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Topics posted by Max_Caine
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- 7 replies
- 1,337 views
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- 3 replies
- 1,336 views
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[Ex 1.51. Modding.] Mods aren't appearing on the mod launcher
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 4 replies
- 1,327 views
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17.9 (Desura client) Game crashes after launcher launches
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 6 replies
- 1,301 views
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- 1 reply
- 1,282 views
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[v18 hotfix 2 Ground Combat] Equipment still going missing!
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 8 replies
- 1,279 views
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- 2 replies
- 1,272 views
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Could the first new UFO of every type shot down have minor damage only, please.
By Max_Caine, in Xenonauts General Discussion
- 8 replies
- 1,270 views
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- 4 replies
- 1,268 views
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- 2 replies
- 1,252 views
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- 1 reply
- 1,239 views
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- 8 replies
- 1,231 views
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Questions for Solver about custom buildings and base assaults.
By Max_Caine, in X:CE General Discussion
- 5 replies
- 1,227 views
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Anti-missile capability has been switched off. Could it be switched on again?
By Max_Caine, in Modding Discussion
- 4 replies
- 1,225 views
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I've been trying to work out how "escort chance" is determined...
By Max_Caine, in Modding Discussion
- 4 replies
- 1,224 views
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- 4 replies
- 1,214 views
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[v20Ex2 Ground Combat] Problems withthe Accuracy formula take 2
By Max_Caine, in Xenonauts Bug Reports / Troubleshooting
- 5 replies
- 1,164 views
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- 4 replies
- 1,146 views
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- 9 replies
- 1,133 views
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What's the best way to communicate an alien is stunned?
By Max_Caine, in Xenonauts General Discussion
- 3 replies
- 1,132 views
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- 3 replies
- 1,120 views
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- 0 replies
- 1,114 views
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- 4 replies
- 1,113 views
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- 1 reply
- 1,111 views
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- 4 replies
- 1,107 views