Chris Posted November 15, 2011 Share Posted November 15, 2011 This should be the place where you post missing sprites from the new build. You can tell a missing sprite if the normal animation changes to a Jackal (combat armour) wearing soldier with an assault rifle performing the action - this is the default sprite that is played if the one the game is looking for cannot be found. Known missing sprites: Unarmed soldiers - Basic and Jackal Shotgun-armed soldiers - Basic and Jackal, except for idle animations Stun baton soldiers - Basic and Jackal Quote Link to comment Share on other sites More sharing options...
Sathra Posted November 15, 2011 Share Posted November 15, 2011 (edited) Soldier armed with Machinegun and wearing basic armour uses default sprite while moving. Kneeling animation is unarmed Jackal sprite. Edited November 15, 2011 by Sathra Quote Link to comment Share on other sites More sharing options...
deelad Posted November 18, 2011 Share Posted November 18, 2011 Basic Armour equipped with Flamethrower - Shows Jackal Armour with no weapon when stationary and moving. When firing or being shot, shows Jackal Armour with Assault Rifle. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted November 20, 2011 Share Posted November 20, 2011 (edited) Just had a look at the basic armour folder to see which files are present and spotted a few missing from there. Machine Gun: - crouchburst_nw - leanidle_w - all crouchdeath files - all injury files - all lean files - all unlean files Pistol: - crouchburstshoot_nw - all crouchdeath files apart from n Rifle: - crouchburstshoot_nw - injury_w - all crouchdeath Launcher: - all crouchdeath - all injury - all lean - all leanidle - all unlean Shotgun: - all missing apart from crouchidle and idle Sniper: - all files missing No folders for grenades or flamethrower so either they are all missing or they are kept somewhere else. Oddly the machine gun/basic combo has full sets of running and crouching Sathra. *edit* Just noticed the spectre file specifies the "none" folder, for the run animation at least. Edited November 20, 2011 by Gauddlike Quote Link to comment Share on other sites More sharing options...
Quartermaster Posted December 9, 2011 Share Posted December 9, 2011 Although some of these have been brought up already I decided to summarize all of the current issues with basic armor and add the ones that I did not see in threads: (1) Wolf armor is shown instead of basic armor for all weapons except for the rifle, rocket launcher, & shotgun. (2) While displaying the wolf armor (but really in basic), when a grenade is thrown it switches to jackal armor for the duration of the throw. (3) While displaying the wolf armor (but really in basic), when hit is shows the correct basic armor. (4) With the shotgun basic armor combination the game crashed when I attempted to move the soldier. Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted December 23, 2011 Share Posted December 23, 2011 Ok missing sprites from 8.5 no sprite for no armour and the heavy machine gun. I get what I assume is the wolf armour?? Quote Link to comment Share on other sites More sharing options...
Chris Posted January 2, 2012 Author Share Posted January 2, 2012 Ah crap yes the machinegun is still displaying the Wolf. I've updated that at my end now. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 8, 2012 Share Posted January 8, 2012 Lairdoom is talking about armor switching when vaulting over obstacles: http://www.goldhawkinteractive.com/forums/showthread.php?658-V8.6-Ground-Combat-Clothes-change-when-vaulting-over-object-(minor) Quote Link to comment Share on other sites More sharing options...
TheTuninator Posted January 18, 2012 Share Posted January 18, 2012 When throwing a flare in a night mission, the unarmored Xenonauts revert to the Jackal sprites for the duration of the throw. Here's a pic: Quote Link to comment Share on other sites More sharing options...
BlackObsidian Posted January 24, 2012 Share Posted January 24, 2012 Wolf armour when equipped with sniper rifle is missing in V8.9 Quote Link to comment Share on other sites More sharing options...
Buzzles Posted April 25, 2012 Share Posted April 25, 2012 This thread needs updating to 9.4 I think as there are still some missing: Basic, Jackal and Wolf armours for items like Alien.PlasmaPistol and Alien.Plasmarifle are missing the images, so you can't pick up and use them. Jackal is missing weapons.laserprecision images. Quote Link to comment Share on other sites More sharing options...
Chris Posted April 25, 2012 Author Share Posted April 25, 2012 I've added the laser precision images for the Jackal now, they should be in the next build. We've not got the alien plasma pistol / rifle sprites rendered unfortunately, so we'll have to go without them for a while yet. Quote Link to comment Share on other sites More sharing options...
Buzzles Posted April 25, 2012 Share Posted April 25, 2012 Ah, ta for the quick response Chris. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted April 25, 2012 Share Posted April 25, 2012 could the laser pistol and rifle be used as placeholders? Quote Link to comment Share on other sites More sharing options...
Buzzles Posted April 29, 2012 Share Posted April 29, 2012 (edited) Jackal and Wolf are missing weapon.scatterlaser images. Wolf is missing shock baton images (although the shock baton isn't in game yet, so not an issue). Edit: Minor issue again, but Jackal+Precision rifle is defaulting to the basic+rifle vault rather than the proper Jackal+rifle vault. Edited April 29, 2012 by Buzzles Quote Link to comment Share on other sites More sharing options...
TheTuninator Posted May 4, 2012 Share Posted May 4, 2012 When you crouch and burst-fire with the M16 in V10, there's no animation. Bullets just fly out. Quote Link to comment Share on other sites More sharing options...
Rivensteel Posted May 12, 2012 Share Posted May 12, 2012 Civilian appears to lack a mantle animation. I noticed when a civilian jumped over a concrete barrier--he stopped short and then blipped to the other side. Quote Link to comment Share on other sites More sharing options...
erutan Posted July 3, 2012 Share Posted July 3, 2012 New robot guys look like ceasarians when corpsified. Quote Link to comment Share on other sites More sharing options...
Moxar Posted July 4, 2012 Share Posted July 4, 2012 A sebillian just died with the animation of a Caesan. Sebilian guard wearing heavy plasma rifle. It's the tile of a dead Casan on the floor, but inventory shows a Sebillian. It's hapening during a Sebillian terror mission. Quote Link to comment Share on other sites More sharing options...
Okim Posted August 3, 2012 Share Posted August 3, 2012 (edited) 13.1. Caesan non-combatants have no sprites at all. Only a shadow. The death animation plays correctly. 13.1. Shield guy plays a basic guy-with-a-pistol animation when moving or kneeling. Haven`t seen him getting hit or dying. 13.1. Civilians jumping over fences are actually running through them with a slightly slower animation. I suppose that there are no civy jumping animations yet or 13.1 unintentionally allowed civies to jump over obstacles. Edited August 3, 2012 by Okim Quote Link to comment Share on other sites More sharing options...
Okim Posted September 25, 2012 Share Posted September 25, 2012 The above is still present in 15.1! In addition - Sebilian heavy guy dies as Caesan. And friendly forces (police, military, civilians) as well as aliens do not jump over obstacles - they just run slowly through them. Also all walls and obstacles are drawn in front of your soldiers making them partially or sometimes totally invisible. Quote Link to comment Share on other sites More sharing options...
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