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Alewalek

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Everything posted by Alewalek

  1. Select next never work fine for me so i dont have it , I alsodont use roles- this may be problem why we cant load the save blackwolf.
  2. Cant load your save and I have skitso map pack did you copy the weapon xml from XNT to main? Becasue I didnt and I read before that somone said there is problem with merging those files.
  3. Playing ironman with such a buggy engine is insane x20 you will never finish the game- most likely you sooner win in lotto, not even playing it. ctd always hapens: c4 trigered by vortex- ctd, crusier c4 exploding upstars where u have no LOS - ctd, egg ataking your fainted solder- trigering c4 - ctd, you move somwhere and game freezess- hmm i am waiting 20 minutes- w8 more or restart? etc. etc. etc.etc. x120
  4. At least you didnt said that Dumbledore agress to that(beeing mortaly sick or something) so Snape could be v close to voldemord @podbelski gameconfig.xml will tel you or no I ll do
  5. I think that all the buffs to damage for soldiers and nerfs of alien resistance ane maby other things as well leads to xnt beeing to easy right now. You dont need to speed up reaserch to get beter weapons ASAP, gargols are not a threat anymore they catch bulets like traning dummy. Any chance to rebalance it? Or information what exacly was changed so anyone who want could revert the changes or go somwhere beetwen 5.3 and 6.?
  6. This is what Iam testing right now 3 bases and try to get another 2 next month with only air defences. In 5.3 I have builded base 4 and 5 quite late and was strugling a lot with expenses even doing all GC missions.
  7. Not only for soldiers and worker but planes new bulding etc. etc. I did 80 GC in 5 months in 5.3. Build base of soldiers trough few months so: in first hire the one that are decent plus 2-3 week for sheilds/scouts duty when they die hire another 2-3 for same role. In the meantime you always get another few good to hire so do this before EOTmonth. With new month do the same hire decnet once only(yes at beging of each month the poll of soldiers is changing) this way in 3 monts u can have good base of soldiers, and if you rotate them a lot - they will not be so week like new one- of course you will not have a squad of super soldiers this way but adventage of that is that it usualy dosent mater you lose some during GC misions. It was my tactics some other people may have beter one tactics then mine.
  8. I can only mention hat i did in 5.3 so: 40 scientists ASAP. Have more soldiers: let say you have 30 more then usualy- which cost u 300K every month and 300K on start- but then you can do almost every ground combat mision in each vave so usualy 1 vave cover your costs and rest is profit comparing to air strikes- and it is huge difrence in XNT. Radek how things with alien dificulty - Iam thinking to change they stats to one from 5.3 and start new game - it seems right now they way to easy- what you think?
  9. After bulding or during bulding? To fix coyote just copy paste armour picture from: Xenonauts/assets/mods/XNT/soldierimagesfemale/armour.impjackal to: Xenonauts/assets/mods/XNT/soldierimages/armour.impjackal
  10. I was always thinkink that 40 scientists i had was not enough. You passed terror site because all your soldiers where wounded or injured? No reserve squad? Are you playing every GC mission or you airstrike a lot?
  11. Yea I have notice the same that at least ATM game is easy. Onestly the setings from 5.3was fine for me. Only delta viper was a bit to though and only until i have reaserched lasers. Shall see whats next.
  12. Onestly never thought that basic armour has any bonusess thanks - its true Unfortunately still vortex gun shoted into feinted soldier triger c4 in his backpack which usualy lead to EOM and 3/4 team slaughtered - unless game will crash what hapens as well- so u eather has to reload or dont have c4s in backpacks. Again I presume its vanila isue but was hoping some things will be fixed.
  13. Anyone notice that one of the stats of soldiers reflex is buged - i mean you get higher reflex then setings in game config allows. I had it before and notice that some of my soldiers REF is 70 when I just hired them and setings was set up on 65 and it wasynt starting soldiers. Same now i just checked and few of my soldiers has Reflex above 70 and 2-3 for hire close to it. Of course its not XNT casuing that, I just spoted it again and shared maby someone saw this too. It seems the value is buged by 5 and seting it from 30-60 give recruts with proper values from 35-65.
  14. @kabil option 3) Hurray! I copied map and tiles folders only from your mod to main assets and small scout mission worked fine with all the changes. @Gothyc Meant to tell you that i is 97 page thread no 53 but u edited that I think as you said u can check it in xml without reading 97 pages of the old thread
  15. Not sure what you mean by this becasue of this :HOW TO INSTAL "1. Use a clean Xenonauts build (Community Edition In steam)." So whatever is right please let us now. Do we have to use Xenonauts with or without XCE. @kabil yes tryed only one - and it was small scout-but when copied tiles and maps to main assets same ufo was with all th changes is it a problem I have copied only maps and tiles to assets folder in main dir? if yes i may try to do this 1 more time and check more ufos
  16. Fire in the Hole v3.0 (XCE v0.27+) this is whatt i have instaled after I unpacked core pack of XNT into Xenonauts folder steam version 1.09 togheter with CE 0.28 that is automatilcy instaled on steam when you chose it. Not sure why this didnt work eather. I think though that coping maps and tiles only make no difrence- unless iam wrong- this mod is to change ufos exterior and interior and this is all in that folders. And if by some reason breaching charge will not work iam fine with that it was way to heavy to carry and i prefer c4. I also dont midn entering main door after i droped inside ufos few c4s @Gothyc Dont, dont don't ever ask for stats of the guns, evryone who does it will be baned from this forum joking, but every new person that use the mods asking for that and I am not one of the devs but still understand they flustration to this question http://www.goldhawkinteractive.com/forums/showthread.php/11450-%28Mod-Update%29-XNT-Into-Darkness-V5-3-The-Firebat-%28DISCUSSION-THREAD%29 here is old thread you can easly find the answear somwhere there ;P
  17. Did anyone actualy tryed to check is FiTH instaled my modding tool is working? I have instaled it by modding tool myself after recomndation from blackwolf and mod is instaled but not working- I have mentioned this before - folder of FiTh is in the assets/mods but in GC ufos inside are from vanila and no smoke fire outside. Coping map and tiles folder from FiTH mod into main assets folder worked fine and ufos are changed outside and inside.
  18. @ Flyingsub FiTH is not instaled- you have to download it and copy ONLy map and tiles to main assets.
  19. @blackwolf checked it one more time- replacing map and tiles from FiTH mod in main assets is working fine but modular instal is not working- mod is instaled but not working with xnt. At least for me.
  20. @ blackwolf Did u actualy chek is it working for u, after instaling FiTH by moding tool i get this folder in mods but in GC crash site is like in vanila - no changes( no fire & smoke) and no compartment in ufo just 1 big room like in vanila. @TD About first GC misiion- i met 2 blue cesans without weapons that was running all over the place- they had 1-2 grenades only, and minor viper siting in ufo that didnt ataked me after i closed door to the ufo beeing 2-3 tiles away from it. Sory the viper was blocked by egg in ufo- but when i unbloked it by kiling egg he was nice and calm as pupy runing 5 turns right and left outside ufo and catching some metal objects that was going out of my soldiers firearms- similar to those cesans
  21. if u use it this way and its working then ok I' ll do the same thanks.
  22. They say that FiTH goes only with maps and tiles and I presume this has to go to main ass well so not sure that if u goes by moding tool you will do right. actuay if u in doubt u can place files in main assets and in xnt shouldnt make a problem unless this is xml files
  23. Its complicated what iam changing by i get the drill. If I want replace how armor looks- then mian assets but if I want this armour pictures in xenopedia then XNT assets right? @podbelski I presume main assets, casue there is no map folder in XNT assets but FiTH I dont know probably main ass well right?
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