Chris Posted July 9, 2014 Share Posted July 9, 2014 We've released V1.08 on the Experimental branch (click link for instructions to access it). The major change here is removing some of the multi-tile objects from the tile atlases as they're causing a big performance hit on slower computers and is magnified on the Mac / Linux versions. Please download and test it to see if you see any missing textures etc! CHANGELOG: Harridans should no longer fly out of the map and crash the game. Multi-tile objects have mostly been removed from the tile atlases, which should prevent a lot of the slowdown issues in the game. Some soldier sprites have been updated to stop strange behaviour when you combine the Assault Shield and jetpacks. EDIT - Stealth patch for the missing Arctic lakes and invisible props in the final mission committed. Quote Link to comment Share on other sites More sharing options...
radek Posted July 9, 2014 Share Posted July 9, 2014 Yay! Finally something about game performance. Quote Link to comment Share on other sites More sharing options...
Alewalek Posted July 9, 2014 Share Posted July 9, 2014 No Stable for 1.07 and we have 1.08 or I have missed something? Quote Link to comment Share on other sites More sharing options...
13RaveN13 Posted July 9, 2014 Share Posted July 9, 2014 where to download Update? Quote Link to comment Share on other sites More sharing options...
Chris Posted July 9, 2014 Author Share Posted July 9, 2014 No Stable for 1.07 and we have 1.08 or I have missed something? The Stable branch currently contains V1.07HF (i.e. the build from just before this one). Quote Link to comment Share on other sites More sharing options...
deghost Posted July 9, 2014 Share Posted July 9, 2014 Is it still uploading to steam? Mac on E-branch does not update yet. Quote Link to comment Share on other sites More sharing options...
Went Posted July 9, 2014 Share Posted July 9, 2014 [*]Harridans should no longer fly out of the map and crash the game. Harridans also fly inside of Carrier UFO's roof and get invincible there in previous version. Did you fix this issue too? Quote Link to comment Share on other sites More sharing options...
Chris Posted July 9, 2014 Author Share Posted July 9, 2014 I'm uploading to Linux now but Mac won't get it till we've done the WINE 1.2.3 wrapper and the updated installer, which we're working on at the moment. Quote Link to comment Share on other sites More sharing options...
Reactorcore Posted July 9, 2014 Share Posted July 9, 2014 I'd like to report a possible bug: http://www.goldhawkinteractive.com/forums/showthread.php/11386-Attempting-to-stun-a-civilian-results-in-overkill-use-of-force?p=127148#post127148 Either stun batons (which are designed to stun dangerous, hardened aliens) are just too powerful to be used on normal humans or this is a legitimate bug. Quote Link to comment Share on other sites More sharing options...
silencer Posted July 9, 2014 Share Posted July 9, 2014 (edited) Chris - 1.08 brakes lakes in Arctic maps. Loading a mission saved in 1.07HF makes the lake black. Mission saved in 1.08 isn't fixed back in 1.07HF. Edited July 9, 2014 by silencer Quote Link to comment Share on other sites More sharing options...
Headnoob Posted July 9, 2014 Share Posted July 9, 2014 Is there anything glaring left to even do or is the game finished with the patches? Quote Link to comment Share on other sites More sharing options...
StellarRat Posted July 9, 2014 Share Posted July 9, 2014 There are plenty of bugs still, but not game wreckers. I hope they put out some more patches. I just don't expect them to come as quickly. Quote Link to comment Share on other sites More sharing options...
sether Posted July 10, 2014 Share Posted July 10, 2014 Thank you for the game updates & bug fixes! Quote Link to comment Share on other sites More sharing options...
Game_tester Posted July 10, 2014 Share Posted July 10, 2014 (edited) We've released V1.08 on the Experimental branch (click link for instructions to access it).The major change here is removing some of the multi-tile objects from the tile atlases as they're causing a big performance hit on slower computers and is magnified on the Mac / Linux versions. Please download and test it to see if you see any missing textures etc! CHANGELOG: Harridans should no longer fly out of the map and crash the game. Multi-tile objects have mostly been removed from the tile atlases, which should prevent a lot of the slowdown issues in the game. Some soldier sprites have been updated to stop strange behaviour when you combine the Assault Shield and jetpacks. good news ! Edited July 18, 2014 by Game_tester Quote Link to comment Share on other sites More sharing options...
deghost Posted July 10, 2014 Share Posted July 10, 2014 Chris - 1.08 brakes lakes in Arctic maps. Loading a mission saved in 1.07HF makes the lake black.Mission saved in 1.08 isn't fixed back in 1.07HF. I has same issue on 1.07HF already, before application of new tile sets. Quote Link to comment Share on other sites More sharing options...
Chris Posted July 10, 2014 Author Share Posted July 10, 2014 Just to let everyone know that the tiles are set as of the start of the mission - so if you start playing a mission with the tiles from V1.07HF it'll keep using their properties even if you update to V1.08. You need to start a new mission to see the "new" tiles. I'll look into the Arctic lakes anyway though. Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 10, 2014 Share Posted July 10, 2014 Chris, how is this tile atlas update done? I'm thinking, does it affect my improved tree stumps in any way? Didn't see any atlas files updated, so is it only code based change and old assets are intact? Quote Link to comment Share on other sites More sharing options...
silencer Posted July 10, 2014 Share Posted July 10, 2014 Just to let everyone know that the tiles are set as of the start of the mission - so if you start playing a mission with the tiles from V1.07HF it'll keep using their properties even if you update to V1.08. You need to start a new mission to see the "new" tiles.I'll look into the Arctic lakes anyway though. The lake mission with snow instead of water was in fact new mission. Just checked only what happens if you load 1.07HF mission in 1.08. Quote Link to comment Share on other sites More sharing options...
Doomsdayman Posted July 10, 2014 Share Posted July 10, 2014 I wonder. OpenXCOM had line of sight PSI. Is there a way to do the same thing but then with Xenonauts. Quote Link to comment Share on other sites More sharing options...
Lightzy Posted July 11, 2014 Share Posted July 11, 2014 This game is perfect. When can we expect more content? And what more content should we can we expect? Quote Link to comment Share on other sites More sharing options...
silencer Posted July 11, 2014 Share Posted July 11, 2014 This game is perfect.When can we expect more content? And what more content should we can we expect? Mod section is bustling with life. Quote Link to comment Share on other sites More sharing options...
Chris Posted July 11, 2014 Author Share Posted July 11, 2014 @Skitso - I don't think the farm atlases have changed so it should be fine. @Lightzy - We won't be adding new content to the game, but the community most likely will. As silencer suggests, I'd check out the modding areas of the forum. Quote Link to comment Share on other sites More sharing options...
Moonie Posted July 11, 2014 Share Posted July 11, 2014 The more I play Xenonauts the more I fall in love with it. It is really getting some positive feedback. Quote Link to comment Share on other sites More sharing options...
Chris Posted July 11, 2014 Author Share Posted July 11, 2014 Stealth patch for the missing Arctic lakes and invisible props in the final mission committed. Quote Link to comment Share on other sites More sharing options...
flashman Posted July 11, 2014 Share Posted July 11, 2014 gratz on hitting the 80% average on metacritic. I know its a duff metric, but its psychological and RPS did a nice piece on the game. http://www.metacritic.com/game/pc/xenonauts http://www.rockpapershotgun.com/2014/07/10/impressions-the-triumph-and-struggle-of-xenonauts/#more-218925 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.