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Ruthless Reuban

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About Ruthless Reuban

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  1. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    I agree, that lore looks pretty good. Just keeping it on this thread will mean it loses lot of attention. For terrorship, there was slight change that was intentional, but it wasn't. So I just pretend that doesn't exist.
  2. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    So that was indeed "bug" and not intentionally made "feature". Cheers for Charon clearing that up.
  3. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    I didn't change game files (at least anything could affect that outcome) and didn't even use glitch. But yes, I won't tell others. I'll PM you how that is done.
  4. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Then what's this: Terror ship with no damage. And I'm going to capture it intact (picture is just proof of concept).
  5. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    I didn't mean crash site. I meant capturing terror ship without crashing it down first (intact). Even more enemies but all operators alive.
  6. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Those changes make capturing terror ships intact perhaps even too rewarding since none of operators die on crash. Don't know about relationship points though.
  7. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Any idea if upcoming patch(es) will require starting new campaign? Additional tabs on soldier screen looks awesome but if it requires new campaign, I rather wait until it's out.
  8. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Capture alien specialists alive and interrogate.
  9. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    You launched incorrect Xenonauts.exe? Right one is on assets/mods/xce folder.
  10. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Just started new game on Veteran. Got Laser technology researched 12. September One light scout with Caesans was enough.
  11. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    You just need to know what to research and concentrate on those. I barely missed laser weapons (about 3 days or so) because I wanted incendiary and alenium grenades more.
  12. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    First terror mission seem to be much harder than second one or I just had bad luck. For civilian AI. First terror mission. Two aliens inside house, two civilians inside, four civilians outside. I carefully tossed two incendiary grenades for not to harm civilians, those grenades almost killed both aliens. After another turn aliens were dead. All is well? Civilians are safe, just some fire around. Well, one by one those civilians run straight into fire and it seemed I got huge morale penalty because my fire killed them. Civilians should be clever enough not to make suicides by running into fire
  13. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    OK, thanks for confirmation.
  14. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Feature request: could it be possible to put items on some kind of locker in craft? Just like original UFO did but this time items are for soldiers AND for craft? Alternatively, some kind of deployment screen before ground combat just like on base defence missions . It's somewhat annoying to waste first turn of combat for adjusting equipment that should have been done before landing.
  15. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Modding psionic AP over unit AP does seem to freeze game indeed. I disabled Psionics modding aiprops.xml: For every unit that has PsionicPower something else than PsionicPower="". Mod like that: PsionicPower="" PsionicAttacks="" Enemies still seem to try Psionics, they just doesn't seem to work. Not thoroughly tested yet.
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