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Chris - Out of Office (& Mini Update)
Arturius replied to Chris's topic in Monthly Development Updates
All the best Chris and have a great time on honeymoon ! -
A more sophisticated weapon system
Arturius replied to Rodmar18's topic in Xenonauts-2 General Discussion
Ahh, that's not good, as it will lead players into situation where they want to haul maximum possible amount of ammo magazines of every type. Let's say that I start the mission with normal ammo, and after firing my first shot I notice an alien that is susceptible to fire - then I would have to irreversibly throw out 99% full normal ammo magazine that I might still need later in this mission. -
Wow! It's so nice to write here, on Goldhawk Forum, for the first time since I played Xenonauts 1 :) I've read your plans for second game and played this demo, and now I am sure I will back you up Chris :) Some remarks about this particular demo build: 1. It is possible to have an FPS display enabled? Because on my older machine the game plays a bit laggy. 2. I think shotgun shots are way louder than other weapons sound effects. 3. Some kind of summary screen after "mission completed" could be useful - both gameplay (overall accuracy etc.) and hardware (average fps, cpu load) statistics.
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I had the exact same problem as landlord but managed to find a solution The cause of the problem was missing "valkyrie" folder in /assets/tiles/dropships - and validating files could not help with this to fix this problem please use this Valkyrie Drop-Ship Fix by kabill http://www.goldhawkinteractive.com/forums/showthread.php/11599-Any-Version-Valkyrie-Drop-Ship-Fix Edit: My game version is 1.09 on Desura
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I really hope Desura users will be able to participate in the polishing phase. Please remember that not all of us use Steam - yet we still want to contribute to the game before it is released.
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V20 Stable Candidate 1 available!
Arturius replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Chris, please don't forget about Desura users! -
V20 Experimental Build 6 Available!
Arturius replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Great to hear you are doing next stable build. You know, not all of us are using Steam. -
Regarding rewards: just like Max_Caine said a personel reward would be nice. For example Yes/No pop-up like this "Thankful for their rescue 2 experienced scientist offer to join your research team for free" Those people could also help with one research or manufacture and then depart.
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Where i can found Alien Leaders?
Arturius replied to VaeliusNoctu's topic in Xenonauts General Discussion
I think simplest method would be some kind of pop-up info appearing before deployment. Like "our analysts suspect that alien leader will be present on the battlefield" -
Wow, the video posted by a333 is just awesome!
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New Planescape Torment? Didn't even know about it... Awesome
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A sound plan! If only you could guide me what and how should be translated I'd like to help PM me with instructions please, so we don't spam this thread.
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Aircraft Missile Range Indicator
Arturius replied to GreySciTe's topic in Xenonauts General Discussion
I completely agree with this suggestion. If we want to complicate things Aircraft Missile Range Indicator could even be unlockable via research.