Sathra Posted December 3, 2011 Share Posted December 3, 2011 Like the last thread, this is for all the minor things that aren't actual bugs. You can also suggest improvements here rather than have them scattered across the forums and hidden in various bug reports. Quote Link to comment Share on other sites More sharing options...
Moonie Posted December 3, 2011 Share Posted December 3, 2011 (edited) The sound when trying to do something illegal in your inventory is horrible. Could you please change it to something less grating? Edited December 3, 2011 by Sathra Merged to keep everything together. Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 3, 2011 Author Share Posted December 3, 2011 Technically these are bugs, but an old ones. -The 'tabs inactive upon loading save' bug is still present. -The 'carried weight too high after mission' bug is still present also. Also has the odd effect of a soldier's primary weapon only showing in the secondary slot if it isn't corrected before the next mission. Especially odd if its an assault rifle. Adding a question: Are soldier stats increasing? Can't be sure, since the post-mission thing isn't showing stat increases anymore. Quote Link to comment Share on other sites More sharing options...
TNoyce Posted December 3, 2011 Share Posted December 3, 2011 (edited) First, I'm glad there IS a way to now change the screen resolution. However, I feel that it would also be a good idea to have a way to allow the resolution options to 'stick', so I did not have to click through the selection dialog at each launch. Not a major problem really, just a minor annoyance. Edited December 3, 2011 by Sathra Merged Quote Link to comment Share on other sites More sharing options...
Cattletech Posted December 3, 2011 Share Posted December 3, 2011 Tactical Combat loading time Am I the only one getting sluggish loading times for tactical combat? Something like 1.5 minutes. I'm guessing it can be optimized somehow. If it's not brought down to a more reasonable level, please consider pre-loading the assets in the background as soon as the player intercepts the UFO / sends a transport. Soldier turning speed Soldiers take quite a bit to turn. Please make it faster / more fluid. Quote Link to comment Share on other sites More sharing options...
Nfire3 Posted December 3, 2011 Share Posted December 3, 2011 Maybe add another music score to the UFO intercept sequence? The music playing while intercepting a UFO is not that good and cuts off abruptly the geoscape background music. Quote Link to comment Share on other sites More sharing options...
Lokik Posted December 4, 2011 Share Posted December 4, 2011 (edited) Maybe add another music score to the UFO intercept sequence? The music playing while intercepting a UFO is not that good and cuts off abruptly the geoscape background music. Have to disagree with this one. Arguing about music taste is a bit silly, but I absolutely love that track. Sometimes I even keep the combat on pause to listen to it more. Edited December 4, 2011 by Lokik derp Quote Link to comment Share on other sites More sharing options...
Nfire3 Posted December 4, 2011 Share Posted December 4, 2011 Yeah I know, it's not bad but, it just abrubtly ends the background music for the geoscape Quote Link to comment Share on other sites More sharing options...
Turkey Posted December 4, 2011 Share Posted December 4, 2011 Tactical Combat loading timeAm I the only one getting sluggish loading times for tactical combat? Something like 1.5 minutes. Soldiers take quite a bit to turn. Please make it faster / more fluid. I strongly agree with the above, whilst I got about 30 seconds load time, I'm running it off a SSD. And also had the issues of unresponsive soldiers, for a game like Xenonauts, it's really really annoying. But I'm impressed how much has been done with the game since I last looked at it, making decent progress. Though my look at the game ended with another crash when I clicked the vehicle tab so I didn't get to see much. Quote Link to comment Share on other sites More sharing options...
Aleksi Posted December 4, 2011 Share Posted December 4, 2011 Maybe add another music score to the UFO intercept sequence? The music playing while intercepting a UFO is not that good and cuts off abruptly the geoscape background music. There will be 2 other tunes to this part of the game. But they will be added last. Quote Link to comment Share on other sites More sharing options...
Nfire3 Posted December 4, 2011 Share Posted December 4, 2011 There will be 2 other tunes to this part of the game. But they will be added last. Awesome nonetheless Quote Link to comment Share on other sites More sharing options...
Chris Posted December 5, 2011 Share Posted December 5, 2011 Yeah, the spin on the spot is quite slow. I'd not noticed that before. I'll get that fixed. Given the Ferret its move sound back too. Loading times are long but that's something we'll look at in the beta stage of the game. @Sathra - Yes, soldiers are still levelling up - I played some of a mission and I can confirm that I got a skillup on completion. However it's possible we've set the limits for skillups a bit too high and they're not coming frequently enough... Quote Link to comment Share on other sites More sharing options...
Cattletech Posted December 5, 2011 Share Posted December 5, 2011 Some visual indication of remaining APs in the unit number UI would be nice, so you know which soldiers still haven't been moved. IIRC it has been suggested before, e.g. coloring the unit numbers. Is it already on the TODO list, or has it been rejected for some reason? Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted December 5, 2011 Share Posted December 5, 2011 Hmm that's a good idea. Perhaps make the unit numbers grey/dark if the unit has less than 25% of their AP or has reached (or very close to) their reserve limit... Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 6, 2011 Author Share Posted December 6, 2011 Yeah, the colouring of the numbers was discussed in one of the threads. Green for full AP, Orange for half, Red for none, with a gold ring around it if any AP are reserved? With the button being hollow (clear) if the trooper/vehicle is dead. Then again, the buttons are being re-done anyways to be more informative. @Chris: Ah, I thought so. One of my snipers eventually managed to be able to wear Jackal with no penalties. Still odd that the Victory screen no-longer has stat increases listed though. Quote Link to comment Share on other sites More sharing options...
iamkyon Posted December 7, 2011 Share Posted December 7, 2011 (edited) It'd be neat to be able to delete and overwrite saves, as I appear to have amassed approximately 30 of them over a course of a few bug-hunting sessions, most of them crash hazards labelled "Autosave". Edited December 15, 2011 by iamkyon Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 7, 2011 Author Share Posted December 7, 2011 Adding my vote to the above. Would be very useful. Quote Link to comment Share on other sites More sharing options...
jem Posted December 9, 2011 Share Posted December 9, 2011 Like the JA2 style aiming interface, dislike that there is no indicator when one cant aim any better. Very annoying to go through the list twice just because i want to aim better. Would also be nice to be able to equip and throw grenades wo moving the main weapon to backpack Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted December 9, 2011 Share Posted December 9, 2011 brought up before. Something was decided, but I can't remember what... Quote Link to comment Share on other sites More sharing options...
iamkyon Posted December 9, 2011 Share Posted December 9, 2011 The latter proposition was mulled over in this thread, salvaged from the old forums by Gazz. Feel free to chime in! Quote Link to comment Share on other sites More sharing options...
Nemeo Posted December 12, 2011 Share Posted December 12, 2011 The game is starting to grow on me. (playing 8.35) A minor annoyance I found is that it is hard to know whether you're going to select a unit or to move currently selected unit when the cursor is behind a wall. Maybe it's on the todo list. If not, I suggest you make a hollowed version of the grey arrow there is above the currently selected unit and put it over a unit's head when clicking would select it. I also got a CTD when logging out of the end mission briefing screen. On my first mission. Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 12, 2011 Author Share Posted December 12, 2011 That keep getting brought up, and subsequently buried a little while later. Its a really good point though. Crashes seem to be normal for V8.35. I haven't actually played it yet though. Quote Link to comment Share on other sites More sharing options...
GrumpySage Posted December 19, 2011 Share Posted December 19, 2011 Not sure if this has been brought up (I don't remember it), but: Have the % of fuel left on the 'aircraft is ready to engage enemy' popup. Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 19, 2011 Author Share Posted December 19, 2011 As far as I remember, that hasn't been brought up. Good idea! Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted December 19, 2011 Share Posted December 19, 2011 Ha ha that was brought up, along with the best way to group aircraft according to base, distance to aircraft, type of aircraft, armament etc. =p it got quite messy in the end... Quote Link to comment Share on other sites More sharing options...
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