Max_Caine Posted September 20, 2014 Share Posted September 20, 2014 Question 1. How does the game know what submap to pick when a custom building is in a base assault? Does it pick one at all - does it just appear as a black hole? Question 2. I'm going to make some custom submaps for the custom buildings I'm making, mostly for the Xenopedia, but is there a way to link a custom submap to a custom building? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted October 7, 2014 Author Share Posted October 7, 2014 Any answers, Solver? Or is this all "I dunno"? Quote Link to comment Share on other sites More sharing options...
llunak Posted October 7, 2014 Share Posted October 7, 2014 Have you looked under assets/maps? I haven't checked the code, but looking into xenonautbase/ should make this rather obvious. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted October 7, 2014 Author Share Posted October 7, 2014 I see what you mean. I'll give it a go and see if it maps to the name. Quote Link to comment Share on other sites More sharing options...
kabill Posted October 9, 2014 Share Posted October 9, 2014 I'm fairly certain the base submaps are based on the building name. So you'll just need a folder named the same as the building. Assuming all the code behind the scenes works with new buildings, of course. Quote Link to comment Share on other sites More sharing options...
Solver Posted October 9, 2014 Share Posted October 9, 2014 I actually do not know, as this is not something I have tested, but my guess is indeed that a submap with the same name as the building is expected. Quote Link to comment Share on other sites More sharing options...
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