Chris Posted September 20, 2012 Share Posted September 20, 2012 Build V15 has been uploaded to Desura authorised. The standalones are good to go as well; given the MCF errors with Desura they may actually be your best bet! Sorry about the delay on this; we had issues getting the civilians and friendly AI soldiers to spawn. As they're quite an important part of this build, I didn't want to release it without them. So, these are the new features: - Friendly AI troops: All friendly AI troops are now in the game for all tilesets except the Desert tileset. They have a variety of weapons, some unique, and many of them will level up as the game progresses and get their hands on laser weaponry. You can take the weapons off their bodies and use them in battle, but they disappear at the end of the battle. - AK47: The AK47 has been added to the game and there are also sprites for this for all of the Xenonaut armour types. Some people will want to loot this off the friendly soldiers and others may want to mod it in, so now there are the appropriate sprites there too. It's basically the same as the normal rifle, but with a bit less accuracy and a bit more power. It reloads using normal rifle mags. - Sprites: We've added the power armour Xenonaut sprites, so basically it's just a few alien weapons - Vehicles: The Ferret and future vehicles now have a shadow and explode when destroyed (cosmetic, no damage). If the shadows look misaligned, I'll be fixing that today. - Geoscape Selector: If you click several objects that are close to each other on the Geoscape, you now get a pop-up menu asking you to select which one you intended to target. Just like the original X-Com! - Shooting over crouched soldiers: You can now safely shoot over crouched friendly units in ADJACENT tiles the shooting soldier is standing. If the soldier is 1 tile away, you have 50% the normal chance of hitting him, so I think it's probably a net 20-30% chance of shooting him in the back of the head. - Draggable Windows: The pop-up windows on the Geoscape (the UFO detected or interception windows, for example) can now be dragged around the screen if they're obscuring something important. - Realistic Lightmap: The lightmap now changes with the seasons (it updates every 10 days). This means we've moved the start of the game forward to September so the lightmap starts pretty neutral. Not something I was overly bothered about myself, but Giovanni put it in for you guys - Burst Delay: There's now a seperate "burst delay" function for weapons in weapons_gc.xml. This controls the length of time between shots in a burst. The "burst" function controls the length of time before the first shot is fired, and is used to synch the soldier animations with the weapon projectiles appearing. Previously both attributes were controlled by "burst". - Chinook maps: There's now a NE / NW / SE / SW map for the Chinook for each tileset except the Terror Site town. - Linux Version: A Linux version of V14.11 is currently being set up on Desura. From when I get back, the Mac and Linux releases should be a bit more proven and we'll keep them synchronised better with the Windows versions. BUGFIXES: - Aliens no longer run inside solid objects. This was caused by a pathfinding bug that meant if the player couldn't see an obstacle, it didn't exist. That meant the AI was pathing through / into them and then getting stuck when the player revealed that part of the map. - Civilians and friendly AI troops now spawn again. - Ground combat saves should work correctly again. - Massive strength gain bug should be fixed. - Suppression system is per burst, rather than per bullet fired in the burst. - Lieutenant and Captain are no longer incorrectly switched in the soldier rank progression. - LOS bug where you could see on floors below where your soldier was standing are now fixed. Basically, on my return I want to have all of the Xenonaut sprites and lots of the civilians rendered out. Having plausible friendly AI troops on each map really adds to the realism, and having a variety of localised civilians for each tileset will be great too. In tileset terms, there's a few testmaps in place for the Arctic, Desert and Middle East tilesets that I've been using to test the friendly AI troops and the Chinook maps. Hopefully V16 will see all three tilesets introduced in a playable form; we're just working on the rock formations that will provide the higher ground and break up the flat terrain for all three tilesets. The buildings for them are done (thought not painted over yet) so we're close to having all three in the game. I think that'll make a huge difference to how fun the game is. For the UFOs themselves, please read this post. There's likely to be changes in the near future as to how they are handled. Then there's a less important discussion here on overdamage, which we should probably consider too. Finally - we're hoping to have half the custom portraits done by the next build too. So if you've bought one, that'd good for you. If you've not, at least there'll be a lot more variation in the soldier faces from next build onwards! Quote Link to comment Share on other sites More sharing options...
gnarly Posted September 20, 2012 Share Posted September 20, 2012 (edited) Yee-hah Chris, have an awesome holiday! Edited September 20, 2012 by gnarly Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted September 20, 2012 Share Posted September 20, 2012 "Awesomer and awesomer", said Alice. Quote Link to comment Share on other sites More sharing options...
Morgurthion Posted September 20, 2012 Share Posted September 20, 2012 (edited) Hm, trying to work out if I should go to bed early tonight and try to get some playtime before school tomorrow, or if I should wait up and try it out tonight. How long does it usually take for Desura to authorize? Edited September 20, 2012 by Morgurthion Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted September 20, 2012 Share Posted September 20, 2012 My advice would be to not wait. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted September 20, 2012 Share Posted September 20, 2012 Hm, trying to work out if I should go to bed early tonight and try to get some playtime before school tomorrow, or if I should wait up and try it out tonight. How long does it usually take for Desura to authorize? My guess is sometime 20 hours from now for the client version. 36-48 hours for the zip file. Quote Link to comment Share on other sites More sharing options...
seandrake6 Posted September 20, 2012 Share Posted September 20, 2012 One more step closer to completion. Quote Link to comment Share on other sites More sharing options...
ShadowFox Posted September 20, 2012 Share Posted September 20, 2012 Yup, but I was hoping that it's be able to be downloaded by now, but I will have to wait. Oh well. Hopefully I will not get any MFC errors... and I also hope v15 will be stand alone soon too. Quote Link to comment Share on other sites More sharing options...
mitrida Posted September 20, 2012 Share Posted September 20, 2012 October will a wonderful month for gaming! Quote Link to comment Share on other sites More sharing options...
Buzzles Posted September 20, 2012 Share Posted September 20, 2012 Woo! Good list of changes, lots of nice usability additions in that as well, which are really nice touches and will help people a lot more than you think they will (ie, the selection popup, dragging windows etc...). Enjoy your hols Chris! Quote Link to comment Share on other sites More sharing options...
Dowly Posted September 20, 2012 Share Posted September 20, 2012 Excellent news! And have a good one, Chris! Quote Link to comment Share on other sites More sharing options...
T04dSt0n3d Posted September 20, 2012 Share Posted September 20, 2012 So far the only thing that bothers me about this game are the UFO's, I just hope in later releases that gets balanced/fixed. Looking forward to this release, thanx Chris and team. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted September 21, 2012 Share Posted September 21, 2012 So far the only thing that bothers me about this game are the UFO's, I just hope in later releases that gets balanced/fixed. In what way? Quote Link to comment Share on other sites More sharing options...
Wintermist Posted September 21, 2012 Share Posted September 21, 2012 So far the only thing that bothers me about this game are the UFO's, I just hope in later releases that gets balanced/fixed.Looking forward to this release, thanx Chris and team. My only complaints about them is that they just overwhelm me. Quote Link to comment Share on other sites More sharing options...
gnarly Posted September 21, 2012 Share Posted September 21, 2012 So far the only thing that bothers me about this game are the UFO's, I just hope in later releases that gets balanced/fixed.Looking forward to this release, thanx Chris and team. My only complaints about them is that they just overwhelm me. I assume you are both referring to the 'swarming' of UFO fighters in 14.11? Suggest posting it in the relevant thread here: http://www.goldhawkinteractive.com/forums/showthread.php/2952-Lost-air-capability-let-alone-any-sort-of-superiority-Help! Quote Link to comment Share on other sites More sharing options...
ClosetYeti Posted September 21, 2012 Share Posted September 21, 2012 I like the idea of the AI troops' equipment scaling as the game goes on, but what about if their equipment scales based on what you readily manufacture and sell? Perhaps in addition to scaling normally, and maybe only for zones that support you. I feel like -someone- out there is buying all of this stuff, so why not it be the supporting governments who distribute it to their local forces for better protection? It gives a more realistic feel to it and would make me feel like my success in research is benefiting not just us, but the governments, too. Quote Link to comment Share on other sites More sharing options...
andyman1971 Posted September 21, 2012 Share Posted September 21, 2012 (edited) Thats a pretty good idea Yeti, how about if you could actually sell blueprints to the governments of your choice? Even if only to gain a higher rate of funding. Edited September 21, 2012 by andyman1971 Quote Link to comment Share on other sites More sharing options...
Moonie Posted September 21, 2012 Share Posted September 21, 2012 Get it on Greenlight, then updating shall be as easy as pie. Quote Link to comment Share on other sites More sharing options...
XenoMask Posted September 21, 2012 Share Posted September 21, 2012 Get it on Greenlight, then updating shall be as easy as pie. Steam doesn't sell alphas/betas. Quote Link to comment Share on other sites More sharing options...
targetbsp Posted September 21, 2012 Share Posted September 21, 2012 Steam doesn't sell alphas/betas. They do actually. Endless Space was alpha funded on Steam. Company of Heroes 2 and Fallen Enchantress pre-orders get you the beta's. And there's a whole list of betas you can join here: http://forums.steampowered.com/forums/showthread.php?t=2646885 It doesn't need greenlit though as it's already going on Steam. Perhaps just need to ask valve nicely to put it on early. Quote Link to comment Share on other sites More sharing options...
Chris Posted September 21, 2012 Author Share Posted September 21, 2012 I have, they didn't reply. Which makes it a bit awkward, as we can't really go through the greenlight proceedure if we've already signed a deal. I'll chase them up when I'm back from holiday. Quote Link to comment Share on other sites More sharing options...
Chris Posted September 21, 2012 Author Share Posted September 21, 2012 It's all been authorised now, including the standalones. Please let me know ASAP if there's any major bugs in it! Quote Link to comment Share on other sites More sharing options...
Jwam Posted September 21, 2012 Share Posted September 21, 2012 YAY! Thanks Chris! Quote Link to comment Share on other sites More sharing options...
andyman1971 Posted September 21, 2012 Share Posted September 21, 2012 Spot on for the weekend Chris - nice one! I hope you enjoy your well deserved holiday. Andy. Quote Link to comment Share on other sites More sharing options...
Moonie Posted September 21, 2012 Share Posted September 21, 2012 Steam doesn't sell alphas/betas. Yes it does. Quote Link to comment Share on other sites More sharing options...
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