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Keksimus Maximus

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  1. Keksimus Maximus

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11b)

    Thanks for that.
  2. Keksimus Maximus

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11b)

    Just a question this time around. Is it impossible to give your soldiers psionics in any way other than the psionic weapon mod or is the game too hardcoded to allow for that? I saw the xml's that list the psionic abilities and their effects but never really found in the xml's for the enemies how it's dictated who gets what psionic abilities .
  3. Keksimus Maximus

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11b)

    An actual bug report rather than a critique, melee weapons seem to be duplicating upon mission end, resulting in what was 2 katanas I built turning into 9 over the course of a few missions. Equipping other items rather than the katana in the field results in that item being deleted and another katana appearing in my inventory.
  4. Keksimus Maximus

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11b)

    The gamble is that almost all enemies in xdivision tend to rush you and a full autoshot to the face doesn't bode well if you don't have the armor, not to mention the inordinate amount of melee enemies that Xdivision adds to make melee even more of a risk. My second point is that despite their mitigation, there's almost always a gun that can do their job better and do more damage while leaving time units to reposition yourself. Also, it seems a bit of a missed opportunity making the scout armors have increased TU action costs, would have been ideal for melee weapon use if that wasn't the case.
  5. Keksimus Maximus

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11b)

    Tbh, I believe the melee weapon TU costs are a bit much, they're already a gamble as it is and the rather steep TU costs hindering flexibility is sort of jarring.
  6. Keksimus Maximus

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11b)

    This may have already been mentioned but it's still fairly inconvenient to experience. Alien weapons (not sure if all) can often be wielded with one hand and aren't marked as heavy, meaning that Predator armored soldiers cannot use alien cannons and miniguns due to them being marked as standard weight weapons.