Harmonica Posted November 27, 2012 Share Posted November 27, 2012 (edited) I like the clean and clear look. Suits the era of the game and suits the style of the game. The art is amazing as ever (probably the first thing I saw of the game itself back when you announced it was the art, and it still looks as enticing). Overally I really like the look and can't wait to play with it in the finished game. However, all that said, with this in mind About all this brightnes disscusionWhat about this http://rghost.ru/41841762/image.png ..I think the middle option offers the best levels of contrast and brightness from a usability perspective, and that grey tones generally look aesthetically more stylish than a brighter option. It would be great if the background images for dialogs/screens are modable OR there's an xml file somewhere that has a value for text and dialog background colours, so users can make changes if they need to. Peoples' eyes all have different tolerances for these things. You said you didn't want critiques which is fair enough, I know design work is laborious and somewhat thankless, but please externalise as many UI elements as you feel comfortable doing, Chris.. edit: a more stark comparison is having minimised this forum window and tabbed to Steam, the dark grey UI is instantly far less sapping to use. It looks ugly as hell but it doesn't tax the eyes. Edited November 27, 2012 by Harmonica Quote Link to comment Share on other sites More sharing options...
Lionheart2 Posted November 27, 2012 Share Posted November 27, 2012 I am impressed! Thanks for all your work on the GUI! Quote Link to comment Share on other sites More sharing options...
thothkins Posted November 27, 2012 Share Posted November 27, 2012 On the Personnel screen, while it's nice to see the role highlighted, does it need to be, and could it be more inkeepign with the colour scheme. Still to be finalised, I know, but just a thought. So, instead of you could have Quote Link to comment Share on other sites More sharing options...
Mordobb Posted November 27, 2012 Share Posted November 27, 2012 My first impression when i saw this last night was.... hmm it's kind of bright I'm sure Chris is still working on that etc... Now after having slept on it, it looks quite nice, almost completely used to it now, and it does really free up and simplifies the interface, Good job! I also like the idea of using some paper texture from the 70's, (i.e. cheap army computer printouts) to replace the bright gray bubbles, something most people would probably not notice unless it was much darker. Unless your going for some pseudo Palm-Pilote look which is probably even better imo. But anyway as an example from the paper example posted previously in this thread, though it's not the best example, this is what i got: Research screen http://plasmon.rghost.ru/41842806/image.png Soldier equip screen http://rghost.net/41842955/image.png edit: But this now adds the problem for me that the edges are too rounded for paper lol... err I liked your texture remember continuous paper print with removable holed edge which left the sheet side slightly serrated. Quote Link to comment Share on other sites More sharing options...
Chris Posted November 27, 2012 Author Share Posted November 27, 2012 Thothkins, doesn't Super Injuction play for Wales? Quote Link to comment Share on other sites More sharing options...
thothkins Posted November 27, 2012 Share Posted November 27, 2012 I can't tell you. You can't tell me and no one is allowed to comment or report on it Quote Link to comment Share on other sites More sharing options...
Mordobb Posted November 27, 2012 Share Posted November 27, 2012 Your crits are a bit over the top. I find the soldier background just about perfect - the attitude and stance are just fine. Source: was a soldier. And that was your stance when presenting for duty in front of your superiors? And i don t know why people insert items i never criticized, i never criticized UI nor background. Quote Link to comment Share on other sites More sharing options...
TornadoADV Posted November 27, 2012 Share Posted November 27, 2012 And that was your stance when presenting for duty in front of your superiors?And i don t know why people insert items i never criticized, i never criticized UI nor background. The officer of the watch is standing at ease, which is common when at the mens' barracks. Though, I'm not sure if this has been asked before, but is he missing an arm? Quote Link to comment Share on other sites More sharing options...
IceVamp Posted November 27, 2012 Share Posted November 27, 2012 I like it. My two concerns are firstly, the hard hat and tools buttons. My first instinct was that the hard hat was the workshop, but what then would the tools be? So I was left wondering what the hard hat was, until I thought of the base screen. However, I couldn't really come up with another icon in the same style that better represented base building and general info, so.. Second. Why must all military men in media wear their berets like a french chef? This is a pet peeve, and I realize that it's not going to change, the artwork is already done. Just something for the future. Quote Link to comment Share on other sites More sharing options...
smoitessier Posted November 27, 2012 Share Posted November 27, 2012 I liked your texture remember continuous paper print with removable holed edge which left the sheet side slightly serrated. Ya It's buried in my unconscious somewheres next to that movie about kids in baltimore and a defcom 4 with missiles ... from the 80's i think... Quote Link to comment Share on other sites More sharing options...
Silverhks Posted November 28, 2012 Share Posted November 28, 2012 I love the new interfaces. Simple, concise. I even like that they are "old" style without all the transparencies and other tricks we incorporate into new games, it helps set the time frame. I do "prefer" a dark background, but these are not bright enough to be a problem. As Chris mentioned, I doubt I will even notice after a short time of playing. Unlike the new forum, where everytime I log in i notice it Quote Link to comment Share on other sites More sharing options...
Chris Posted November 28, 2012 Author Share Posted November 28, 2012 Yes, the soldier is missing an arm. As the backgrounds will hopefully change as you research new things, so too will the characters. So you can probably see why having him missing an arm is an advantage! Quote Link to comment Share on other sites More sharing options...
thothkins Posted November 28, 2012 Share Posted November 28, 2012 Ripped off fighting the aliens in Iceland. He doesn't like to talk about it, so we don't mention it here. Quote Link to comment Share on other sites More sharing options...
irongamer Posted November 28, 2012 Share Posted November 28, 2012 Also, why does everyone seem to want to play this game at night in the dark? I wasn't aware the X-Com fanbase was comprised entirely of vampires. It's really bad for your eyes too. Quote Link to comment Share on other sites More sharing options...
Xitax Posted November 28, 2012 Share Posted November 28, 2012 Yup, you don't normally stand at attention for very long, especially if you are a senior NCO and you are having some kind of discussion with the C.O. Anyway, the arm does look a little odd but it's just heavily foreshortened because of the angle. Quote Link to comment Share on other sites More sharing options...
Xitax Posted November 28, 2012 Share Posted November 28, 2012 (edited) The officer of the watch is standing at ease, which is common when at the mens' barracks. Though, I'm not sure if this has been asked before, but is he missing an arm? Yup, you don't normally stand at attention for very long, especially if you are a senior NCO and you are having some kind of routine discussion with the C.O. Anyway, the arm does look a little odd but it's just heavily foreshortened because of the angle. I don't think it's a technical problem, but it does look a bit off at first glance. EDIT: Hang on a minute... I can see that the intent of the soldier's arm might have been to show a missing arm from combat, but I'm just not sure how I'm supposed to read that, now. Edited November 28, 2012 by Xitax Quote Link to comment Share on other sites More sharing options...
karthink Posted November 28, 2012 Share Posted November 28, 2012 (edited) Will the images change as time goes on? I mean small changes: a laser rifle or two lying around the workshop, a corpse/containment chamber in the labs and so on. Considering these are hand painted backgrounds, drawing in new props is probably extremely time consuming, so I understand if what we see now is what it stays through the game. EDIT: I just realized something else about the UI. It will be a little weird to see the same people on the screens of every base, won't it? Edited November 28, 2012 by karthink Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted November 28, 2012 Share Posted November 28, 2012 If changes are made over time then it shouldn't be too hard to make subtle changes. The images will likely be drawn on a computer so it is a matter of editing the image rather than getting the pencils out to draw a new one. Quote Link to comment Share on other sites More sharing options...
MrPyro Posted November 28, 2012 Share Posted November 28, 2012 EDIT: I just realized something else about the UI. It will be a little weird to see the same people on the screens of every base, won't it? Depends how you think about it. In my mind when you go to manage another base the commander is not flying out to that base to meet the people there; he's consulting the department heads at the central base about operations in the other bases. Quote Link to comment Share on other sites More sharing options...
Arturius Posted November 28, 2012 Share Posted November 28, 2012 Will the images change as time goes on? I mean small changes: a laser rifle or two lying around the workshop, a corpse/containment chamber in the labs and so on. Considering these are hand painted backgrounds, drawing in new props is probably extremely time consuming, so I understand if what we see now is what it stays through the game. Oh that would be really cool. Maybe not right away, but rather as stretch goal (patch to final game?) Quote Link to comment Share on other sites More sharing options...
Bluedot2938 Posted November 28, 2012 Share Posted November 28, 2012 Nice! I like both iconsets, but slightly prefer those from the geoscape concept. The shopping trolly should be a no in any case, reminds me of webshop icons... Only the vehicle weapons selectors seem a bit off. Darkgrey backgrounds would be more consistent with the aircraft and equip screens. Or else put them on one panel. Sorry if this is still work in progress. Quote Link to comment Share on other sites More sharing options...
wozzi Posted November 28, 2012 Share Posted November 28, 2012 I would prefer a darker background (darkgrey?), too. Another thing: Do I really need an alien plasma rifle for a laser carbine? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted November 28, 2012 Share Posted November 28, 2012 Chill, wozzi. These are just screens representative of UI, not of content. Quote Link to comment Share on other sites More sharing options...
Chris Posted November 28, 2012 Author Share Posted November 28, 2012 The iconset on the Geoscape is the final one, btw. The other ones are just earlier iterations. Quote Link to comment Share on other sites More sharing options...
zzz1010 Posted November 28, 2012 Share Posted November 28, 2012 Will the images change as time goes on? And one handed army guy will get mechanical hand after powersuits researching Quote Link to comment Share on other sites More sharing options...
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