

Ruthless Reuban
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Ruthless Reuban last won the day on April 7
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[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Ruthless Reuban replied to Charon's topic in Completed Game Mods
Not sure what you actually are asking. But if you just want phases to last longer, decrease Alientickerspeed on Gamegonfig.xml -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Ruthless Reuban replied to Charon's topic in Completed Game Mods
If that doesn't work, https://we.tl/t-LOEsBQ6CbK -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Ruthless Reuban replied to Charon's topic in Completed Game Mods
You mean this one? xdivision_tech_0995.graphml -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Ruthless Reuban replied to Charon's topic in Completed Game Mods
You also did manufacture it? -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Ruthless Reuban replied to Charon's topic in Completed Game Mods
ALT GR + Print screen? -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Ruthless Reuban replied to Charon's topic in Completed Game Mods
Aliens already have quite long viewing range but .../xenonauts/assets/mods/X-Division/aiprops.xml and sightrange -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Ruthless Reuban replied to Charon's topic in Completed Game Mods
Snipers suffer accuracy penalty if moved during turn. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Ruthless Reuban replied to Charon's topic in Completed Game Mods
.../xenonauts/assets/mods/X-Division/aircrafts.xml -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Ruthless Reuban replied to Charon's topic in Completed Game Mods
Everything comes to those who wait. And we mean everything. (game console ad somewhere 90's) -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Ruthless Reuban replied to Charon's topic in Completed Game Mods
Like Dragar said, you'll need t capture Xenomorphs alive. Additionally you can use shotguns or shock weapons (Phase 2 stuff) too. Corpses etc sold at end of mission are not added to inventory. Result screen will tell you if anything has been sent to research division. Just remember you cannot capture robotic Xenomorph (bit of yellow on head). -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Ruthless Reuban replied to Charon's topic in Completed Game Mods
I haven't managed that yet. Live Facehugger gives research topic but dead one is just useless corpse. Pretty sure about that one. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Ruthless Reuban replied to Charon's topic in Completed Game Mods
Aircrafts.xml at least. You must edit amount of weapon slots and also edit their positions. That's all I can remember however... -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Ruthless Reuban replied to Charon's topic in Completed Game Mods
No idea about that, works for me. May be older version of Xenopedia or Palu's shining Xenopedia is inactive. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Ruthless Reuban replied to Charon's topic in Completed Game Mods
Try to use different resolution when launching game. Small base operator and outpost operator are same alien. Game uses mostly small base operator. Alien base have (always have, I think) medium base operator and interrogating him should also unlock small base operator interrogation. Landing ship may contain landing ship operator, but (possibly?) not always. Not sure about that one. Landing ship operator unlocks data hacks (probably that Caesan data hack 5) that may unlock Plasma rifle MK3. All operators unlock data hacks that are not critical but "nice bonus".