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Coffee Potato

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Coffee Potato last won the day on January 19

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About Coffee Potato

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  1. Personally love the idea of having your miss% being related to your scatter range. It would be nice to see the miss calculation take doors into effect. I know this is oddly specific, but I'm still a bit bitter over a recent grenade that was likely a miss due to all the obstacles in the way, but because a nearby door was open, calculated it's miss scatter around a corner and straight into my entire waiting team, because I assumed I would have been able to rush all the doors in the previous round, but wound up only being able to clear one. I never knew a grenade could scatter like that until that point. Absolutely on board with the HEVY changes. Can we get more snazzy ammo types for that thing? I REALLY want to try a HEVY only run at some point. Maybe it would be more satisfying if the miss calculations happened backwards? Like if when throw it goes.... Yes/No -> Farthest Obstacle to Closest Obstacle. That way you don't feel like those Seals you just hired apparently rode in on the short bus when they hit they misjudge their throw by an approximate 3 miles and somehow hit behind themselves. Most missed throws would fail farther away, and a close range bad throw would have had to fail, let's say 3 40%s in a row to fail that spectacularly. Hopefully I didn't misread anything, but that would feel much better...in the opinion of this particular tired potato.
  2. They're already implementing modular everything else, and mentioned it as a thing in one of these posts, I believe.
  3. OHHHHHHHH, I missed where it was charging for those, my bad.
  4. No one messes with Peoplecopter
  5. Coffee Potato

    MARS Graphics

    Shield Mars is the single greatest scout or aggro controller possible.
  6. Any word on the bug where you can't assign any signal tower units after the first sets go out?
  7. Coffee Potato

    Closed Beta V11 Balance Thread

    For the MARS, I am loving the wall removal ability. I unknowingly just Kool Aid Bott'd a Cesean that was giving us issues, and it felt amazing. Also, on another note, what are the odds of Ceseans and Wraiths being able to bleed out?
  8. Coffee Potato

    Closed Beta V11 Balance Thread

    Would it be possible to see current armor condition and effects on the map? I've been wanting something like that since Xeno 1, it would be good to know what everyone can still take. Also, I feel like there needs to be a reaction or tu penalty to the heavy armor. Right now that 5 weight is kind of a no brainier.
  9. Coffee Potato

    So as far as posting videos....

    Okidoke, gotcha. If it's the same composer as before, that might explain the random copyrights that came in during the XDivision streams. I couldn't imagine anyone sitting and listening to the night UFO raid music at work, but fair's fair. But yeah, thank You for the clarification!
  10. Coffee Potato

    Closed Beta V11 Balance Thread

    I must say that after testing it, I LOVE the MARS. I've seen complaints about the health, but I just want to point out that if you want to use it as a pure tank, you can actually slap a Shield on that badboy. Plus being able to use a stun baton makes it the best stun method in the game currently. I loved using a shield and shotgun MARS side by side, they were able to take on 5 larger Sebillians by themselves pretty much in the open for a far longer time than expected. Add smoke to the mix, and they are just amazing for so many things.
  11. Coffee Potato

    Closed Beta V11 Balance Thread

    I'd love the option of assigning more people. Would probably say Scientists for Medical, Techs for planes, though. It's still "if you squint hard enough, they're kinda related" sort of an assignment, but I'd think the scientist would make sense on the planes as a way to increase gas mileage or something.
  12. Coffee Potato

    UI/UX request re. secondary weapons

    Would it be possible to have secondaries' basic cheap attack on the right click attack options? Or maybe the most useful? Like I'd imagine most folks snap shot pistols and burst SMGs, but scrolling through all 8 or so modes for both would break some mouses on a misclick.
  13. Hi there, I had a couple of general questions, if anyone could help me out. There were a couple of things that I was hoping to do, and wanted to see if anyone could let me know if they were kosher. First, I wanted to do a small feedback stream of sorts with my small group of fellow strategy (and XDiv) fans. We keep discussing this over XDiv streams, but I had heard that this was the version in which it would potentially be allowed? I just wanted to get confirmation on that. Second, I love listening to the air game theme, but couldn't just find the sound file for it. So I made a private video to just listen to, is it OK for that to be posted with credits, or no?
  14. Coffee Potato

    Closed Beta V11 Balance Thread

    It would be pretty cool to be able to have the option to play a week as the doomed base.
  15. Coffee Potato

    Closed Beta V11 Balance Thread

    Ideas for starting research: I figure stopping in the air would be the first goal, so... Sidegrade air armor Cool, but impractical air weapon, like a grapeshot missile. Thruster sidegrades On the ground... Recon tools of some kind Additional armor modules Ammo types Faster meds Crappy stun New base facilities Dropship modules
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