Bellator Posted November 27, 2020 Share Posted November 27, 2020 (edited) Is Scimitar vehicle bugged? As stats aren't correct with xenopedia, name, image too imho Final product is Scimitar, not Hyperion so it's ok, just wrong image and name during production phase. Edited November 28, 2020 by Bellator errata Quote Link to comment Share on other sites More sharing options...
RevanchistPersiaNow Posted December 21, 2020 Share Posted December 21, 2020 (edited) My A-team just got back from a good mission, nobody was killed or anything. But theyre 6 men instead of 8. Cant find the other 2 anywhere and nothing in the casualty list. Never happened until today, any advice? EDIT: Reloaded to a few missions back. Did the same mission and theyre back now. Dont know what happened lol Edited December 22, 2020 by RevanchistPersiaNow addendum Quote Link to comment Share on other sites More sharing options...
ZSHADOWWOLF Posted December 24, 2020 Share Posted December 24, 2020 (edited) I play not so long ago in the mod, but faced with such a problem that in GC sometimes, especially in the later stages of the game, when the aliens go - The game just takes and gets stuck... It was as if one of the units had forgotten that he had to go, just like a living person on the other side. I waited for 5-7 minutes somewhere, but no sounds, no actions or camera movements occurred, so I decided to ask for a question. Version 1.10.11c + My mod list Quicksave.sav Edited December 24, 2020 by ZSHADOWWOLF More sense for text Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted December 28, 2020 Share Posted December 28, 2020 Pretty much mods you seem to have. There are some bugs on Xenonauts (not X-Division itself but X-Division is based on Xenonauts) that cause that kind of lockdowns. I also tried your save without any mods and it didn't seem to freeze for couple of turns. So perhaps mods are to blame. Quote Link to comment Share on other sites More sharing options...
feloric Posted December 31, 2020 Share Posted December 31, 2020 (edited) When equipping soldiers on the base, there are no sections with a first-aid kit and a ballistic shield. Can anyone tell me where to look for the root of this problem Edited January 2, 2021 by feloric noting Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted January 1, 2021 Share Posted January 1, 2021 15 hours ago, feloric said: When equipping soldiers on the base, there are no sections with a first-aid kit and a ballistic shield. Can anyone tell me where to look for the root of this problem? Savegame? Probably something wrong with installation. Quote Link to comment Share on other sites More sharing options...
Svinedrengen Posted January 1, 2021 Share Posted January 1, 2021 I gave this challenge another go. Happy new year everyone. Quote Link to comment Share on other sites More sharing options...
feloric Posted January 2, 2021 Share Posted January 2, 2021 (edited) 23 hours ago, Ruthless Reuban said: Savegame? Probably something wrong with installation. When equipping soldiers on the base, there are no sections with a first-aid kit and a ballistic shield. Can anyone tell me where to look for the root of this problem Here modlist and savegame send.sav Edited January 2, 2021 by feloric Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted January 2, 2021 Share Posted January 2, 2021 Savegame works for me, medikit and shield could be chosen. However I cannot launch fighters to down UFO so that save is probably lost. You are missing some mods, here's my modist https://imgur.com/a/ZiFaUOy I guess you didn't install Community edition or didn't start game and exited it after installing it. Quote Link to comment Share on other sites More sharing options...
feloric Posted January 2, 2021 Share Posted January 2, 2021 (edited) Interceptors don't take off because they don't exist (sold out, don't pay attention to that). I installed only the community. I logged in and out of the game after installation. I installed the game many times, according to the instructions on the site and without it. Observing all the points and breaking some. I was trying to find a bug why I don't have a section for first aid kits and shields. Each time I demolished everything and started again with the installation of the steam community edition. On the equipment tab, there are only sections of grenades, rockets, and batons(which only has a baton). On the weapons tab, there are sections division, mag (where knives, axes and baton are concentrated), laser and plasma. 3 months ago, I started playing the version installed according to the instructions on the site. My modlist looks like your. I got access to standard first-aid kits and shields through the soldiers equipment sets. It's inconvenient, but you can still play. But still I am tormented by the lack of this section and access to its contents. I was trying to sort out the files. I found a lot of interesting things. But mostly for cheaters. For the experiment, I changed the starting planes - for this reason, I sold the planes in the provided game save, so as not to confuse them. But I have not yet been able to find among the pile of files how to return access to the section with first-aid kits and shields. The big problem is that I don't know any English at all. I have to use a translator, which is not very convenient when working with game files. THE DECISION: BIG THANKS to Charon! Delete %APPDATA%/Goldhawk Interactive\Xenonauts\internal\scripts once. Edited January 2, 2021 by feloric Thank you! 1 Quote Link to comment Share on other sites More sharing options...
8mono Posted January 3, 2021 Share Posted January 3, 2021 On 11/27/2020 at 12:22 PM, Bellator said: normal damage too? It's not visible sadly. In my case I used standard tactic: soften her by axe to the level till she would die with next blow, after that used batons only - she was blowing up at the end sadly. You should be able to stun all of them EXCEPT the ones with heads full of acid, those just straight up explode no matter what kind of damage you do, even stun gas will just make them explode if I recall, I know about stunning the queens because I had the fortune (or misfortune) of having one camp right outside an alien fortress's spawn room, and I'd have my vehicle blocking the door , move a bit, whack her then go back to blocking the door with vehicles, the AI is not smart enough to run all the way around apparently. What's given me the best results is electric weapons, the shock gun is something I carry on my shield guys for stunning those pesky xenomorphs, stun gas doesn't even work for the Tier 4.5 ones so youre stuck with electric, but before that a few stun rockets of the highest tier you can afford work too. I'm not sure what tier you're stuck in but the ceasan's electric weapons should work most of the time as well Quote Link to comment Share on other sites More sharing options...
FSC_Zombie Posted January 24, 2021 Share Posted January 24, 2021 Hello! How do I get Terror Carrier down? 3 Foxtrots make it in this Lets Play with Alenium Torpedo. https://youtu.be/-cY8hNkhXFU?list=PLVM1qRtVEeEoWPq9wIt_eyN5iAHxcfBr0&t=2475 My 3 Foxtrot with Alenium Torpedos come to 56% damage to the Carrier. 8 Torpedos are fired. Difficulty NG+1 Is Version 1.00.11c heavier? Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted January 25, 2021 Share Posted January 25, 2021 Fire more torpedoes. Video uses difficulty NG on which UFO health is lower. Using escorts with anti missile might help too. 1 Quote Link to comment Share on other sites More sharing options...
Svinedrengen Posted January 25, 2021 Share Posted January 25, 2021 13 hours ago, FSC_Zombie said: How do I get Terror Carrier down? 3 Foxtrots make it in this Lets Play with Alenium Torpedo. As Ruthless Reuban said, Video uses NG difficulty where the UFO health is lower and is also using the submod called easy airgame which means even lower UFO health and faster airplanes for the player. Here is how I do it. Difficulty NG +2. Small showcase : Bigger showcase : Now go and shoot down those bad boys, there is a nice reward if you do. 2 Quote Link to comment Share on other sites More sharing options...
FSC_Zombie Posted January 27, 2021 Share Posted January 27, 2021 Thanks for Answers! That also explains the fast kills of the fighter. I have now sacrificed 6 Foxtrots to shoot down a terror carrier to get the research. Thanks for the tip with anti-missile 1 Quote Link to comment Share on other sites More sharing options...
gaichu Posted February 9, 2021 Share Posted February 9, 2021 (edited) On 8/10/2016 at 8:22 PM, Charon said: The .10 to .11c patch is NOT savegame compatible. If you want to make it savegame compatible you need to make a backup of your researches.xml, run the installer, and immediately copy your backup over the new file again. You will miss out on the fixed researches but you can continue the campaign. If I didn't backup researches.xml, while updating from 1.00.10 to 1.00.11c, can I use researches.xml from 1.00.10 update archive? Will it work as well? Edited February 9, 2021 by gaichu Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted February 9, 2021 Share Posted February 9, 2021 3 minutes ago, gaichu said: If I didn't backup researches.xml for savegame compatibility, while updating from 1.00.10 to 1.00.11c , can I use researches.xml from 1.00.10 update archive? Will it work as well? Yes. It should be exactly same file you didn't backup. Quote Link to comment Share on other sites More sharing options...
gaichu Posted February 9, 2021 Share Posted February 9, 2021 2 hours ago, Ruthless Reuban said: Yes. It should be exactly same file you didn't backup. Thank you. Quote Link to comment Share on other sites More sharing options...
LillyanaKabal Posted April 3, 2021 Share Posted April 3, 2021 (edited) So, I got back into Xenonauts, downloaded all the gubbins to play this mod, and got into a crashed UFO attack. Guys all readied at the door, rocket launcher came out, fired at the door. Woosh, Bang. Nothing. So I thought maybe the game had bugged and hadn't registered the hit. So we reloaded and fired at the door again. Woosh, Bang. Nothing. So, now I am here sat wondering if this mod turns off door damage or something... EDIT: So the doors do break open. I just put a Minigun and a Cannon on it. I think the Rocket Launcher has low damage, or splash damage doesn't effect the door and you gotta be super precise? Edited April 3, 2021 by LillyanaKabal Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted April 4, 2021 Share Posted April 4, 2021 Doors are quite durable. Single (basic) rocket probably does not make enough damage to break door. Nothing wrong there. Also not good idea to use rocket, use something non-explosive so you could loot aliens other side. Quote Link to comment Share on other sites More sharing options...
Dagar Posted April 14, 2021 Share Posted April 14, 2021 I think I recall discussions about this from the past. The gist is that explosive damage is not that effective. If I remember correctly, at some point it was changed for kinetic and energy weaponry that they do 5x the damage against props (like walls, fences, doors etc.), so that most likely is what happened there. In my last mission I shot an alenium missile from a tank against a UFO main door and it still was functional. So yeah, use your normal weapons with high damage output. Quote Link to comment Share on other sites More sharing options...
LillyanaKabal Posted April 16, 2021 Share Posted April 16, 2021 Yea. My Machinegun and the Hunters .30 cal are far more effective against the doors than the rocket launcher. Though, a new gripe. Sometimes I get this bug where it just sticks on "Alien Turn" forever. I can't even save or load because it won't open the menu on enemy turns. It's just, their turn, forever. Quote Link to comment Share on other sites More sharing options...
Ruthless Reuban Posted April 17, 2021 Share Posted April 17, 2021 17 hours ago, LillyanaKabal said: Though, a new gripe. Sometimes I get this bug where it just sticks on "Alien Turn" forever. I can't even save or load because it won't open the menu on enemy turns. It's just, their turn, forever. Xenonauts bug. Just end process with task manager (if cannot quit game another way) and reload. Hopefully turn will be different and game won't crash. If that doesn't help, start Xenonauts_GC.exe, load game and hit V. Quote Link to comment Share on other sites More sharing options...
LillyanaKabal Posted April 17, 2021 Share Posted April 17, 2021 Ahh. Core bug. That's sadness! I shall continue playing, to find another gripe~ Until then, excellent mod guys~ (Or, guy? I dunno) Quote Link to comment Share on other sites More sharing options...
Tchey Posted April 18, 2021 Share Posted April 18, 2021 (edited) Hello, I’m playing OpenXcom with the -Files mod, it’s awesome, but i can’t stop thinking about Xenonauts, as i loved it back years ago... I see this mod looks greatly great, so i want to play it now... I’m trying to install this mod under Linux PC, and i have issue i couldn’t find answer. Based on what i understand, i’ve installed from Steam the beta Community, and launched the game via Proton, as they dropped Linux for the last updates. No issue there, i can play Community via Proton, it runs quite well. Then i download and try the exe from the 3 .zip. (i unzip, then launch the installation exe with WINE. I tried without unzipping first but WINE as trouble running from inside, it seems) I point to my install folder, and it starts to install files, in my case to Z:\home\tchey\.local\share\Steam\steamapps\common\Xenonauts As there is a hidden folder (.local), i write the path manually, and i also change / to \ but then the installer seems to run as intended. Then it goes boom : It considers it done, but "obviously" if i play, it’s the base Community version (but it does run, no crash). I also tried to manually copy/paste the Assets folder, it took a while, and at the it doesn’t work neither, it’s Community ingame. Could you help me ? Anyway to install the mod without an installer, just files to place in correct folders ? Thanks for reading Edited April 18, 2021 by Tchey link broken Quote Link to comment Share on other sites More sharing options...
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