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Charon

[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11b)

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Known bug for ages, likely never will get fixed. If you put your melee weapon back in your inventory, the second hand slot suddenly has a new one. Just throw it on the ground and it will stop existing when the mission ends.

Also the item deletion, you sadly have to put your gun in the inventory or on the ground and then take the melee weapon into hands. You cn the pick the weapon up from the ground into your inventory, it will not cost you more TUs than a quick swap.

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Just a question this time around. Is it impossible to give your soldiers psionics in any way other than the psionic weapon mod or is the game too hardcoded to allow for that?


I saw the xml's that list the psionic abilities and their effects but never really found in the xml's for the enemies how it's dictated who gets what psionic abilities

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11 hours ago, Keksimus Maximus said:

Just a question this time around. Is it impossible to give your soldiers psionics in any way other than the psionic weapon mod or is the game too hardcoded to allow for that?


I saw the xml's that list the psionic abilities and their effects but never really found in the xml's for the enemies how it's dictated who gets what psionic abilities

aiprops.xml determines enemies psionic abilities. For soldier psionics, I have no idea.

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Posted (edited)
22 hours ago, Ruthless Reuban said:

aiprops.xml determines enemies psionic abilities. For soldier psionics, I have no idea.

Thanks for that.

Edited by Keksimus Maximus

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Is the ending supposed to be doing something I missed? It seemed like the HP got flattened before the real fighting even started. .and at that point I just let the team die to be done with it. It felt really weird. Is there a way to slap the original one as an option?

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