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fisheye

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Everything posted by fisheye

  1. This Sebillian shouldn't be visible behind trees:
  2. In Cleaners Base there were a couple of walls that my soldiers could see through like this:
  3. I've seen this issue being fixed in patch notes, thanks! The arm is fine with the G9, but you need to buy the Heavy Duty one that is built specifically for G9 due to it's curvature and thus different center of mass. It looks a bit unreal that it can hold that weight and nothing happens to the monitor, but moving it is a bit harder than I thought. Maybe I could play around with some screws to adjust it but I don't really care, since I bought the arm to free desk space, rather than to have maneuverability. Still some cable management left to do, but I finally have a proper gaming / work station
  4. In software engineering projects (which gamedev is a subset of) teams usually keep a list of all the bugs / improvements needed to implement. Sometimes some tasks are being pushed over to the bottom of this list over and over again, becase there are always things that are more critical (like other, more serious bugs or, in this case, adding new content, which probably takes up most of the development time). Time is unfortunately always limited in our world
  5. Scout UFO (first manned UFO) in Xenopedia shows it's Evasive, which means it can do evasive rolls, but in Air Combat it doesn't evade at all, which is misleading (because you can use Torpedoes on it, which is nice).
  6. When I navigate between my aircraft, I can use W and S to select next/previous aircraft, but the controls are inversed. W navigates down, S navigates up.
  7. This is how it looks after I close Steam Overlay and some windows were outside 21:9 aspect ratio:
  8. Well, it kind of is realistic, a soldier crouches by the door, watches fellow soldiers' back, open the door with one hand while another is facing the doors diagonally waiting to throw a nade or something
  9. I'll do it later, but generally it looks as if Steam Overlay properly clears it's "canvas" each frame, but when you exit the overlay the windows dissapear smoothly, but the last frame somehow gets burned in the game canvas. How to repro: go to armory/scientists/engieering screen, open Steam Overlay, put any window on the sides of the screen (above 21:9 ratio), exit Overlay and you should see a glimpse of the faded window from Steam Overlay printed in that 21:9-inaccesible area. BTW. Which monitor do you have? I have Samsung Odyssey G9 Neo from around 6 months and been loving that piece of equipment I've ordered Ergotron HX Heavy Duty arm for it recently and on Monday I should get a delivery of a 2000x800mm standing desk, so I can't wait to properly finish my setup now
  10. MARS cannot crush diagonally fences or small walls sometimes. Here's one of them on the screenshot:
  11. I did the alien research (the one that enables you to build stun guns) and it showed it will add a bonus each month. I did see every continent to have a +$60k bonus and did get the bumped increase in income.
  12. This is still the case for v3.6.0 - is this an intended mechanics, or indeed a bug?
  13. It's hard for me to find a consistent pattern as to when it happens - it just feels random. It is consistent with regards to value of HP being shown based off of from which soldier we navigated from though.
  14. I play this game on a 32:9 5120x1440p resolution, which is generally awesome as hell since you can see twice as much horizontally (entire levels sometimes). The Geoscape and menus don't support 32:9, rather 21:9. The problem is that the unused portion of a screen is not being cleared each frame. When I for example open Steam Overlay and have any window or "external content" rendered to the unused portion of the game, and then exit the overlay, it will be permanently printed to that unused space. Not game breaking at all, loading any Ground Combat mission will eventually reset the entire framebuffer, but the issue will come back when you get back to Geoscape and open the overlay again. EDIT: It only affects base screens, not the Geoscape itself. Geoscape will clear the framebuffer, not only Ground Combat.
  15. When I want to zoom in/out using keyboard during mission, it happenes so fast that it is actually very hard to zoom in into any intermediate level. Maybe FPS issue, like no deltaTime when calculating zoom speed or each frame checks whether zoom key is being pressed and zooms for a fixed amount (no deltaTime again)? I'm running roughly >150 FPS on a 240 Hz monitor.
  16. Well, that completely makes sense. I knew about 50-200% damage in general, I kind of assumed that it doesn't work for explosives though I think. It is a bad assumption on my part, but maybe it's worth adding that to the tooltip that explains 50-200% damage. BTW. The tooltip that mentiones that damage mechanic shows a small "table" with chances of %-dmg hit happening. Initially I thought that there are only those 6 fixed damages possible: 200%, 150%, 100%, 75%, 50%. In reality, I've noticed it is a full range. Maybe worth mentioning as well? That way someone has 100% certainty that a rifle can do damage between (assuming base 35) 70 and 17.5 (or however the game rounds values), instead of fixed damages: 70, 53, 35, 26, 18.
  17. BTW. I would assume this bug should affect all scrollable screens, but I believe that any dev who will end up doing this task will first and go check that out, but just wanted to mention anyway
  18. There is a second ladder (a bit southeast) that has the same problem.
  19. I got a VIP mission. I wanted one soldier to go there (see screenshot), but it says it can't find a path, where there is a ladder clearly (I don't know why the screenshot got so brightened):
  20. MARS rocker launcher turrent shows it deals 36 kinetic dmg. I was able to kill 2 Cleaners with 40 HP in one hits on a particular mission and that should be impossible, unless I don't know the actual dmg calculation?
  21. I had no idea this is a possibility, I accidentally right-clicked on a unit and it rotated! Very useful, especially when you tend to set 2 soldiers on side-exits of the default dropship
  22. I'm not sure what this bar even means. I have MARS platform and when I navigate from a neighbor above, it shows roughly 50% of the bar, when I navigate from neighbor below, it shows rouglhy 55-65%, so in this instance it is affected by the bug in OP. What the hell is that bar anyway?
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