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Ruthless Reuban

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About Ruthless Reuban

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  1. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Capture alien specialists alive and interrogate.
  2. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    You launched incorrect Xenonauts.exe? Right one is on assets/mods/xce folder.
  3. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Just started new game on Veteran. Got Laser technology researched 12. September One light scout with Caesans was enough.
  4. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    You just need to know what to research and concentrate on those. I barely missed laser weapons (about 3 days or so) because I wanted incendiary and alenium grenades more.
  5. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    First terror mission seem to be much harder than second one or I just had bad luck. For civilian AI. First terror mission. Two aliens inside house, two civilians inside, four civilians outside. I carefully tossed two incendiary grenades for not to harm civilians, those grenades almost killed both aliens. After another turn aliens were dead. All is well? Civilians are safe, just some fire around. Well, one by one those civilians run straight into fire and it seemed I got huge morale penalty because my fire killed them. Civilians should be clever enough not to make suicides by running into fire
  6. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    OK, thanks for confirmation.
  7. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Feature request: could it be possible to put items on some kind of locker in craft? Just like original UFO did but this time items are for soldiers AND for craft? Alternatively, some kind of deployment screen before ground combat just like on base defence missions . It's somewhat annoying to waste first turn of combat for adjusting equipment that should have been done before landing.
  8. Ruthless Reuban

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Modding psionic AP over unit AP does seem to freeze game indeed. I disabled Psionics modding aiprops.xml: For every unit that has PsionicPower something else than PsionicPower="". Mod like that: PsionicPower="" PsionicAttacks="" Enemies still seem to try Psionics, they just doesn't seem to work. Not thoroughly tested yet.
  9. Thanks for the info. I have no huge problem with that, some other people will complain a lot, that's for sure. As nothing can be done, you just have to accept some complaints Now waiting for v20 to get bigger font size to see if this is problem at all.
  10. Screen resolution 1280*1024 and game resolution 1280*1024 should give windowed, right? It does not. It seems that if vertical resolution is over 800, with 1280*1024 game forces full screen. Still that does not explain why 1280x720 gives full screen and 1280x768 Windowed...
  11. I did search but used just search box, not advanced search with default preferences. Funny those give different results. At least acceptably orking windowed mode has been basic requirement for PC games years. I don't think there is any point to sell this game retail if windowed mode is not working at least acceptable level. For me, that means getting little bigger font size on geoscape and menus. That shouldn't be too hard? With bigger text, windowed mode is playable. Edit: That font size issue seems to be discussed many times before. Hope they can get it sorted out. Edit 2: v20 seems to resolve font issue. I think I can live with windowed mode problems but many others sure can't.
  12. Ruthless Reuban

    Wtf is this ?

    Hacker. http://www.goldhawkinteractive.com/forums/showthread.php/7643-Xenonauts-com-hacked-%28seriously%29
  13. Exactly. This is quite serious bug but I hope it will be fixed on final release.
  14. Ruthless Reuban

    This project is dead?

    Right. This was the point. While hardcore fans always know where to find development updates, there are many who don't bother to see if forums have them. These people may be lazy, stupid etc but they also buy games and bring money to this project.
  15. Ruthless Reuban

    This project is dead?

    What I tried to tell is that news section, Wikipedia and Steam gave First Impression that game development is dead. Do not underestimate power of first impression. And those got updated right after I pointed it out, everything is now OK. Not updating news section for 3,5 months deserved something harder that really wakes up. Not just "you should update news section btw" etc. I don't think we have to wait next news update for months. This thread has already served it's purpose. Nothing to see here.
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