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Posts
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Topics posted by kabill
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- 2 replies
- 547 views
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- 56 replies
- 12,400 views
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- 268 replies
- 36,742 views
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- 3 replies
- 717 views
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- 30 replies
- 5,878 views
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- 42 replies
- 31,382 views
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[v1.5/X:CE] Fire in the Hole! Destructible UFO Hulls (v1.3.3) 1 2 3 4 11
By kabill, in Completed Game Mods
- 256 replies
- 99,092 views
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- 219 replies
- 60,957 views
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- 29 replies
- 7,243 views
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- 6 replies
- 1,298 views
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- 25 replies
- 11,790 views
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- 8 replies
- 842 views
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[v1.3 Air Combat] UFO Weapon Speeds/Locks Sync
By kabill, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 425 views
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- 10 replies
- 5,459 views
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[v1.03 GC/Geoscape] Aborting a Landed UFO Mission Removes UFO
By kabill, in Xenonauts Bug Reports / Troubleshooting
- 9 replies
- 970 views
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- 2 replies
- 546 views
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[v1.03 GC] Issues with Map Reveal in Alien Bases
By kabill, in Xenonauts Bug Reports / Troubleshooting
- 10 replies
- 2,000 views
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[v1.02 - Geoscape] No Ground Attack Mission Events
By kabill, in Xenonauts Bug Reports / Troubleshooting
- 3 replies
- 946 views
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- 0 replies
- 579 views
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- 96 replies
- 16,552 views
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- 122 replies
- 16,572 views
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- 4 replies
- 1,891 views
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- 3 replies
- 552 views
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- 57 replies
- 13,857 views
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Fire in the Hole! - Destructible UFO Hulls and Dynamic UFO Assaults 1 2 3 4 7
By kabill, in Modding Discussion
- 159 replies
- 40,144 views