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Ruthless Reuban

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Ruthless Reuban last won the day on November 21 2018

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About Ruthless Reuban

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  1. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    This should be bug I think. I used lightly modded (some settings tweaked) X-Division 1.00.10 install. On second phase sent my "rookie" platoon to capture small UFO with couple of reapers. One rookie got infected, so I shot down that zombie and it came a pile of blood. Everyone else survived. Now for the fun part. After mission was succesfull, that zombified soldier was revived! I thought that my light modifications are to blame and tried with fresh X-division install with 1.00.10 of course. Loaded save just before that battle began (Geoscape save) and let aliens zombify several soldiers. Again, some soldiers that were zombified and shot down were revived. This is nothing game breaking of course, I just fire those "revived zombies".
  2. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    You did install X.CE 0.35 too? I have no idea about Steam workshop mods however.
  3. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Avalanche torpedo should have longer description. I guess you didn't start game before installing X-division?
  4. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    IIRC text says those special ops captured before interrogation is researched are sold. However they are really sent to research division. you can get few thousand bucks extra that way
  5. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Don't know if this is intentional or not but... Andron Server seems to be impossible to capture if it's last alien remaining. When shield is trashed, battle ends immediately. X-Division 1.00.10.
  6. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    I have only one base, later two bases that handle all construction and stuff. Saves lot of hassle.
  7. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    I suggested that inventory inside craft long time ago. Charon said it's somewhat impossible to make. I solved both problems (strength and carrying) this way: - Soldier carrying capacity is higher (no more strength as that makes grenade throwing easier). I put Base-capacity to 12 and multiplier to 0.4. That basically gives enough equipment for rookies without lowering TU's too much. Of course I would expect that rookie only team is not trying for large UFO's or alien bases... - Craft is imagined to have "stash" with unlimited amount of shields and ammo. So when soldier enters craft, weapon is reloaded and shield is fixed or replaced. This is done with Xenonauts_GC_Editor and pressing U. Simply reload shield and weapon (or add another shield if current one is gone). If fight is on "steady state" (nothing happening), this can be done without running back to craft. I agree on other things too but hard to say if those are possible or not. - Timer: Not big problem as you can target crash site with "dummy" dropship and that way crash site stays indefinitely. - Display: ETA is said when you launch dropship so not hard to calculate. - Overburden: Partially solved, see above. Agree on that one click solution though.
  8. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    I agree, that lore looks pretty good. Just keeping it on this thread will mean it loses lot of attention. For terrorship, there was slight change that was intentional, but it wasn't. So I just pretend that doesn't exist.
  9. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    So that was indeed "bug" and not intentionally made "feature". Cheers for Charon clearing that up.
  10. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    I didn't change game files (at least anything could affect that outcome) and didn't even use glitch. But yes, I won't tell others. I'll PM you how that is done.
  11. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Then what's this: Terror ship with no damage. And I'm going to capture it intact (picture is just proof of concept).
  12. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    I didn't mean crash site. I meant capturing terror ship without crashing it down first (intact). Even more enemies but all operators alive.
  13. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Those changes make capturing terror ships intact perhaps even too rewarding since none of operators die on crash. Don't know about relationship points though.
  14. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Any idea if upcoming patch(es) will require starting new campaign? Additional tabs on soldier screen looks awesome but if it requires new campaign, I rather wait until it's out.
  15. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Capture alien specialists alive and interrogate.
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