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Mustang Shooting Stars

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Everything posted by Mustang Shooting Stars

  1. Same for air combat please would be an excellent newbie friendly addition to the game. Some sort of ground combat training mission(s) would be pretty cool.
  2. Ha, you didn't get an exellent for aliens killed?! Seems a tad harsh. Thanks for the pics - absurdly brilliant. Although I almost feel a bit sorry for the aliens.
  3. Just so you know it did crash again and this is the message I got from Windows 7: Problem signature: Problem Event Name: APPCRASH Application Name: xenonauts.exe Application Version: 0.0.0.0 Application Timestamp: 55269596 Fault Module Name: xenonauts.exe Fault Module Version: 0.0.0.0 Fault Module Timestamp: 55269596 Exception Code: c0000005 Exception Offset: 00220d3d OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 2057 Additional Information 1: 9e27 Additional Information 2: 9e2778096e7e1e2a2e0302fe58f3eea8 Additional Information 3: 9e27 Additional Information 4: 9e2778096e7e1e2a2e0302fe58f3eea8 I did just notice that when I add the mod using the mod installer (from the downloaded Zip file) I have to quit out of it as it freezes. Once I restart Xenonauts the mod is there and can be activated etc. Could I try adding it manually do you think?
  4. Ha, a video of that would be fun if you ever get the urge to do it again.
  5. Hi Max, I totally understand. My life sounds similar to be honest! Don't want to add to your stress. I am about to try the mod again with a completely fresh install of the game so maybe I will have more luck. The research that seemed to cause the crash was the enhanced ballistics one. If it crashes again I will try and copy and past the crash log here or something. I wonder if one of the other mods isn't compatible with it as this doesn't sound like a common crash having read through this thread.
  6. it doesn't include it so you should install the art too (it's really nice). I think Skitso wanted to give people the flexibility to use the the maps if they didn't want some of the art improvements etc.
  7. I do tend to agree. I love all the other aspects of the game but not the base defence so much. It feels like I should have more control over my base - the doors etc. Everything else I encounter in the game I feel like there is a tactical and strategic thought process that I can go through to get around the problem and that if soldiers die it's because I made a mistake etc but not with base defence. Maybe there could be an initial siege stage where you get to hold the base from the 'walls' as the aliens unload from their ship etc or a bit more intelligence information about the nature and direction and number of attackers. My men always end up too thinly spread and a couple die and the defences are breached.
  8. You've gotten further than me. I usually start again for some reason or other once I'm working for a lord and trying to gain influence and friends etc. I kind of enjoy the carefree life as a band of noble murderers for hire, and the responsibility of campaigns and kings etc takes it's toll on me. Have you tried it 'iron man'? - disabling the save/load ability?
  9. StellarRat. How do you tend to defend your bases from alien attack? How many troops do you station on each one? I find that the base rocket launcher defences don't really stop a landing unless you have at least three, so seem a waste of money... but even if I have eight-ten troops in a secondary base they will have terrible equipment and a decent alien force can defeat them AND they cost so much money to pay just to sit there. Seems a waste also. And do you tend to just have one central strike team or do you set up a strike team (for dealing with crashed/laded UFOs) in each of your bases?
  10. I absolutely love mount and blade warband. It's more or less my perfect game. With Xenonauts and that on my harddrive I could happily never leave the house. I'd give one of the mods that enhance Native Warband a go for sure. Plenty to choose from. Some just add a lot more weapons and a few more tactical options (such as ones based on the Diplomacy mod) and others add a lot to enhance the entire game including graphics (such as Floris) but make it a bit harder too. Others totally transform the game world but I've not tried those yet.
  11. I'm getting a crash to desktop as soon as the initial research completes. If I reload and remove the research - and therefore stop it completing - the game continues as normal. I'm playing V1.59 (not CE) with various mods such as the instant grenade, no hidden turns etc. I have verified files etc. I'm using steam, on windows 7 64-bit using bootcamp on my iMac. Game very stable other than this CTD. Shame because this mod looks essential if I'm ever to prosper on veteran level. I just find base defence impossible with 'normal weapons'. Anyone working on a base defence mod to make it better (easier?) by any chance? just too many strong aliens coming at you from too many directions against rubbish troops with rubbish weapons. Anything I can do to workaround the crash? Or more info I can give you?
  12. It's probably worth doing the upgrade to snow leopard for £14.99 to activate the other updates/upgrades anyway I would say, depending how tight money is etc obviously. You'll probably find you need the update at some point - Xenonauts or no Xenonauts.
  13. I play it using bootcamp on my iMac so if you have a copy of Windows that's another option. Bootcamp is really good for gaming on an iMac.
  14. Why doesn't it work out of interest? Have you tried the compatibility version as that works way better on older machines, particularly macs?
  15. Cheers for the news on the compatibility version Chris. I've now actually set up bootcamp on my imac with an old copy of Windows 7 that I had lying around and it's working like a dream so far... apart from an alien officer killing five of my men with a grenade as we entered our first corvette. Dam him to hell. Really enjoying the final version of the game.
  16. Thanks for all the hard work Kabill. Really appreciate the effort. Enjoy a bit of a rest and a change of scene - you deserve it!
  17. Yes that's right. On some macs the graphic card/memory seems to slowly get full to bursting and eventually crashed unless the resources are unpacked. Great - so if I install the unpacked 'compatibility' version from the Humble store (which is V1.56) and then the latest CE edition over the top it should all work? Thanks! Although are CE and V1.56 actually pretty much the same anyway? I know Chris used a lot of the stuff you guys did over the past year or so.
  18. I am using an iMac and experience glitches/crashes when using V1.59. So I use V1.56 compatibility for iOS from the Humble store, which works OK so far. I'm now interested in playing the CE version and wondered if there was a compatibility version of it I could use on my Mac because I assume I will experience the same glitches and crashes with the 'non-compatibility' version? Thanks for the help and for all the hard work.
  19. Will there be a V1.59 compatibility released on the Humble Store for Mac at some point? AT the moment it says it is V1.56 compatibility? on there for Mac. I am using an iMac and the non-compatibility version of 1.59 eventually gets the glitches in combat and crashes so I switched to compatibility, which seems to work fine but I want to play the final finished version if possible.
  20. Although the latest version of the game initially works fine on my iMac and the geoscape all seems to function well to begin with, during battles more and more glitches usually slowly appear with aliens changing sprites and various things vanishing etc until it usually eventually crashes, so I tried the compatibility version through steam but this won't start up on my system for some reason. Any ideas why? So I got campatibility V1.56 from Humble store, which seems to work OK so far but will there be a compatibility V1.59 available there at some point? 27" iMac (late 2013) OSX Yosemite 16GB RAM DDr3 3TB Fusion Drive Macintosh HD NVIDA GeForce GT 755M 1024MB
  21. It's such a great website isn't it. OK, another idea. Have you tried any Play By Email (used to be know as Play by Mail) games? I find getting my turn results sent to my email acount adds a bit of fun to the day and these games really tax your brain like older strategy computer games used to. I actually still play a very old but really fun fantasy RPG game called 'Monster Island' (a bit like some of the modern survival games too I guess) where you explore a massive island and uncover it's secrets and battle creatures and other monsters and explore dark places etc. You start the game by arriving on a raft from the mainland with nothing but a bit of driftwood. You can even fart, learn to ride other creatures, learn voodoo, 'love dance' with other monsters and create baby monsters, become a disciple and cast spells etc. It's one of the best written and most imaginative worlds I've ever come across despite the initial game being programmed as far back as the early 1990s. It was still being updated and added to until around 2007 and it still has quite a few players although a lot less than at its peak. Give it a try and stay open minded and you'll enjoy it once you get going! You choose between various monster races - ie a furrcat, a viper etc and you arrive shipwrecked and then have to discover and make weapons and armour and can join religions and other monsters in groups etc. It's a slow start but really fun once you get used to the slightly archaic order formats etc. You can try it for free here and then it's 50p per turn. http://www.kjcgames.com/mi/mi.htm And this is the best website about the game: http://monster.edwebb.net/BadNews.html There is also an absolutely fantastic and detailed hand moderated PBM/PBEM game about 18th century politics, conquest and exploration called 'The Glory of Kings'. A new game (10) is due to start in the next couple months actually, although you can join existing games at any time. You can play a major European leader or even a pirate king etc and the players role play it magnificently. It is rather expensive though because it is so detailed and all done by hand. And you need a little bit of knowledge about the historical period to do well. Personally I enjoy playing it (badly) and learning a bit of history as I go. http://agema.org.uk/about.html
  22. I am sure you are already aware but just in case it's passed you by for some reason.... you can get MoO2 and many of the amazing classic strategy and RPG games for a very low price on GOG.com. No need for an emulator etc it will work on any PC and most Macs & Linux too I think. http://www.gog.com/game/master_of_orion_1_2
  23. You can rearrange the troops on the drop ship before you leave for a mission but it's a little hidden away. First go to the base tab at the top of the screen where your fighter ships are stored and then there is a button for 'drop ship' (or similar I don't have the gave at work). Just click on this and it will take you to a top-down map of the drop ship where you can drag and drop your troops as desired. Sniper at front and a couple of people on each of the side doors works well for me. It sounds like you should start a play through with community mod in 'normal' if you've not played the original x-com or Xenonauts before. It's a lot more forgiving (but still difficult). And don't use Iron Man. Allow yourself a few reloads if something seems unfair maybe? The latest community edition seems to solve most of my line of sight problems and other little annoyances. A lot of the other things like the 180 degree sight and not being able to move through other troops are because it is a game. Not a simulator etc. It's effectively a modern remake of a very old game that was based on even older board games. It's always going to have some 'quaint' aspects.
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