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deghost

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  1. It appears that XNT is once again integrated with the Xenophobia, although i can't seem to find any info on that matter in the change log.
  2. Much agreed, count my post as backstory only (apart from the plea). Proper credits and respect goes to the whole XNT team for their hard work. Whole open-sorce community works this way for years, counting millions of man-days worth of work. Many even take the work of others, modify it and resell. In case you use windows, half of your operating system uses parts derived from these works and still costs money to obtain, being paid to one single entity. There is nothing bad or wrong with sharing, modifying and redistributing as long as proper credit is given to the original author. Moreover, it should be encouraging to the author that someone did find it's work as interesting, as to go and modify and build upon it. And by proper credit i mean clear message in the log, or any place else used to denote all the sources, stating name(nick-name of a person) or a team with a link to the original source, here being forum thread, and long enough description to depict the source. And i repeat, as long as the original mod (or whatever source) is presented and available, as the choice to the player. It is up to the player to use it's own decision-making-process. No one, in this particular case, orders, calls to, or makes the choice being done without free will, anyone to use Xenofobia over XNT or vice versa. Taken from the other angle. What if someone would want to add to XNT additional features, like the Skitsos' maps, but lacks proper skill to do it? And yes, not everyone who wants - can do diff-merge of xml files, and not everyone who can - wants to. This person would have to ask the XNT team to do it. Must they? No. So this person seeking this modification would turn to someone else. And this "someone" would eventually modify the original mod and make it available to someone other than himself, thus making it public. Should this be forbidden too?
  3. I am delighted to see Chris' opinion about the modding process. As i have written (where, when and whom to i leave on the person addressed whether to publish this info or not): I was talking about Slayerjerman making his compilation: "He did provide proper credit, he did not steal any of the work or made appear it to be of his own, he openly and clearly stated all the changes and his ideas regarding the modification. And he did not overruled, so to speak, any of the choices available to the player, regarding what to choose or install over their vanilla Xenonauts. Therefore, anyone who would want to use XNT would use XNT, anyone who would use Xenofobia over XNT would do that." This i why i have engaged in the conversation/dispute in the first place in Xenofobia thread (message already deleted). From my point of view, despite being, ewww, rough? in his manners (see the quote Chris presented), Slayerjerman's intentions were not to steal any of the XNT-team work, nor to present the compilation as the creation purely of his own. My plea to all the modders stands as follows: "Understand, that by publishing the mod to a game, you, in the first place provide us (the player community) a way to enjoy that game more and in different way, than the original authors. If you have created a mod just for yourself, you could have left it be of your own, without publication. You must also understand, that not everyone may find all ideas of the mod presented be of their liking. And that those who are capable of, might modify any and some of those ideas, just to become the way they like, AND that some other people might find these new ideas more appealing to them, than those original. By imposing any kind of limitation (above reasonable request to provide info on the author and links to originals) to the modded files, you, in the first place hurt us (the player community), because you limit our choice, that would have been presented by other modders otherwise. Please, restraint yourselves from doing so. Xenonauts is one precious jewel nowadays, among hundreds of vague and simple games, that can become so much more with the modding community."
  4. @Yonderboy Ew, that is one pesky bug with memory allocation/flush there. Could you please provide full application/crash logs? They should be available in "Console" application found in /Applications/Utilities/Console Look for "User Diagnostics Reports" under the Diagnostic and Usage Information, there should be crash log from the same time as the Xeno crashes. Also look under Files category for ~/Library/Logs, under which for X11. There should be specific log files for Xenonauts of this version run.
  5. Skitso, how about an industrial map, based around concept of a large production factory (like tank production factory), captured and partially retrofitted by aliens to be a semi-alien-base with several sites for small ufo crafts (found inside alien base) and some alien radar equipment. Or you can't use alien base props in this type of map?
  6. Unless i am mistaken, which i believe i am not, and my english is not that bad either, Slayerjerman does not have to ask you for permission, and, he did comply with the license terms very well. Second. Whether you like it or not, i have not found any misuse of XNT mod in here, as the first page clearly states that this is a mod compilation for the use of anyone who wishes to, does provide credit to the original authors and does list all the mods being used in it. Third. No, i don't use xenophobia compilation, nor the XNT. I have compiled my own mod pack for my private use. Fourth. I myself am working in FOS (free open source) environment and deal with repackaging and rebuilding works of other people, and from my personal experience and those posts in this thread, you, TacticalDragon, is the one who is offensive and restrictive. Prove me wrong please. Note to Slayerjerman, please provide info that due to the fact, this compilation/mod is dependant on the CC BY-NC-SA 4.0 protected data files, this compilation is licensed under the same terms. And as far as the license is concerned, you may redistribute original XNT files if you follow the terms to the letter. P.S. I apologize to all and anyone finding this post off topic. And will restraint from further posting regarding this issue in this or any other threads.
  7. Judging from your last line, not compatible with the CE yet, am i right?
  8. As have csd79 suggested, get the "processed_tiles.rar" from this thread by Chris. I have applied this new tile set to 1.07E and 1.07HF. Much better now. Although instead of broken ufos and tiles i am sometimes (totally randomly) getting CTD on a Battlecruiser.
  9. I has same issue on 1.07HF already, before application of new tile sets.
  10. I should have found this tileset earlier. Much better now, faster load times, no more lags. Although i got CTD trying to fly over the carrier roof.
  11. Is it still uploading to steam? Mac on E-branch does not update yet.
  12. Have seen several times already, on "farm" and "rocky/barren" tile sets. Screenshots attached. Screenshot 1 Screenshot 2 Edit. Sorry for misleading version number. vBulletin does not seem to respect title text edit.
  13. I've been running 1.07E since the post date and had none of the issues of the 1.06 version. To those having blurred text i suggest installing x-quarz and setting game Xserver to system in wineskin settings. I do also have 10.9.3, except that i use integrated Intel HD Graphics 3000, as i have no other, and i do NOT have issues with text. From the reports on this thread i see problems with owners of AMD GPUs
  14. I somehow managed to initiate air combat and landing of a dropship on other crash site at the same time. This is what happened, first, i enter air combat, give orders, unpause, few seconds later a window with dropship landing decision appears. If i click engage, ground combat starts, while air music still plays.
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