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TornadoADV

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Everything posted by TornadoADV

  1. I think I may just have to start a new game. Not a big deal, but I'm more now curious what's preventing the research from displaying.
  2. Did so, still no research selection for Operation Endgame.
  3. Dang, nothing happened, research screen still blank.
  4. Same old shimmy, as you could guess. Went from base game to CE mid game. (Lastest version). Running some minor mods New Mods 2.sav
  5. Suffered one of the old glitches, Operation Endgame refuses to spawn as a research topic in my Labs. Is there any mods or file scripts I can use to force it to become selectable or for the game to treat it as already researched? Thanks for the help!
  6. My Primary Base has 6 Hangers. The design I use let's me easily fit 3 defenses, but if you don't want to use vehicles, you can leave out the Garage and get your fourth defense.
  7. 4 Base defenses will kill anything except Battleships, when you get MAG, it'll basically cripple their attack and be a mop up when the mission starts.
  8. I guess the simple fix is to decrease fuel consumption speed in combat (as previously suggested) and to double onboard cannon ammuntion.
  9. Late game Base Defenses are the worst, literally taking 2-3 minutes per alien turn.
  10. Using a Stun Rod should be the same as using them from Demolition Man. An amped up billy club. Plus, as far as the Gas Grenades go, you've already made it so alien units that have suits are practically immune and those that have helmets have a heightened resistance to it.
  11. Previous builds a long time ago had that. But it required a ton of unique art assets for each UFO on each map type. So it was removed.
  12. They make shields that can stop rifle rounds, but they are quite heavy and usually require rollers on the bottom.
  13. Wait, I thought Adrons didn't take cover/crouch? I've never seen them do that in my games.
  14. The Shields are made out of the same modified ceramic mix the Jackal vests use for their plates. The advanced Shields are basically slabs of hardened alloy plate with a handle. It makes sense in context.
  15. Pile driving the player with all your forces isn't exactly brilliant AI.
  16. Since you're rebalancing stat levels and psionics, would it be possible to give Medals higher bravery gains? That way, Combat veterans are properly much harder to panic/berzerk/mind control? It's rather silly seeing my Assault Colonel, veteran of over 30 combat ops against an unknown enemy with medals covering his base uniform getting spooked because some mass produced alien clone pokes his brain a little.
  17. Of course, I think the game doesn't award a Crux if the Leader in question is knocked out from stun gas on any turn after the intial use.That needs to be fixed. Also, can you get the Survival Medal if you send out Xenonauts on solo ops?
  18. I don't build a Valk until I get the Sentinel Armor, full coverage view is needed to make the concept work. Otherwise, stick to the Shrike.
  19. I've captured Leaders via gas grenades and never recieved a Crux Solaris.
  20. All aliens regen 50% of their health they suffered in damage. This even applies to Xenonauts. Using Medikits causes a CTD every time. (bug report)
  21. So basically it's only awarded for capturing Praetors?
  22. For Crux, do you know if it has to be done with a Stun Rod? I've only used stun grenades. Do you have to capture the Officer/Leader in line with the story or just at anytime?
  23. Yeah, I know of the Colossus armor. Plus the Archangel tank.
  24. Does anybody know the reward requirements for the Crux Solaris, Survival Medal and Saviour Medal?
  25. Is the X-44 Saracen still in the game? I see the assets for it for Xenopedia and dogfighting, but can't seem to research it. Same thing for the UFO Destroyer.
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