats like Strength and Time Units will increase naturally during missions. And I believe that Accuracy will increase when you get kills/use aimed shots. Reflexes are gained when you hit with a reflex shot. What situations on the Battlescape will improve Bravery and Resiliance? Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 15, 2013 Share Posted January 15, 2013 Failing a roll against bravery (whenever your soldier berserks, panics or is sucessfully targeted by alien psy) will count towards gaining bravery. I assume taking a hit/damage would count towards increasing resiliance. I'm not sure that reflex shot needs to hit to help with that? Quote Link to comment Share on other sites More sharing options...
HoboRed Posted January 15, 2013 Author Share Posted January 15, 2013 Okay just wondering because I notice bravery has not increased for any soldiers after many missions. Makes sense now. Quote Link to comment Share on other sites More sharing options...
Giovanni Posted January 15, 2013 Share Posted January 15, 2013 (edited) The description and customization for the progress is in gameconfig.xml: <soldierDevelopment> <!-- Soldiers develop their attributes by using them. Each time the soldier performs a certain action, he will gain a "progress point" in that attribute. Once he reaches the "pointsToProgress" value, the attribute will increase by one point. These progress points are cumulative and are stored from mission to mission. --> <APProgress pointsToProgress="300" maxPointsInSingleBattle="600" globalMaxProgress="120" comment="A progress point is earned every time a soldier spends an AP on a mission" /> <strengthProgress pointsToProgress="20" maxPointsInSingleBattle="40" globalMaxProgress="100" strengthCoeff="80" comment="Points are given when soldier moves of one tile while carrying a weight that is strengthCoeff percent greater than its maximum carry weight" /> <accuracyProgress pointsToProgress="5" maxPointsInSingleBattle="10" globalMaxProgress="100" comment="Points are given when a soldier attempts to fire at a valid hostile enemy within weapon range * 1.5" /> <reflexesProgress pointsToProgress="3" maxPointsInSingleBattle="6" globalMaxProgress="100" comment="A progress point is gained when a soldier performs a Reaction Fire test (it doesn't matter whether he passes or fails it)" /> <braveryProgress pointsToProgress="1" maxPointsInSingleBattle="2" globalMaxProgress="100" comment="A progress point is earned whenever a soldier panics in battle" /> <resilienceProgress pointsToProgress="4" globalMaxProgress="100" comment="A progress points is earned every time the soldier gets a skillup in any other attribute" /> </soldierDevelopment> So, as Gorlom said, the bravery progress is taken when a unit panics, while a resilence progress point is takent each time a soldier gets any other progress. Since 4 points are required to have a skillup in resilence, you'll get a resilence progress each 4 other skillups. Edited January 15, 2013 by Giovanni Explaining the pointsToProgress parameter in <resilenceProgress> Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 15, 2013 Share Posted January 15, 2013 AH so you don't need to hit the enemy for accuracy progress points? Just as long as you target it within weaponrange? sweet. And I guess I was wrong about resilience Quote Link to comment Share on other sites More sharing options...
HoboRed Posted January 16, 2013 Author Share Posted January 16, 2013 Kinda makes you think more before hiring new soldiers. IMO it appears that hiring Xenonauts with high Bravery would be the smartest choice. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted January 16, 2013 Share Posted January 16, 2013 Just like UFO:EU. Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted January 17, 2013 Share Posted January 17, 2013 But...but...but...disposable Red Shirts!!! Quote Link to comment Share on other sites More sharing options...
alcari Posted January 17, 2013 Share Posted January 17, 2013 <strengthProgress pointsToProgress="20" maxPointsInSingleBattle="40" globalMaxProgress="100" strengthCoeff="80" comment="Points are given when soldier moves of one tile while carrying a weight that is strengthCoeff percent greater than its maximum carry weight" /> Wait, does that mean that to increase strength, you have to load them more than 80%? Or more than 180%? And what exactly IS the max carry weight? Is that when soldiers start taking AP penalties? Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 17, 2013 Share Posted January 17, 2013 80% I think it was over 100% earlier but it got lowered. THe wording is a bit confusing, but Chris has confirmed that it is before people start taking AP penalties (and yes that point is 100%) Quote Link to comment Share on other sites More sharing options...
Giovanni Posted January 17, 2013 Share Posted January 17, 2013 mmm.. we should consider changing that comment to "Points are given when soldier moves of one tile while carrying more than strengthCoeff percent its maximum carry weight".. Would that sound easier to understand? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 18, 2013 Share Posted January 18, 2013 "Points are given when soldier moves one tile while carrying more than strengthCoeff percent of its maximum carry weight" Just moved the word 'of' along a little, makes more sense to me that way. Quote Link to comment Share on other sites More sharing options...
Giovanni Posted January 18, 2013 Share Posted January 18, 2013 "Points are given when soldier moves one tile while carrying more than strengthCoeff percent of its maximum carry weight"Just moved the word 'of' along a little, makes more sense to me that way. Nice, I'll use this. Sounds much clearer than before, for sure! Quote Link to comment Share on other sites More sharing options...
Szabtom Posted January 19, 2013 Share Posted January 19, 2013 So you only gain an accuracy progress point if you shoot beyond x1.5 the weapon range? I don't think that makes sense. First, it is counter-intuitive. You never would have guess this without reading the insides of the program. Second, if you train yourself with a firearm, and you go to a shooting range for a challenge, do you practice by shooting way beyond the sensible range of the weapon, or rather you set your targets at the maximum range? I think the latter. Quote Link to comment Share on other sites More sharing options...
Khall Posted January 19, 2013 Share Posted January 19, 2013 So you only gain an accuracy progress point if you shoot beyond x1.5 the weapon range? I don't think that makes sense. First, it is counter-intuitive. You never would have guess this without reading the insides of the program.Second, if you train yourself with a firearm, and you go to a shooting range for a challenge, do you practice by shooting way beyond the sensible range of the weapon, or rather you set your targets at the maximum range? I think the latter. <accuracyProgress pointsToProgress="5" maxPointsInSingleBattle="10" globalMaxProgress="100" comment="Points are given when a soldier attempts to fire at a valid hostile enemy within weapon range * 1.5" /> It says within the weapon range*1.5 I'm guessing that means if a weapons's range is 12 tiles you will gain accuracy if you shoot within 18 tiles of the target (12 x 1.5 = 18) Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 19, 2013 Share Posted January 19, 2013 So you only gain an accuracy progress point if you shoot beyond x1.5 the weapon range? I don't think that makes sense. First, it is counter-intuitive. You never would have guess this without reading the insides of the program.Second, if you train yourself with a firearm, and you go to a shooting range for a challenge, do you practice by shooting way beyond the sensible range of the weapon, or rather you set your targets at the maximum range? I think the latter. where does it say beyond? as Khall points out it says "within" in the description. Quote Link to comment Share on other sites More sharing options...
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